Player Matchup

Nike
Nike
BananaCopp
Nike
Level 177
God Stats
1W - 1L
1,928 SR
Queue Stats
45W - 49L
1,511 Elo+
Solo
Zeus
Zeus
CowboyUp_911
Zeus
Level 158
God Stats
1W - 2L
1,700 SR
Queue Stats
90W - 49L
1,652 Elo+
Solo
Vamana
Vamana
Hammygoodness
Vamana
Level 194
God Stats
3W - 4L
1,520 SR
Queue Stats
321W - 313L
1,539 Elo+
Solo
Sobek
Sobek
LampoooN
Sobek
Level 200
God Stats
2W - 1L
1,819 SR
Queue Stats
130W - 135L
1,618 Elo+
Solo
Hel
Hel
PoZSquid5267
Hel
Level 159
God Stats
0W - 4L
1,146 SR
Queue Stats
165W - 177L
1,493 Elo+
Solo
Team Averages
Level 178
1,623 SR
1,562 Elo+

VS

Team Averages
Level 158
1,569 SR
1,660 Elo+
Izanami
Izanami
GrezzdornTheGod
Izanami
Level 139
God Stats
1W - 0L
1,559 SR
Queue Stats
29W - 23L
1,637 Elo+
Party 2
Zhong Kui
Zhong Kui
Hatventures
Zhong Kui
Level 158
God Stats
1W - 1L
1,522 SR
Queue Stats
69W - 59L
1,626 Elo+
Party 2
Aphrodite
Aphrodite
Narwhal83
Aphrodite
Level 157
God Stats
1W - 0L
1,715 SR
Queue Stats
222W - 146L
1,723 Elo+
Party 1
Charon
Charon
SelfReliant
Charon
Level 188
God Stats
9W - 2L
1,751 SR
Queue Stats
280W - 130L
1,722 Elo+
Party 1
Rama
Rama
Speilberg
Rama
Level 146
God Stats
1W - 1L
1,297 SR
Queue Stats
44W - 38L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 8
9,814
701
13,278
22,266
18,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

18
5 / 3 / 4
10,864
776
25,890
11,755
6,152
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 6
9,140
653
13,052
17,868
18,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

Sobek
LampoooN
Sobek
14
1 / 5 / 7
9,382
670
7,299
21,043
23,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 2 / 8
9,127
652
3,647
7,544
3,766
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 10
10,220
730
9,732
12,221
5,225
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
Hatventures
Zhong Kui
18
4 / 3 / 7
10,426
745
14,844
15,014
11,511
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
Narwhal83
Aphrodite
18
4 / 1 / 14
10,955
783
12,005
16,616
15,923
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Charon
19
6 / 1 / 12
11,242
803
18,686
17,888
14,346
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
17
3 / 4 / 8
10,457
747
9,252
11,818
5,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
70
12
Kills
19
19
Deaths
12
33
Assists
51
Player
Kills
Deaths
Assists
KDA
L
3
5
8
1.4
L
5
3
4
2.33
W
2
3
10
2.33
L
2
4
6
1.25
W
Zhong Kui
Hatventures
Zhong Kui
4
3
7
2.5
L
Sobek
LampoooN
Sobek
1
5
7
0.9
W
Aphrodite
Narwhal83
Aphrodite
4
1
14
11
L
1
2
8
2.5
W
Charon
6
1
12
12
W
Rama
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,166
Damage
64,519
80,476
Taken
73,557
70,056
Mitigated
52,081
27,288
Healing
41,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,278
612
121
4,616
22,266
18,128
251
11,832
9,513
0
25,881
L
25,890
2,652
708
1,036
11,755
6,152
678
6,921
4,176
49,475
0
W
9,732
5,787
0
1,289
12,221
5,225
2,653
5,719
6,241
0
31,474
L
13,052
3,894
1,061
2,942
17,868
18,248
78
9,142
7,528
0
18,057
W
Zhong Kui
Hatventures
Zhong Kui
14,844
1,251
0
5,086
15,014
11,511
1,801
8,635
6,155
30,127
492
L
Sobek
LampoooN
Sobek
7,299
94
266
4,872
21,043
23,762
0
8,436
11,886
17,059
447
W
Aphrodite
Narwhal83
Aphrodite
12,005
915
15,071
12,219
16,616
15,923
614
8,541
7,656
21,860
0
L
3,647
98
7,490
4,176
7,544
3,766
479
4,743
2,444
18,322
936
W
Charon
18,686
2,820
1,326
1,685
17,888
14,346
554
7,379
10,169
31,557
501
W
Rama
9,252
6,754
2,529
2,460
11,818
5,076
2,320
6,152
5,528
0
16,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,327
Gold Earned
53,300
162
Minions Killed
161
0
Camps Cleared
0
1,183,114
Distance Traveled
1,319,253
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
9,814
701
28
2
0
245,147
0
L
Zeus
10,864
776
65
5
0
232,074
0
W
Izanami
10,220
730
50
4
0
249,653
0
L
Vamana
9,140
653
12
1
0
268,722
0
W
Zhong Kui
10,426
745
37
3
0
245,709
0
L
Sobek
9,382
670
23
2
0
219,205
0
W
Aphrodite
10,955
783
22
2
0
285,977
2
L
Hel
9,127
652
34
2
0
217,966
0
W
Charon
11,242
803
28
2
0
306,339
0
W
Rama
10,457
747
24
2
0
231,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role