Player Matchup

Sobek
Sobek
 
Sobek
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
One-_Winged_-God
Neith
Level 59
God Stats
6W - 11L
1,631 SR
Queue Stats
89W - 118L
1,352 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheCheekBandit
Cu Chulainn
Level 107
God Stats
10W - 12L
1,267 SR
Queue Stats
65W - 85L
1,357 Elo+
Solo
Nu Wa
Nu Wa
lukas_aksel
Nu Wa
Level 65
God Stats
59W - 48L
1,396 SR
Queue Stats
461W - 508L
1,445 Elo+
Party 1
Bastet
Bastet
marconeggro1980
Bastet
Level 64
God Stats
16W - 9L
1,438 SR
Queue Stats
259W - 255L
1,439 Elo+
Solo
Team Averages
Level 70
1,447 SR
1,418 Elo+

VS

Team Averages
Level 67
1,526 SR
1,346 Elo+
Cupid
Cupid
Fabio_mata87
Cupid
Level 47
God Stats
19W - 9L
1,743 SR
Queue Stats
28W - 24L
1,454 Elo+
Solo
Nu Wa
Nu Wa
JoshAlbert96
Nu Wa
Level 105
God Stats
8W - 10L
1,274 SR
Queue Stats
28W - 30L
1,225 Elo+
Solo
Bellona
Bellona
PancakesAreTasty
Bellona
Level 82
God Stats
9W - 10L
1,549 SR
Queue Stats
266W - 286L
1,473 Elo+
Solo
Mercury
Mercury
RaikoKage
Mercury
Level 47
God Stats
1W - 4L
1,564 SR
Queue Stats
35W - 34L
1,268 Elo+
Solo
Ares
Ares
Vuvdy
Ares
Level 52
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 12L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 1 / 4
7,097
473
4,461
9,065
7,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

12
6 / 1 / 3
7,671
511
9,069
7,685
2,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
TheCheekBandit
Cu Chulainn
14
3 / 0 / 1
8,451
563
13,102
14,217
15,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
3 / 0 / 4
8,129
542
6,128
4,799
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 4
6,663
444
5,375
11,956
5,518
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 0
5,444
363
3,658
12,573
4,215
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 0 / 1
8,537
569
9,178
5,278
1,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 1
7,445
496
9,814
18,364
17,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
RaikoKage
Mercury
13
3 / 2 / 0
7,189
479
5,348
13,064
5,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
Vuvdy
Ares
10
0 / 2 / 2
6,358
424
1,719
10,358
7,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
14
Kills
3
3
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
1
1
4
3
L
0
8
0
0
L
0
0
1
0.5
W
6
1
3
7.5
L
0
2
1
0.25
L
Mercury
RaikoKage
Mercury
3
2
0
1.5
W
Cu Chulainn
TheCheekBandit
Cu Chulainn
3
0
1
3.5
L
Ares
Vuvdy
Ares
0
2
2
0.5
W
3
0
4
5
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,135
Damage
29,717
47,722
Taken
59,637
33,168
Mitigated
36,178
13,713
Healing
12,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,461
790
144
4,618
9,065
7,651
95
2,026
6,829
21,887
2,522
L
3,658
1,891
79
2,248
12,573
4,215
234
2,372
10,093
0
28,063
L
9,178
2,308
0
500
5,278
1,576
694
2,623
2,369
77,991
1,842
W
9,069
4,133
0
1,998
7,685
2,862
467
1,308
6,221
0
47,977
L
9,814
2,748
0
6,088
18,364
17,036
0
1,810
16,408
0
67,255
L
Mercury
RaikoKage
Mercury
5,348
3,353
0
1,390
13,064
5,733
0
2,134
10,784
0
49,819
W
Cu Chulainn
TheCheekBandit
Cu Chulainn
13,102
1,719
0
1,336
14,217
15,750
0
1,692
12,276
3,916
63,109
L
Ares
Vuvdy
Ares
1,719
196
0
1,896
10,358
7,618
0
1,855
8,397
20,852
0
W
6,128
904
0
1,091
4,799
1,387
0
2,349
2,158
76,314
0
W
5,375
1,592
0
4,526
11,956
5,518
0
1,996
9,774
0
42,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,011
Gold Earned
34,973
385
Minions Killed
378
0
Camps Cleared
0
1,404,848
Distance Traveled
1,439,858
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,097
473
30
2
0
247,518
0
L
Cupid
5,444
363
29
2
0
257,661
1
L
Nu Wa
8,537
569
151
10
0
285,380
4
W
Neith
7,671
511
56
4
0
235,954
0
L
Bellona
7,445
496
105
7
0
290,624
0
L
Mercury
7,189
479
64
4
0
357,261
0
W
Cu Chulainn
8,451
563
102
7
0
303,560
0
L
Ares
6,358
424
29
2
0
248,932
0
W
Nu Wa
8,129
542
141
9
0
281,627
0
W
Bastet
6,663
444
56
4
0
336,189
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role