Player Matchup

Danzaburou
Danzaburou
CworD1337
Danzaburou
Level 89
God Stats
71W - 67L
1,527 SR
Queue Stats
637W - 663L
1,450 Elo+
Solo
Kuzenbo
Kuzenbo
Gibbs7650
Kuzenbo
Level 79
God Stats
88W - 106L
1,427 SR
Queue Stats
302W - 337L
1,355 Elo+
Solo
Ne Zha
Ne Zha
SirSaltAlt
Ne Zha
Level 144
God Stats
56W - 79L
1,450 SR
Queue Stats
100W - 122L
1,480 Elo+
Solo
Ah Puch
Ah Puch
SorryPriorities
Ah Puch
Level 104
God Stats
11W - 6L
1,625 SR
Queue Stats
88W - 51L
1,548 Elo+
Solo
Amaterasu
Amaterasu
WolfWarrior96
Amaterasu
Level 129
God Stats
50W - 15L
1,827 SR
Queue Stats
211W - 89L
1,718 Elo+
Solo
Team Averages
Level 109
1,571 SR
1,510 Elo+

VS

Team Averages
Level 92
1,409 SR
1,394 Elo+
Ra
Ra
HARDCOREHenry23
Ra
Level 36
God Stats
2W - 9L
1,533 SR
Queue Stats
194W - 207L
1,421 Elo+
Solo
Surtr
Surtr
Khosimersion
Surtr
Level 126
God Stats
0W - 1L
1,207 SR
Queue Stats
33W - 39L
1,431 Elo+
Party 1
Hera
Hera
Kitsune359
Hera
Level 27
God Stats
1W - 6L
1,258 SR
Queue Stats
101W - 143L
1,260 Elo+
Party 1
Chang'e
Chang'e
Manolodiaz1
Chang'e
Level 190
God Stats
37W - 29L
1,545 SR
Queue Stats
369W - 369L
1,476 Elo+
Solo
Zhong Kui
Zhong Kui
MouseCrouse
Zhong Kui
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CworD1337
Danzaburou
17
2 / 0 / 15
11,202
1,120
10,012
8,686
3,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Gibbs7650
Kuzenbo
17
1 / 1 / 16
10,284
1,028
5,932
13,674
20,568
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
SirSaltAlt
Ne Zha
17
10 / 1 / 7
11,803
1,180
16,202
10,598
5,497
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 2 / 17
10,889
1,089
15,427
10,877
5,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
WolfWarrior96
Amaterasu
18
11 / 1 / 10
11,925
1,193
16,492
15,733
18,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Team 1 Tickets

326

VS

Team 2 Tickets

66

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
10,044
1,004
9,303
14,173
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 8 / 2
10,667
1,067
14,612
22,380
17,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 9 / 2
10,066
1,007
10,186
13,832
4,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chang'e
Manolodiaz1
Chang'e
15
1 / 6 / 1
9,617
962
15,766
17,995
6,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Zhong Kui
MouseCrouse
Zhong Kui
14
0 / 0 / 0
8,610
861
0
0
0

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
13
27
Kills
5
5
Deaths
27
65
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CworD1337
Danzaburou
2
0
15
9.5
W
Kuzenbo
Gibbs7650
Kuzenbo
1
1
16
9
L
0
4
3
0.38
L
3
8
2
0.5
L
1
9
2
0.22
L
Chang'e
Manolodiaz1
Chang'e
1
6
1
0.25
L
Zhong Kui
MouseCrouse
Zhong Kui
0
0
0
0
W
Ne Zha
SirSaltAlt
Ne Zha
10
1
7
13.5
W
3
2
17
5.75
W
Amaterasu
WolfWarrior96
Amaterasu
11
1
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,065
Damage
49,867
59,568
Taken
68,380
52,988
Mitigated
34,069
11,056
Healing
6,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CworD1337
Danzaburou
10,012
6,809
183
922
8,686
3,704
0
5,900
2,710
0
40,597
W
Kuzenbo
Gibbs7650
Kuzenbo
5,932
2,253
0
2,160
13,674
20,568
0
6,939
6,682
20,799
240
L
9,303
883
410
873
14,173
5,386
0
4,199
9,734
39,018
0
L
14,612
4,985
34
1,366
22,380
17,595
0
7,664
14,150
1,298
23,440
L
10,186
2,600
172
112
13,832
4,486
0
4,851
8,755
19,525
0
L
Chang'e
Manolodiaz1
Chang'e
15,766
779
1,299
2,239
17,995
6,602
0
4,435
13,410
29,881
0
L
Zhong Kui
MouseCrouse
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
SirSaltAlt
Ne Zha
16,202
4,714
0
1,514
10,598
5,497
0
7,223
3,375
0
33,010
W
15,427
1,465
0
2,199
10,877
5,159
0
6,799
4,078
37,828
497
W
Amaterasu
WolfWarrior96
Amaterasu
16,492
7,515
0
4,078
15,733
18,060
0
9,160
6,419
0
31,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,103
Gold Earned
49,004
249
Minions Killed
162
8
Camps Cleared
5
1,034,133
Distance Traveled
647,271
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,202
1,120
88
9
4
189,421
0
W
Kuzenbo
10,284
1,028
24
2
0
208,118
0
L
Ra
10,044
1,004
75
8
1
168,750
0
L
Surtr
10,667
1,067
21
2
0
126,002
0
L
Hera
10,066
1,007
27
3
2
150,875
0
L
Chang'e
9,617
962
39
4
2
194,753
0
L
Zhong Kui
8,610
861
0
0
0
6,891
0
W
Ne Zha
11,803
1,180
33
3
1
216,571
0
W
Ah Puch
10,889
1,089
54
5
2
186,040
0
W
Amaterasu
11,925
1,193
50
5
1
233,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role