Player Matchup

Discordia
Discordia
 
Discordia
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
SaviorVictis
Cthulhu
Level 100
God Stats
5W - 6L
1,612 SR
Queue Stats
86W - 81L
1,505 Elo+
Party 2
Nut
Nut
ghost-_-MF-
Nut
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 26L
1,511 Elo+
Party 2
Team Averages
Level 145
1,537 SR
1,506 Elo+

VS

Team Averages
Level 161
1,668 SR
1,519 Elo+
Shiva
Shiva
BGboz
Shiva
Level 116
God Stats
6W - 0L
1,587 SR
Queue Stats
48W - 41L
1,485 Elo+
Party 1
Fenrir
Fenrir
LJM24
Fenrir
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,438 Elo+
Party 1
Ra
Ra
Queen Rain3093
Ra
Level 202
God Stats
1W - 0L
1,916 SR
Queue Stats
31W - 18L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
2 / 5 / 1
8,062
733
4,933
9,130
3,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SaviorVictis
Cthulhu
12
3 / 6 / 1
8,526
775
9,834
15,428
12,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 3 / 2
8,050
732
4,755
7,136
2,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
BGboz
Shiva
14
4 / 2 / 8
8,827
802
6,712
10,565
8,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
LJM24
Fenrir
13
3 / 2 / 10
9,054
823
6,665
10,436
8,653
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
7 / 1 / 7
9,714
883
11,737
8,687
4,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
14
14
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
5
1
0.5
W
Shiva
BGboz
Shiva
4
2
8
4
W
Fenrir
LJM24
Fenrir
3
2
10
4
W
7
1
7
10.5
L
Cthulhu
SaviorVictis
Cthulhu
3
6
1
0.58
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,522
Damage
25,114
31,694
Taken
29,688
18,361
Mitigated
21,400
2,340
Healing
9,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
4,933
690
0
565
9,130
3,288
0
3,022
5,614
20,711
0
W
Shiva
BGboz
Shiva
6,712
652
248
1,815
10,565
8,577
278
5,715
4,621
0
16,948
W
Fenrir
LJM24
Fenrir
6,665
1,894
0
1,757
10,436
8,653
0
3,432
6,765
0
28,868
W
11,737
740
1,942
3,277
8,687
4,170
563
5,001
3,234
47,299
285
L
Cthulhu
SaviorVictis
Cthulhu
9,834
633
0
1,734
15,428
12,102
0
3,586
10,458
28,266
0
L
4,755
1,170
0
41
7,136
2,971
0
3,534
3,042
0
25,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,638
Gold Earned
27,595
113
Minions Killed
151
0
Camps Cleared
0
560,879
Distance Traveled
647,747
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
8,062
733
31
3
0
179,855
0
W
Shiva
8,827
802
25
2
0
211,391
4
W
Fenrir
9,054
823
33
3
0
206,071
0
W
Ra
9,714
883
93
8
0
230,285
1
L
Cthulhu
8,526
775
25
2
0
179,723
0
L
Nut
8,050
732
57
5
0
201,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role