Player Matchup

Da Ji
Da Ji
EVILTaco9000
Da Ji
Level 149
God Stats
1W - 4L
1,494 SR
Queue Stats
135W - 136L
1,518 Elo+
Party 2
Bellona
Bellona
Greeneggsandwham
Bellona
Level 29
God Stats
1W - 2L
1,614 SR
Queue Stats
3W - 7L
1,376 Elo+
Party 1
Ymir
Ymir
ItouAya
Ymir
Level 195
God Stats
12W - 7L
1,582 SR
Queue Stats
357W - 326L
1,486 Elo+
Solo
Zeus
Zeus
buttergod47
Zeus
Level 27
God Stats
3W - 2L
1,698 SR
Queue Stats
85W - 90L
1,503 Elo+
Party 2
Rama
Rama
fadedpenguin47
Rama
Level 154
God Stats
0W - 1L
1,739 SR
Queue Stats
6W - 8L
1,446 Elo+
Party 1
Team Averages
Level 111
1,625 SR
1,466 Elo+

VS

Team Averages
Level 114
1,596 SR
1,587 Elo+
Surtr
Surtr
Adrianzenn
Surtr
Level 110
God Stats
3W - 0L
1,527 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Zeus
Zeus
FunSizedHobbit
Zeus
Level 104
God Stats
3W - 1L
1,517 SR
Queue Stats
219W - 191L
1,543 Elo+
Solo
Chiron
Chiron
KILLER_DESTROY01
Chiron
Level 139
God Stats
24W - 14L
2,076 SR
Queue Stats
328W - 323L
1,590 Elo+
Solo
Ymir
Ymir
Lyonkyng
Ymir
Level 150
God Stats
2W - 1L
1,361 SR
Queue Stats
260W - 239L
1,514 Elo+
Solo
Thor
Thor
XbalsInYourMouth
Thor
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 29L
1,785 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
3,855
643
4,414
5,934
2,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 0
4,495
749
1,793
4,480
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
ItouAya
Ymir
1
0 / 0 / 0
2,691
449
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 2 / 1
4,441
740
2,631
3,068
782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 1 / 0
3,718
620
486
3,136
767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
7
1 / 1 / 0
3,811
635
2,076
4,359
2,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
2 / 1 / 3
4,602
767
2,668
3,456
919
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 0 / 0
4,306
718
2,219
1,008
311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ymir
7
0 / 0 / 1
3,802
634
470
5,857
2,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 1 / 2
4,544
757
2,354
5,536
1,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
3
Kills
7
7
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Surtr
1
1
0
1
L
1
3
1
0.5
W
2
1
3
3.5
L
1
1
0
1
L
Ymir
ItouAya
Ymir
0
0
0
0
W
1
0
0
1
W
Ymir
0
0
1
0.5
W
3
1
2
4
L
1
2
1
0.75
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,324
Damage
9,787
16,618
Taken
20,216
7,290
Mitigated
8,320
3,792
Healing
7,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
2,076
896
0
1,114
4,359
2,229
0
0
4,359
236
16,063
L
4,414
1,144
0
681
5,934
2,122
0
2,310
3,624
0
19,806
W
2,668
395
0
1,344
3,456
919
0
808
2,648
26,064
0
L
1,793
611
0
2,045
4,480
3,619
0
50
4,430
0
26,067
L
Ymir
ItouAya
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
2,219
1,178
304
167
1,008
311
0
0
1,008
0
31,282
W
Ymir
470
67
499
1,686
5,857
2,981
0
451
5,406
10,105
0
W
2,354
864
0
2,355
5,536
1,880
0
1,260
4,276
0
24,077
L
2,631
325
0
750
3,068
782
0
791
2,277
25,509
1,149
L
486
470
0
316
3,136
767
0
37
3,099
0
17,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,200
Gold Earned
21,065
156
Minions Killed
194
0
Camps Cleared
0
459,189
Distance Traveled
617,271
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
3,811
635
18
3
0
113,439
0
L
Da Ji
3,855
643
32
5
0
134,524
0
W
Zeus
4,602
767
59
10
0
117,697
0
L
Bellona
4,495
749
43
7
0
91,747
0
L
Ymir
2,691
449
0
0
0
4,460
0
W
Chiron
4,306
718
54
9
0
108,428
0
W
Ymir
3,802
634
15
3
0
135,761
2
W
Thor
4,544
757
48
8
0
141,946
0
L
Zeus
4,441
740
48
8
0
118,305
0
L
Rama
3,718
620
33
6
0
110,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role