Player Matchup

Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond III
 
Geb
Diamond III
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Diamond II
DonIcyPuddle
Thoth
Diamond II
Level 145
God Stats
11W - 12L
1,845 SR
Queue Stats
130W - 99L
2,307 MMR
Party 3
Sun Wukong
Sun Wukong
Diamond III
DonMattius
Sun Wukong
Diamond III
Level 156
God Stats
3W - 2L
1,600 SR
Queue Stats
179W - 146L
2,154 MMR
Party 3
Ullr
Ullr
Diamond III
Galaxiizz
Ullr
Diamond III
Level 67
God Stats
13W - 14L
1,696 SR
Queue Stats
419W - 356L
2,221 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,628 SR
1,936 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,698 SR
2,193 MMR
Charon
Charon
Diamond IV
DoublеCast
Charon
Diamond IV
Level 128
God Stats
59W - 46L
1,728 SR
Queue Stats
133W - 146L
2,257 MMR
Party 2
Neith
Neith
Platinum I
Helloitsabbi
Neith
Platinum I
Level 151
God Stats
41W - 32L
1,686 SR
Queue Stats
124W - 113L
2,095 MMR
Party 1
Susano
Susano
Diamond III
Mephiss
Susano
Diamond III
Level 144
God Stats
17W - 16L
1,519 SR
Queue Stats
385W - 377L
2,245 MMR
Solo
Osiris
Osiris
Platinum I
Schiżophrenia
Osiris
Platinum I
Level 89
God Stats
1W - 1L
1,878 SR
Queue Stats
51W - 36L
2,105 MMR
Party 1
Tiamat
Tiamat
Diamond IV
Ørigins
Tiamat
Diamond IV
Level 118
God Stats
26W - 26L
1,677 SR
Queue Stats
184W - 160L
2,260 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
2 / 1 / 2
5,544
554
2,858
8,116
3,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
 
Geb
9
0 / 0 / 2
5,211
521
2,383
6,670
4,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 0 / 0
5,955
596
4,160
3,660
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
DonMattius
Sun Wukong
12
2 / 0 / 0
6,653
665
6,874
9,805
7,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
11
2 / 0 / 1
6,006
601
5,656
5,095
2,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KaliAwilixOdin

VS

Bans
Erlang ShenSobekAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
8
0 / 1 / 0
4,979
498
3,683
5,213
3,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 2 / 0
4,913
491
2,482
7,044
2,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Susano
Mephiss
Susano
8
0 / 2 / 1
4,635
464
2,380
6,995
2,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 2 / 0
5,601
560
7,109
11,348
6,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tiamat
Ørigins
Tiamat
11
1 / 1 / 0
5,910
591
4,097
5,085
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
8
Kills
1
1
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
1
2
3
W
Geb
 
Geb
0
0
2
1
W
2
0
0
2
W
Sun Wukong
DonMattius
Sun Wukong
2
0
0
2
L
Charon
0
1
0
0
W
Ullr
2
0
1
2.5
L
0
2
0
0
L
Susano
Mephiss
Susano
0
2
1
0.25
L
0
2
0
0
L
Tiamat
Ørigins
Tiamat
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,931
Damage
19,751
33,346
Taken
35,685
18,556
Mitigated
17,011
12,893
Healing
14,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
2,858
1,080
188
5,209
8,116
3,735
0
1,478
6,447
0
41,939
W
Geb
 
Geb
2,383
198
0
2,261
6,670
4,439
0
2,545
3,860
19,403
0
W
4,160
280
0
468
3,660
1,164
0
1,517
1,858
44,338
0
W
Sun Wukong
DonMattius
Sun Wukong
6,874
2,289
0
3,594
9,805
7,181
0
34
9,771
0
54,748
L
Charon
3,683
627
0
1,734
5,213
3,293
0
1,737
3,332
12,668
1,926
W
Ullr
5,656
2,807
0
1,173
5,095
2,037
0
777
4,318
0
45,348
L
2,482
676
0
1,382
7,044
2,277
0
745
6,299
0
33,942
L
Susano
Mephiss
Susano
2,380
625
0
3,377
6,995
2,124
0
644
6,261
0
27,751
L
7,109
2,847
0
6,020
11,348
6,209
0
0
11,348
0
47,320
L
Tiamat
Ørigins
Tiamat
4,097
336
0
1,599
5,085
3,108
0
2,908
1,902
41,815
2,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,369
Gold Earned
26,038
393
Minions Killed
307
0
Camps Cleared
0
1,083,462
Distance Traveled
1,048,079
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,544
554
77
8
0
266,046
0
W
Geb
5,211
521
10
1
0
213,315
4
W
Thoth
5,955
596
102
10
0
215,507
2
W
Sun Wukong
6,653
665
106
11
0
206,624
2
L
Charon
4,979
498
20
2
0
210,529
0
W
Ullr
6,006
601
98
10
0
181,970
1
L
Neith
4,913
491
67
7
0
167,965
2
L
Susano
4,635
464
52
5
0
243,013
0
L
Osiris
5,601
560
67
7
0
223,160
0
L
Tiamat
5,910
591
101
10
0
203,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role