Player Matchup

Thanatos
Thanatos
Diamond III
 
Thanatos
Diamond III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Platinum II
Grеwal
Terra
Platinum II
Level 225
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 3L
2,124 MMR
Party 1
Ra
Ra
Diamond I
Yorkoi
Ra
Diamond I
Level 257
God Stats
2W - 0L
1,609 SR
Queue Stats
36W - 10L
2,502 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 223
1,536 SR
2,042 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 116
1,773 SR
1,944 MMR
Bellona
Bellona
Platinum IV
BigBabyBucco
Bellona
Platinum IV
Level 71
God Stats
5W - 2L
2,049 SR
Queue Stats
60W - 59L
1,919 MMR
Party 2
Neith
Neith
Platinum I
KevSpi
Neith
Platinum I
Level 104
God Stats
6W - 7L
1,772 SR
Queue Stats
56W - 50L
2,145 MMR
Party 2
Xing Tian
Xing Tian
Platinum V
iNsAnE Be4sT xX
Xing Tian
Platinum V
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 59L
1,769 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
6 / 2 / 6
11,959
747
16,561
17,814
11,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
Grеwal
Terra
18
3 / 0 / 9
11,186
699
10,586
18,404
21,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ra
19
3 / 2 / 8
12,282
768
13,176
13,329
8,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
KuzenboAresOsirisBacchusAchilles

VS

Bans
AthenaBaron SamediCthulhuMorgan Le FaySobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BigBabyBucco
Bellona
15
2 / 6 / 2
10,321
645
12,061
20,194
16,747
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
KevSpi
Neith
16
0 / 5 / 4
10,741
671
13,084
12,647
4,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
iNsAnE Be4sT xX
Xing Tian
13
2 / 1 / 0
9,827
614
7,119
11,353
10,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
12
Kills
4
4
Deaths
12
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
2
6
4.5
L
Bellona
BigBabyBucco
Bellona
2
6
2
0.5
W
Terra
Grеwal
Terra
3
0
9
7.5
L
Neith
KevSpi
Neith
0
5
4
0.4
W
Ra
3
2
8
3.5
L
Xing Tian
iNsAnE Be4sT xX
Xing Tian
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,323
Damage
32,264
49,547
Taken
44,194
41,451
Mitigated
31,225
29,234
Healing
8,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
16,561
2,432
0
14,355
17,814
11,917
1,394
4,546
12,663
0
48,172
L
Bellona
BigBabyBucco
Bellona
12,061
2,354
0
4,616
20,194
16,747
0
9,332
9,246
3,186
24,218
W
Terra
Grеwal
Terra
10,586
725
706
4,201
18,404
21,513
68
2,208
15,531
23,892
2,661
L
Neith
KevSpi
Neith
13,084
3,083
0
2,029
12,647
4,205
0
6,350
5,165
0
57,703
W
Ra
13,176
720
3,578
6,394
13,329
8,021
985
2,311
10,792
92,941
666
L
Xing Tian
iNsAnE Be4sT xX
Xing Tian
7,119
547
0
1,587
11,353
10,273
0
5,392
5,063
27,061
1,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,427
Gold Earned
30,889
248
Minions Killed
182
0
Camps Cleared
0
994,689
Distance Traveled
758,260
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,959
747
67
4
0
345,977
0
L
Bellona
10,321
645
35
2
0
282,663
0
W
Terra
11,186
699
18
1
0
340,044
0
L
Neith
10,741
671
116
7
0
262,928
0
W
Ra
12,282
768
163
10
0
308,668
0
L
Xing Tian
9,827
614
31
2
0
212,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role