Player Matchup

Jing Wei
Jing Wei
carrotyni
Jing Wei
Level 4
God Stats
1W - 2L
1,487 SR
Queue Stats
1W - 3L
1,363 Elo+
Party 1
Charon
Charon
gajeel15193
Charon
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,199 Elo+
Party 1
Ao Kuang
Ao Kuang
irishmeatx
Ao Kuang
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,474 Elo+
Party 1
Team Averages
Level 43
1,496 SR
1,345 Elo+

VS

Team Averages
Level 59
1,629 SR
1,417 Elo+
Surtr
Surtr
ADN Suspect
Surtr
Level 89
God Stats
13W - 5L
1,941 SR
Queue Stats
28W - 25L
1,520 Elo+
Solo
Bacchus
Bacchus
chev327flatout
Bacchus
Level 61
God Stats
121W - 111L
1,447 SR
Queue Stats
339W - 328L
1,399 Elo+
Party 2
Merlin
Merlin
iiKapp
Merlin
Level 26
God Stats
27W - 13L
1,500 SR
Queue Stats
309W - 320L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
carrotyni
Jing Wei
12
0 / 12 / 0
7,454
621
6,821
15,522
4,672
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charon
12
1 / 5 / 2
8,150
679
6,002
16,532
11,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
irishmeatx
Ao Kuang
12
1 / 11 / 0
7,642
637
5,293
15,623
5,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 18
10,423
869
14,940
13,771
13,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

15
7 / 1 / 18
10,141
845
8,320
11,133
12,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
iiKapp
Merlin
16
15 / 1 / 11
11,447
954
18,767
7,572
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
75
2
Kills
28
28
Deaths
3
2
Assists
47
Player
Kills
Deaths
Assists
KDA
W
6
1
18
15
L
Jing Wei
carrotyni
Jing Wei
0
12
0
0
W
7
1
18
16
L
Charon
1
5
2
0.4
W
Merlin
iiKapp
Merlin
15
1
11
20.5
L
Ao Kuang
irishmeatx
Ao Kuang
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,116
Damage
42,027
47,677
Taken
32,476
21,944
Mitigated
29,579
1,502
Healing
5,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,940
4,769
0
2,938
13,771
13,528
477
4,544
8,830
6,210
28,351
L
Jing Wei
carrotyni
Jing Wei
6,821
4,809
0
520
15,522
4,672
0
8,767
5,488
0
21,326
W
8,320
966
108
1,556
11,133
12,579
811
2,306
8,430
21,620
836
L
Charon
6,002
244
0
390
16,532
11,463
0
9,116
5,944
23,058
443
W
Merlin
iiKapp
Merlin
18,767
2,382
0
520
7,572
3,472
986
2,553
4,661
43,350
0
L
Ao Kuang
irishmeatx
Ao Kuang
5,293
2,297
0
592
15,623
5,809
0
8,469
5,958
18,477
2,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,246
Gold Earned
32,011
116
Minions Killed
122
0
Camps Cleared
0
563,817
Distance Traveled
687,685
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,423
869
36
3
0
215,435
0
L
Jing Wei
7,454
621
45
4
0
200,739
0
W
Bacchus
10,141
845
27
2
0
240,539
0
L
Charon
8,150
679
42
4
0
190,568
0
W
Merlin
11,447
954
59
5
0
231,711
0
L
Ao Kuang
7,642
637
29
2
0
172,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role