Player Matchup

Sol
Sol
DRxD3RP
Sol
Level 66
God Stats
1W - 4L
1,269 SR
Queue Stats
341W - 335L
1,457 Elo+
Party 1
Raijin
Raijin
FAZE B3RGURS
Raijin
Level 56
God Stats
0W - 4L
1,136 SR
Queue Stats
224W - 225L
1,461 Elo+
Party 1
Khepri
Khepri
KillerDuckDuck
Khepri
Level 28
God Stats
0W - 3L
1,197 SR
Queue Stats
71W - 93L
1,406 Elo+
Party 1
Chaac
Chaac
LtCdr Third
Chaac
Level 29
God Stats
5W - 7L
1,527 SR
Queue Stats
165W - 181L
1,443 Elo+
Party 1
Thor
Thor
Wooloo King
Thor
Level 28
God Stats
2W - 2L
1,711 SR
Queue Stats
86W - 103L
1,417 Elo+
Party 1
Team Averages
Level 41
1,368 SR
1,437 Elo+

VS

Team Averages
Level 72
1,556 SR
1,392 Elo+
Odin
Odin
Kami-Kefo
Odin
Level 32
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 13L
1,059 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Maddox1029
Morgan Le Fay
Level 65
God Stats
35W - 25L
1,642 SR
Queue Stats
105W - 69L
1,568 Elo+
Party 2
Kali
Kali
iu riot
Kali
Level 53
God Stats
3W - 1L
1,458 SR
Queue Stats
167W - 137L
1,456 Elo+
Party 2
Skadi
Skadi
kannibaleater
Skadi
Level 109
God Stats
18W - 19L
1,678 SR
Queue Stats
313W - 293L
1,421 Elo+
Solo
Surtr
Surtr
o Pr0fitt
Surtr
Level 102
God Stats
5W - 5L
1,500 SR
Queue Stats
169W - 155L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
11
0 / 6 / 1
6,175
475
8,022
12,072
4,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Raijin
12
3 / 4 / 3
7,337
564
6,476
10,449
3,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 5 / 2
6,720
517
4,407
16,039
16,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 1 / 0
7,678
591
5,934
13,136
10,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 3
6,980
537
4,621
13,561
5,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
0 / 2 / 0
7,223
556
4,781
9,104
7,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
Maddox1029
Morgan Le Fay
12
4 / 4 / 6
6,965
536
8,960
7,467
2,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kali
iu riot
Kali
13
3 / 1 / 3
7,269
559
5,948
10,743
4,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 1 / 7
7,916
609
11,625
9,019
3,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
o Pr0fitt
Surtr
12
6 / 3 / 8
7,538
580
12,204
13,013
8,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
11
Kills
19
19
Deaths
11
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
0
6
1
0.08
L
Raijin
3
4
3
1.13
W
Odin
0
2
0
0
L
3
5
2
0.8
L
2
1
0
2
W
Morgan Le Fay
Maddox1029
Morgan Le Fay
4
4
6
1.75
L
3
3
3
1.5
W
Kali
iu riot
Kali
3
1
3
4.5
W
6
1
7
9.5
W
Surtr
o Pr0fitt
Surtr
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,460
Damage
43,518
65,257
Taken
49,346
40,704
Mitigated
26,636
16,450
Healing
14,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
8,022
3,525
0
3,198
12,072
4,322
0
2,127
9,792
53,394
4,029
L
Raijin
6,476
812
0
1,090
10,449
3,971
0
5,138
5,264
33,956
1,848
W
Odin
4,781
1,179
0
2,351
9,104
7,914
0
0
9,104
0
50,312
L
4,407
817
0
2,562
16,039
16,592
0
1,531
14,001
13,801
0
L
5,934
2,056
0
4,060
13,136
10,371
0
110
13,026
0
55,189
W
Morgan Le Fay
Maddox1029
Morgan Le Fay
8,960
509
0
896
7,467
2,852
0
3,613
3,468
34,995
1,041
L
4,621
1,672
0
5,540
13,561
5,448
0
531
12,948
0
51,600
W
Kali
iu riot
Kali
5,948
2,606
0
6,039
10,743
4,430
0
2,527
8,060
0
54,722
W
11,625
5,837
0
1,327
9,019
3,434
128
5,216
3,775
0
53,611
W
Surtr
o Pr0fitt
Surtr
12,204
5,290
88
4,283
13,013
8,006
88
6,595
6,340
1,292
36,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,890
Gold Earned
36,911
362
Minions Killed
359
0
Camps Cleared
0
1,205,782
Distance Traveled
1,281,323
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,175
475
82
6
0
231,457
0
L
Raijin
7,337
564
71
5
0
232,195
0
W
Odin
7,223
556
101
8
0
249,627
0
L
Khepri
6,720
517
27
2
0
256,368
0
L
Chaac
7,678
591
99
8
0
222,413
0
W
Morgan Le Fay
6,965
536
47
4
0
251,784
0
L
Thor
6,980
537
83
6
0
263,349
0
W
Kali
7,269
559
86
7
0
292,083
0
W
Skadi
7,916
609
74
6
0
239,081
4
W
Surtr
7,538
580
51
4
0
248,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role