Player Matchup

Sol
Sol
El-Diablo-Killt
Sol
Level 49
God Stats
1W - 1L
1,758 SR
Queue Stats
35W - 26L
1,538 Elo+
Party 1
Sun Wukong
Sun Wukong
GitanoHaZe
Sun Wukong
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 22L
1,490 Elo+
Party 1
Thoth
Thoth
Maradohmen
Thoth
Level 159
God Stats
0W - 2L
1,552 SR
Queue Stats
50W - 48L
1,527 Elo+
Party 1
Loki
Loki
PrinzVegeta420
Loki
Level 97
God Stats
1W - 1L
1,848 SR
Queue Stats
7W - 8L
1,532 Elo+
Party 1
Ymir
Ymir
grezgaming2406
Ymir
Level 128
God Stats
33W - 41L
1,615 SR
Queue Stats
310W - 314L
1,518 Elo+
Solo
Team Averages
Level 97
1,655 SR
1,521 Elo+

VS

Team Averages
Level 107
1,578 SR
1,464 Elo+
Surtr
Surtr
DivinCookie
Surtr
Level 156
God Stats
19W - 8L
1,644 SR
Queue Stats
231W - 234L
1,556 Elo+
Party 3
Cthulhu
Cthulhu
M00NFR34KZ
Cthulhu
Level 107
God Stats
2W - 0L
1,728 SR
Queue Stats
281W - 286L
1,510 Elo+
Party 3
Anhur
Anhur
SentAchilles47
Anhur
Level 26
God Stats
9W - 3L
1,547 SR
Queue Stats
34W - 18L
1,361 Elo+
Party 2
Ratatoskr
Ratatoskr
Tenisu
Ratatoskr
Level 89
God Stats
2W - 3L
1,547 SR
Queue Stats
63W - 53L
1,388 Elo+
Party 2
Janus
Janus
weyrdket
Janus
Level 158
God Stats
3W - 3L
1,425 SR
Queue Stats
345W - 355L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
7,768
555
8,943
9,737
2,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
GitanoHaZe
Sun Wukong
10
0 / 4 / 2
6,071
434
3,364
13,061
6,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
12
0 / 2 / 0
6,879
491
1,686
6,351
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 3 / 0
7,140
510
4,438
10,651
3,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
0 / 5 / 0
5,504
393
2,849
11,209
6,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 1
9,448
675
9,195
11,567
9,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
M00NFR34KZ
Cthulhu
12
3 / 3 / 9
7,662
547
9,212
11,220
8,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
7 / 3 / 5
8,924
637
9,105
11,199
4,721
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ratatoskr
Tenisu
Ratatoskr
13
2 / 1 / 3
7,341
524
4,269
8,887
4,013
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
weyrdket
Janus
14
3 / 0 / 4
8,513
608
7,064
5,011
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
7
Kills
19
19
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
3
5
2
0.8
L
Sun Wukong
GitanoHaZe
Sun Wukong
0
4
2
0.25
W
Cthulhu
M00NFR34KZ
Cthulhu
3
3
9
2.5
L
Thoth
0
2
0
0
L
4
3
0
1.33
W
7
3
5
3.17
W
Ratatoskr
Tenisu
Ratatoskr
2
1
3
3.5
L
0
5
0
0
W
Janus
weyrdket
Janus
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,280
Damage
38,845
51,009
Taken
47,884
22,124
Mitigated
28,380
10,995
Healing
15,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,195
3,941
0
7,644
11,567
9,340
925
308
11,259
2,394
79,844
L
8,943
4,067
0
3,512
9,737
2,912
1,004
3,383
5,779
62,235
4,658
L
Sun Wukong
GitanoHaZe
Sun Wukong
3,364
1,160
0
1,973
13,061
6,880
0
1,791
10,402
0
26,382
W
Cthulhu
M00NFR34KZ
Cthulhu
9,212
541
211
2,580
11,220
8,346
0
5,556
5,664
31,504
0
L
Thoth
1,686
39
0
1,125
6,351
1,729
0
2,965
3,144
53,101
381
L
4,438
996
0
2,567
10,651
3,640
0
2,375
7,947
0
37,845
W
9,105
5,541
0
4,011
11,199
4,721
1,867
4,120
7,079
0
58,274
W
Ratatoskr
Tenisu
Ratatoskr
4,269
618
0
747
8,887
4,013
0
1,004
7,883
0
54,643
L
2,849
414
169
1,649
11,209
6,963
0
4,380
6,128
12,817
0
W
Janus
weyrdket
Janus
7,064
899
0
658
5,011
1,960
301
2,238
2,773
65,726
1,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,362
Gold Earned
41,888
313
Minions Killed
479
0
Camps Cleared
0
1,274,138
Distance Traveled
1,467,908
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,448
675
133
10
0
261,956
1
L
Sol
7,768
555
85
6
0
240,724
0
L
Sun Wukong
6,071
434
51
4
0
287,921
0
W
Cthulhu
7,662
547
49
4
0
286,475
2
L
Thoth
6,879
491
109
8
0
253,084
3
L
Loki
7,140
510
51
4
0
331,760
0
W
Anhur
8,924
637
95
7
0
260,066
0
W
Ratatoskr
7,341
524
74
5
0
342,889
0
L
Ymir
5,504
393
17
1
0
160,649
2
W
Janus
8,513
608
128
9
0
316,522
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role