Player Matchup

Bacchus
Bacchus
Silver II
EuPsycho
Bacchus
Silver II
Level 100
God Stats
39W - 42L
1,546 SR
Queue Stats
85W - 122L
1,318 MMR
Party 1
Osiris
Osiris
Silver I
FindingBnrs713
Osiris
Silver I
Level 139
God Stats
5W - 8L
1,521 SR
Queue Stats
46W - 77L
1,234 MMR
Solo
Merlin
Merlin
Gold I
Nätê
Merlin
Gold I
Level 118
God Stats
46W - 70L
1,495 SR
Queue Stats
198W - 236L
1,646 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,520 SR
1,399 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 86
1,487 SR
1,336 MMR
Medusa
Medusa
Bronze IV
CEELOS-OFFICIAL
Medusa
Bronze IV
Level 86
God Stats
2W - 4L
1,471 SR
Queue Stats
6W - 17L
1,239 MMR
Party 2
Ah Puch
Ah Puch
Silver V
TOMANx Dro
Ah Puch
Silver V
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 MMR
Party 2
Jormungandr
Jormungandr
Silver I
X-astrax-X
Jormungandr
Silver I
Level 84
God Stats
4W - 7L
1,491 SR
Queue Stats
58W - 75L
1,269 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EuPsycho
Bacchus
16
0 / 2 / 1
9,578
599
10,803
16,690
24,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 1 / 0
9,335
583
8,629
16,588
14,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Nätê
Merlin
17
1 / 1 / 0
10,423
651
10,896
8,419
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CharonAchillesCthulhuBastetAres

VS

Bans
Ne ZhaHorusOdinShivaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 2
10,862
679
11,256
13,418
6,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
TOMANx Dro
Ah Puch
17
2 / 0 / 1
10,428
652
15,877
10,394
4,954
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jormungandr
X-astrax-X
Jormungandr
16
0 / 0 / 4
10,214
638
8,031
14,237
15,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
4
4
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Bacchus
EuPsycho
Bacchus
0
2
1
0.25
L
0
1
0
0
L
Merlin
Nätê
Merlin
1
1
0
1
W
Ah Puch
TOMANx Dro
Ah Puch
2
0
1
2.5
W
Jormungandr
X-astrax-X
Jormungandr
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,328
Damage
35,164
41,697
Taken
38,049
42,173
Mitigated
26,651
4,285
Healing
10,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,256
5,477
0
2,932
13,418
6,619
435
6,946
5,976
0
53,857
L
Bacchus
EuPsycho
Bacchus
10,803
480
0
2,408
16,690
24,493
0
8,579
7,318
23,590
1,569
L
8,629
2,437
0
1,401
16,588
14,346
95
6,868
8,842
0
39,209
L
Merlin
Nätê
Merlin
10,896
201
0
476
8,419
3,334
131
5,110
2,871
64,980
0
W
Ah Puch
TOMANx Dro
Ah Puch
15,877
572
0
3,407
10,394
4,954
0
5,149
4,661
42,299
0
W
Jormungandr
X-astrax-X
Jormungandr
8,031
743
0
4,221
14,237
15,078
0
6,383
6,821
34,454
4,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,336
Gold Earned
31,504
225
Minions Killed
223
0
Camps Cleared
0
945,291
Distance Traveled
886,862
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,862
679
82
5
0
310,538
2
L
Bacchus
9,578
599
52
3
0
318,080
0
L
Osiris
9,335
583
51
3
0
311,465
0
L
Merlin
10,423
651
122
8
0
315,746
0
W
Ah Puch
10,428
652
76
5
0
298,273
0
W
Jormungandr
10,214
638
65
4
0
278,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role