Player Matchup

Gilgamesh
Gilgamesh
CMBJR2016
Gilgamesh
Level 28
God Stats
7W - 8L
1,562 SR
Queue Stats
249W - 245L
1,454 Elo+
Party 2
Zeus
Zeus
Da_Boosh_7
Zeus
Level 116
God Stats
1W - 1L
1,820 SR
Queue Stats
161W - 150L
1,480 Elo+
Party 1
Jing Wei
Jing Wei
FidelsWorld
Jing Wei
Level 40
God Stats
2W - 3L
1,434 SR
Queue Stats
277W - 262L
1,389 Elo+
Party 2
Ymir
Ymir
K9Krew
Ymir
Level 126
God Stats
4W - 6L
1,500 SR
Queue Stats
99W - 95L
1,424 Elo+
Solo
Osiris
Osiris
hawkfan500
Osiris
Level 122
God Stats
22W - 9L
1,863 SR
Queue Stats
111W - 90L
1,597 Elo+
Party 1
Team Averages
Level 86
1,636 SR
1,469 Elo+

VS

Team Averages
Level 105
1,426 SR
1,437 Elo+
Maui
Maui
Black_Jooker9
Maui
Level 121
God Stats
4W - 3L
1,377 SR
Queue Stats
103W - 110L
1,409 Elo+
Party 3
Eset
Eset
Dazzle-beam
Eset
Level 121
God Stats
7W - 6L
1,464 SR
Queue Stats
179W - 178L
1,483 Elo+
Party 3
Medusa
Medusa
OurSins
Medusa
Level 90
God Stats
38W - 25L
1,746 SR
Queue Stats
151W - 117L
1,574 Elo+
Solo
Osiris
Osiris
RedHeadDad
Osiris
Level 107
God Stats
5W - 1L
1,323 SR
Queue Stats
18W - 19L
1,358 Elo+
Party 4
Mercury
Mercury
WIzMaster
Mercury
Level 88
God Stats
1W - 2L
1,221 SR
Queue Stats
33W - 27L
1,361 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CMBJR2016
Gilgamesh
9
0 / 3 / 0
5,100
510
5,695
12,858
10,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 3 / 0
5,612
561
1,926
4,150
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
FidelsWorld
Jing Wei
8
1 / 2 / 1
4,827
483
2,822
5,742
1,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
K9Krew
Ymir
8
1 / 2 / 1
4,789
479
3,246
7,627
4,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
hawkfan500
Osiris
10
0 / 1 / 2
5,306
531
3,736
7,647
4,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,504
550
1,632
6,615
4,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 1
6,060
606
1,469
3,532
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
OurSins
Medusa
9
3 / 1 / 0
5,481
548
6,914
4,386
1,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
RedHeadDad
Osiris
11
3 / 0 / 0
6,829
683
8,572
11,205
7,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
WIzMaster
Mercury
11
3 / 0 / 2
6,089
609
4,835
7,466
3,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
2
Kills
11
11
Deaths
2
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
Gilgamesh
CMBJR2016
Gilgamesh
0
3
0
0
L
0
3
0
0
W
1
0
1
1.5
L
Jing Wei
FidelsWorld
Jing Wei
1
2
1
0.75
L
Ymir
K9Krew
Ymir
1
2
1
0.75
W
Medusa
OurSins
Medusa
3
1
0
3
W
Osiris
RedHeadDad
Osiris
3
0
0
3
W
Mercury
WIzMaster
Mercury
3
0
2
4
L
Osiris
hawkfan500
Osiris
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,425
Damage
23,422
38,024
Taken
33,204
22,711
Mitigated
17,853
9,205
Healing
13,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,632
394
0
1,497
6,615
4,934
0
1,153
5,184
12,370
1,224
L
Gilgamesh
CMBJR2016
Gilgamesh
5,695
1,895
0
2,866
12,858
10,238
0
0
12,858
0
31,583
L
1,926
400
0
460
4,150
1,277
0
1,165
2,985
36,099
0
W
1,469
125
0
1,005
3,532
1,190
0
965
2,567
41,311
0
L
Jing Wei
FidelsWorld
Jing Wei
2,822
1,668
0
1,244
5,742
1,912
0
263
5,479
0
26,889
L
Ymir
K9Krew
Ymir
3,246
632
0
260
7,627
4,373
0
1,134
6,493
17,746
911
W
Medusa
OurSins
Medusa
6,914
2,898
0
2,057
4,386
1,530
0
1,146
2,988
0
41,508
W
Osiris
RedHeadDad
Osiris
8,572
3,280
0
7,806
11,205
7,138
0
0
11,205
0
55,105
W
Mercury
WIzMaster
Mercury
4,835
3,284
0
1,140
7,466
3,061
0
961
6,505
0
51,241
L
Osiris
hawkfan500
Osiris
3,736
1,707
0
4,375
7,647
4,911
0
326
7,321
0
46,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,634
Gold Earned
29,963
309
Minions Killed
335
0
Camps Cleared
0
998,039
Distance Traveled
1,053,665
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
5,504
550
31
3
0
216,453
1
L
Gilgamesh
5,100
510
60
6
0
191,758
0
L
Zeus
5,612
561
86
9
0
174,776
0
W
Eset
6,060
606
83
8
0
205,204
3
L
Jing Wei
4,827
483
43
4
0
200,859
0
L
Ymir
4,789
479
37
4
0
193,181
0
W
Medusa
5,481
548
55
6
0
194,719
0
W
Osiris
6,829
683
84
8
0
182,340
0
W
Mercury
6,089
609
82
8
0
254,949
0
L
Osiris
5,306
531
83
8
0
237,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role