Player Matchup

Thor
Thor
Juligan16
Thor
Level 25
God Stats
6W - 4L
1,603 SR
Queue Stats
57W - 60L
1,373 Elo+
Party 3
Neith
Neith
MeurfoodFPS
Neith
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 55L
1,373 Elo+
Party 4
Cerberus
Cerberus
aszdeq48
Cerberus
Level 15
God Stats
1W - 3L
1,322 SR
Queue Stats
12W - 11L
1,418 Elo+
Party 4
Sun Wukong
Sun Wukong
jkabz
Sun Wukong
Level 121
God Stats
113W - 97L
1,491 SR
Queue Stats
308W - 317L
1,420 Elo+
Solo
Ra
Ra
uquendas12
Ra
Level 55
God Stats
25W - 20L
1,465 SR
Queue Stats
232W - 254L
1,448 Elo+
Party 3
Team Averages
Level 56
1,476 SR
1,406 Elo+

VS

Team Averages
Level 77
1,563 SR
1,456 Elo+
Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
FLECHY7
Nut
Level 66
God Stats
9W - 8L
1,587 SR
Queue Stats
61W - 58L
1,510 Elo+
Party 2
Ares
Ares
LoFiuMoRe
Ares
Level 69
God Stats
5W - 0L
1,826 SR
Queue Stats
51W - 52L
1,466 Elo+
Party 2
Ao Kuang
Ao Kuang
N O L A P WK
Ao Kuang
Level 75
God Stats
30W - 24L
1,451 SR
Queue Stats
80W - 77L
1,408 Elo+
Party 1
Hades
Hades
Tz Python
Hades
Level 88
God Stats
34W - 26L
1,450 SR
Queue Stats
79W - 78L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
3 / 3 / 0
5,583
465
4,495
11,012
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 0
5,281
440
4,045
5,655
2,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
aszdeq48
Cerberus
10
0 / 2 / 0
5,251
438
2,400
8,409
5,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
jkabz
Sun Wukong
12
0 / 1 / 0
5,978
498
3,765
8,731
7,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 4 / 4
5,921
493
5,123
7,994
2,773
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 0 / 0
6,972
581
6,678
9,053
7,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Nut
11
2 / 0 / 0
6,451
538
5,783
4,991
2,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
11
0 / 0 / 2
6,907
576
4,689
8,262
6,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
N O L A P WK
Ao Kuang
12
5 / 2 / 1
6,710
559
5,321
10,205
4,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hades
Tz Python
Hades
12
3 / 2 / 1
7,209
601
5,592
7,584
3,453
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
3
Kills
10
10
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
0
0
0
W
Nut
2
0
0
2
L
Thor
3
3
0
1
W
Ares
0
0
2
1
L
0
0
0
0
W
Ao Kuang
N O L A P WK
Ao Kuang
5
2
1
2.75
W
Hades
Tz Python
Hades
3
2
1
1.75
L
Cerberus
aszdeq48
Cerberus
0
2
0
0
L
Sun Wukong
jkabz
Sun Wukong
0
1
0
0
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,828
Damage
28,063
41,801
Taken
40,095
22,686
Mitigated
23,964
11,053
Healing
16,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,678
1,114
0
3,914
9,053
7,315
0
0
8,424
0
55,165
W
Nut
5,783
3,888
0
2,804
4,991
2,261
550
432
4,559
0
46,491
L
Thor
4,495
1,716
0
3,587
11,012
4,017
0
4,116
6,896
0
38,146
W
Ares
4,689
292
0
2,835
8,262
6,757
0
1,968
6,294
35,686
60
L
4,045
1,030
0
1,672
5,655
2,150
0
2,207
3,448
0
40,724
W
Ao Kuang
N O L A P WK
Ao Kuang
5,321
1,122
47
1,850
10,205
4,178
970
2,060
8,033
37,458
1,697
W
Hades
Tz Python
Hades
5,592
490
402
4,616
7,584
3,453
1,167
2,900
4,633
42,279
1,718
L
Cerberus
aszdeq48
Cerberus
2,400
240
0
2,431
8,409
5,973
0
2,166
6,243
17,113
0
L
Sun Wukong
jkabz
Sun Wukong
3,765
951
0
1,452
8,731
7,773
0
276
7,488
0
39,688
L
5,123
744
300
1,611
7,994
2,773
0
6,607
1,387
41,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,014
Gold Earned
34,249
276
Minions Killed
343
0
Camps Cleared
0
1,171,750
Distance Traveled
1,167,090
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,972
581
91
8
0
224,928
0
W
Nut
6,451
538
84
7
0
218,235
0
L
Thor
5,583
465
62
5
0
242,054
0
W
Ares
6,907
576
35
3
0
243,344
0
L
Neith
5,281
440
65
5
0
221,445
0
W
Ao Kuang
6,710
559
53
4
0
267,912
1
W
Hades
7,209
601
80
7
0
212,671
0
L
Cerberus
5,251
438
25
2
0
265,443
0
L
Sun Wukong
5,978
498
58
5
0
224,475
1
L
Ra
5,921
493
66
6
0
218,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role