Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Raginpat4180
Kuzenbo
Level 160
God Stats
4W - 5L
1,564 SR
Queue Stats
78W - 74L
1,588 Elo+
Party 1
Hercules
Hercules
SixLayerDrip
Hercules
Level 161
God Stats
8W - 1L
1,648 SR
Queue Stats
80W - 74L
1,627 Elo+
Party 1
Team Averages
Level 157
1,570 SR
1,571 Elo+

VS

Team Averages
Level 150
1,639 SR
1,576 Elo+
Anubis
Anubis
A FistenPiston
Anubis
Level 159
God Stats
14W - 20L
1,607 SR
Queue Stats
223W - 226L
1,575 Elo+
Solo
Da Ji
Da Ji
DethOfIntegrity
Da Ji
Level 146
God Stats
26W - 19L
1,697 SR
Queue Stats
99W - 87L
1,629 Elo+
Solo
Sylvanus
Sylvanus
Reaper91793
Sylvanus
Level 145
God Stats
3W - 3L
1,611 SR
Queue Stats
156W - 155L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 3 / 6
8,239
824
5,807
7,451
2,488
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Raginpat4180
Kuzenbo
13
0 / 2 / 9
7,690
769
4,878
10,083
10,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Hercules
SixLayerDrip
Hercules
15
9 / 0 / 3
9,538
954
13,501
11,320
6,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,288
729
8,758
8,734
4,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 6 / 2
7,861
786
7,611
11,518
5,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Reaper91793
Sylvanus
13
0 / 2 / 5
7,075
708
5,384
8,788
8,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
12
Kills
5
5
Deaths
12
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
3
6
2
L
2
4
1
0.63
L
3
6
2
0.67
W
Kuzenbo
Raginpat4180
Kuzenbo
0
2
9
2.25
L
Sylvanus
Reaper91793
Sylvanus
0
2
5
1.25
W
Hercules
SixLayerDrip
Hercules
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,186
Damage
21,753
28,854
Taken
29,040
19,264
Mitigated
18,548
9,980
Healing
4,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,807
954
0
2,206
7,451
2,488
1,420
3,349
3,980
24,653
0
L
8,758
650
0
1,535
8,734
4,468
0
3,910
4,618
34,746
0
L
7,611
1,519
0
890
11,518
5,457
0
3,061
7,946
0
22,429
W
Kuzenbo
Raginpat4180
Kuzenbo
4,878
1,753
0
2,139
10,083
10,420
182
4,689
5,026
13,182
0
L
Sylvanus
Reaper91793
Sylvanus
5,384
1,106
232
1,906
8,788
8,623
0
3,893
4,644
15,468
0
W
Hercules
SixLayerDrip
Hercules
13,501
4,367
0
5,635
11,320
6,356
1,384
5,223
5,675
437
36,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,467
Gold Earned
22,224
125
Minions Killed
119
0
Camps Cleared
0
628,063
Distance Traveled
539,532
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,239
824
48
5
0
190,204
1
L
Anubis
7,288
729
58
6
0
164,188
0
L
Da Ji
7,861
786
40
4
0
196,063
1
W
Kuzenbo
7,690
769
18
2
0
218,807
1
L
Sylvanus
7,075
708
21
2
0
179,281
2
W
Hercules
9,538
954
59
6
0
219,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role