Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Geneioussssss
Apollo
Level 26
God Stats
5W - 3L
1,274 SR
Queue Stats
25W - 40L
1,412 Elo+
Party 2
Poseidon
Poseidon
Jerau78
Poseidon
Level 16
God Stats
3W - 2L
1,821 SR
Queue Stats
27W - 22L
1,232 Elo+
Party 1
King Arthur
King Arthur
Joqsan
King Arthur
Level 169
God Stats
0W - 2L
1,551 SR
Queue Stats
40W - 56L
1,415 Elo+
Party 2
Sobek
Sobek
jared150999
Sobek
Level 89
God Stats
1W - 2L
1,245 SR
Queue Stats
35W - 38L
1,447 Elo+
Party 2
Team Averages
Level 87
1,478 SR
1,401 Elo+

VS

Team Averages
Level 81
1,586 SR
1,491 Elo+
Mulan
Mulan
AllmightXDeku
Mulan
Level 68
God Stats
1W - 1L
1,810 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Medusa
Medusa
Ezaran713
Medusa
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Loki
Loki
HowlandClaw
Loki
Level 145
God Stats
1W - 1L
1,621 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 3
Poseidon
Poseidon
TrustMeIAmDocto
Poseidon
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 12L
1,455 Elo+
Solo
Hel
Hel
ÐÆMØΝδ
Hel
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
0 / 0 / 0
3,407
568
1,481
3,938
1,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

7
0 / 0 / 0
3,737
623
48
2,587
824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Poseidon
Jerau78
Poseidon
6
0 / 1 / 0
3,505
584
162
2,576
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Joqsan
King Arthur
6
1 / 3 / 0
4,137
690
3,680
6,116
2,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 1 / 0
2,620
437
0
867
561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
4,068
678
2,824
4,030
1,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
Ezaran713
Medusa
6
0 / 0 / 1
3,561
594
1,030
622
197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
1 / 1 / 1
3,739
623
882
4,043
994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
8
2 / 0 / 0
4,342
724
1,962
1,774
408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 0 / 0
3,627
605
1,113
2,691
573
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
5
5
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
0
0
0
W
1
0
2
2
W
Medusa
Ezaran713
Medusa
0
0
1
0.5
L
0
0
0
0
W
1
1
1
1.5
L
Poseidon
Jerau78
Poseidon
0
1
0
0
L
King Arthur
Joqsan
King Arthur
1
3
0
0.33
W
Poseidon
2
0
0
2
L
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,371
Damage
7,811
16,084
Taken
13,160
6,140
Mitigated
3,965
3,309
Healing
5,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
1,481
211
0
605
3,938
1,505
0
877
2,951
0
16,153
W
2,824
799
0
1,259
4,030
1,793
0
0
4,030
0
18,299
W
Medusa
Ezaran713
Medusa
1,030
387
0
201
622
197
0
0
622
0
17,054
L
48
0
0
1,516
2,587
824
0
395
2,192
0
16,387
W
882
320
0
1,965
4,043
994
0
0
4,043
0
13,636
L
Poseidon
Jerau78
Poseidon
162
61
0
200
2,576
649
0
762
1,662
14,960
0
L
King Arthur
Joqsan
King Arthur
3,680
580
0
988
6,116
2,601
0
370
5,702
0
21,764
W
Poseidon
1,962
293
0
500
1,774
408
0
162
1,612
25,086
145
L
0
0
0
0
867
561
0
359
508
0
0
W
1,113
35
288
1,030
2,691
573
0
0
2,691
14,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,406
Gold Earned
19,337
133
Minions Killed
166
0
Camps Cleared
0
500,176
Distance Traveled
615,707
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,407
568
32
5
0
152,121
0
W
Mulan
4,068
678
35
6
0
124,766
0
W
Medusa
3,561
594
31
5
0
101,095
0
L
Apollo
3,737
623
32
5
0
113,033
0
W
Loki
3,739
623
36
6
0
144,805
0
L
Poseidon
3,505
584
32
5
0
103,376
0
L
King Arthur
4,137
690
37
6
0
113,326
1
W
Poseidon
4,342
724
51
9
0
136,303
2
L
Sobek
2,620
437
0
0
0
18,320
0
W
Hel
3,627
605
13
2
0
108,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role