Player Matchup

Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Silver III
DaniVilla526
Thor
Silver III
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 19L
1,418 MMR
Party 3
Nox
Nox
Gold V
JRbeyblade
Nox
Gold V
Level 145
God Stats
0W - 1L
1,598 SR
Queue Stats
46W - 47L
1,307 MMR
Solo
Ullr
Ullr
Silver I
PrecisionJason
Ullr
Silver I
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 96L
1,356 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Shean_Camile
Sun Wukong
Silver II
Level 117
God Stats
1W - 1L
1,697 SR
Queue Stats
9W - 16L
1,233 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 152
1,559 SR
1,363 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 86
1,477 SR
1,326 MMR
Kumbhakarna
Kumbhakarna
Bronze III
Hommiemyhommie
Kumbhakarna
Bronze III
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 36L
1,309 MMR
Party 2
Apollo
Apollo
Bronze III
LuciferSan
Apollo
Bronze III
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 48L
1,309 MMR
Party 2
Vamana
Vamana
Silver I
Scyfn
Vamana
Silver I
Level 124
God Stats
7W - 7L
1,460 SR
Queue Stats
98W - 102L
1,180 MMR
Party 1
Persephone
Persephone
Gold I
Tcig
Persephone
Gold I
Level 148
God Stats
4W - 3L
1,205 SR
Queue Stats
104W - 98L
1,546 MMR
Party 1
Mercury
Mercury
Silver I
buildabib
Mercury
Silver I
Level 79
God Stats
5W - 4L
1,719 SR
Queue Stats
164W - 170L
1,290 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
2 / 4 / 10
8,513
448
7,476
17,547
14,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 4 / 3
8,597
452
5,021
14,797
6,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 1 / 3
9,391
494
5,979
9,123
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
10 / 5 / 3
10,006
527
17,511
14,984
7,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Sun Wukong
Shean_Camile
Sun Wukong
16
2 / 1 / 0
10,030
528
14,848
18,628
16,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
CthulhuAwilixJanusChernobog

VS

Bans
ArachneBellonaThanatosKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Hommiemyhommie
Kumbhakarna
13
1 / 6 / 1
8,836
465
3,932
20,420
18,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Apollo
LuciferSan
Apollo
13
1 / 8 / 3
8,342
439
5,119
12,068
4,549
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
Scyfn
Vamana
18
2 / 1 / 4
11,617
611
16,740
21,512
22,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Persephone
Tcig
Persephone
19
7 / 1 / 4
12,466
656
18,076
9,761
3,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Mercury
buildabib
Mercury
18
4 / 1 / 2
10,735
565
4,958
14,436
6,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
17
Kills
15
15
Deaths
17
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
4
10
1.75
L
2
4
3
0.88
W
Kumbhakarna
Hommiemyhommie
Kumbhakarna
1
6
1
0.25
L
1
1
3
2.5
W
Apollo
LuciferSan
Apollo
1
8
3
0.31
L
10
5
3
2.3
W
Vamana
Scyfn
Vamana
2
1
4
4
L
Sun Wukong
Shean_Camile
Sun Wukong
2
1
0
2
W
Persephone
Tcig
Persephone
7
1
4
9
W
Mercury
buildabib
Mercury
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,835
Damage
48,825
75,079
Taken
78,197
48,042
Mitigated
56,513
12,903
Healing
17,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,476
2,606
0
2,874
17,547
14,716
0
5,549
11,605
35,203
0
L
5,021
1,183
0
2,256
14,797
6,259
0
4,794
9,495
0
77,425
W
Kumbhakarna
Hommiemyhommie
Kumbhakarna
3,932
1,089
0
1,061
20,420
18,847
208
3,406
17,014
23,725
0
L
5,979
1,496
44
816
9,123
2,743
0
6,599
2,263
73,791
0
W
Apollo
LuciferSan
Apollo
5,119
2,995
0
2,229
12,068
4,549
752
2,305
9,763
0
53,760
L
17,511
9,109
0
2,193
14,984
7,575
21
4,223
10,629
0
77,447
W
Vamana
Scyfn
Vamana
16,740
7,775
0
10,968
21,512
22,585
44
2,174
19,338
382
96,018
L
Sun Wukong
Shean_Camile
Sun Wukong
14,848
3,227
0
4,720
18,628
16,749
0
1,387
15,687
389
78,443
W
Persephone
Tcig
Persephone
18,076
2,599
0
1,345
9,761
3,758
863
4,191
5,566
96,041
2,114
W
Mercury
buildabib
Mercury
4,958
2,357
0
2,177
14,436
6,774
393
1,768
12,668
0
112,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,537
Gold Earned
51,996
518
Minions Killed
583
0
Camps Cleared
0
1,867,123
Distance Traveled
1,919,647
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,513
448
35
2
0
377,870
4
L
Thor
8,597
452
86
5
0
402,670
2
W
Kumbhakarna
8,836
465
25
1
0
346,483
0
L
Nox
9,391
494
157
8
0
380,335
3
W
Apollo
8,342
439
72
4
0
345,021
0
L
Ullr
10,006
527
102
5
0
319,576
4
W
Vamana
11,617
611
176
9
0
355,566
0
L
Sun Wukong
10,030
528
138
7
0
386,672
0
W
Persephone
12,466
656
155
8
0
389,747
0
W
Mercury
10,735
565
155
8
0
482,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role