Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Cabootles
Arachne
Level 127
God Stats
1W - 1L
1,182 SR
Queue Stats
9W - 5L
1,577 Elo+
Solo
Anhur
Anhur
SmokeyRC 21
Anhur
Level 159
God Stats
20W - 21L
1,515 SR
Queue Stats
400W - 399L
1,543 Elo+
Party 3
Sol
Sol
chzbrgr
Sol
Level 47
God Stats
2W - 0L
1,776 SR
Queue Stats
30W - 17L
1,698 Elo+
Party 1
Bacchus
Bacchus
countrycbc
Bacchus
Level 144
God Stats
10W - 9L
1,218 SR
Queue Stats
413W - 400L
1,544 Elo+
Party 3
Team Averages
Level 109
1,438 SR
1,572 Elo+

VS

Team Averages
Level 67
1,523 SR
1,503 Elo+
Ratatoskr
Ratatoskr
CrimpyCorn
Ratatoskr
Level 93
God Stats
1W - 1L
1,585 SR
Queue Stats
6W - 7L
1,519 Elo+
Party 2
Nu Wa
Nu Wa
KXNGLAXATIVE
Nu Wa
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,519 Elo+
Party 2
Agni
Agni
Majesty74
Agni
Level 66
God Stats
0W - 2L
1,533 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
King Arthur
King Arthur
Tardy2DaParty
King Arthur
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Neith
Neith
adrocor
Neith
Level 142
God Stats
46W - 44L
1,498 SR
Queue Stats
190W - 179L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
4 / 2 / 5
8,118
624
8,328
9,824
6,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
Cabootles
Arachne
12
3 / 2 / 3
7,180
552
2,951
13,532
6,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
3 / 3 / 2
6,716
517
7,576
10,595
4,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
13
7 / 1 / 1
8,544
657
7,150
7,550
2,656
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
countrycbc
Bacchus
10
1 / 0 / 5
6,698
515
5,710
8,636
9,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
CrimpyCorn
Ratatoskr
12
5 / 2 / 1
7,036
541
6,607
10,821
4,639
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 1
6,281
483
6,101
6,724
2,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Agni
9
0 / 6 / 1
5,369
413
3,057
7,345
2,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Tardy2DaParty
King Arthur
9
0 / 5 / 2
5,668
436
2,628
9,160
5,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
adrocor
Neith
10
2 / 3 / 1
5,914
455
7,118
10,696
3,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
18
Kills
8
8
Deaths
19
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
2
5
3.25
W
Arachne
Cabootles
Arachne
3
2
3
2.25
L
Ratatoskr
CrimpyCorn
Ratatoskr
5
2
1
2.75
L
1
3
1
0.5
L
Agni
0
6
1
0.08
W
3
3
2
1.33
L
King Arthur
Tardy2DaParty
King Arthur
0
5
2
0.2
L
Neith
adrocor
Neith
2
3
1
0.83
W
Sol
7
1
1
7.5
W
Bacchus
countrycbc
Bacchus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,715
Damage
25,511
50,137
Taken
44,746
28,880
Mitigated
18,316
18,014
Healing
5,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,328
602
0
2,431
9,824
6,351
841
1,508
8,316
0
52,576
W
Arachne
Cabootles
Arachne
2,951
1,687
0
5,245
13,532
6,055
0
1,772
11,760
0
53,636
L
Ratatoskr
CrimpyCorn
Ratatoskr
6,607
2,481
0
844
10,821
4,639
0
1,465
9,356
0
50,042
L
6,101
1,818
0
566
6,724
2,209
0
3,312
3,412
34,606
0
L
Agni
3,057
410
0
0
7,345
2,025
108
2,770
4,575
16,343
0
W
7,576
4,562
0
4,509
10,595
4,391
272
1,258
9,337
0
46,301
L
King Arthur
Tardy2DaParty
King Arthur
2,628
801
0
350
9,160
5,615
42
1,307
7,853
0
21,342
L
Neith
adrocor
Neith
7,118
2,106
0
3,735
10,696
3,828
0
3,274
7,422
0
39,877
W
Sol
7,150
2,649
0
2,810
7,550
2,656
1,384
2,328
5,222
56,148
1,619
W
Bacchus
countrycbc
Bacchus
5,710
293
153
2,866
8,636
9,427
123
2,292
6,344
18,335
3,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,256
Gold Earned
30,268
355
Minions Killed
255
0
Camps Cleared
0
1,220,442
Distance Traveled
1,215,849
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,118
624
88
7
0
233,879
2
W
Arachne
7,180
552
78
6
0
264,480
0
L
Ratatoskr
7,036
541
89
7
0
298,849
1
L
Nu Wa
6,281
483
54
4
0
252,623
0
L
Agni
5,369
413
28
2
0
209,238
0
W
Anhur
6,716
517
61
5
0
196,789
0
L
King Arthur
5,668
436
33
3
0
237,898
0
L
Neith
5,914
455
51
4
0
217,241
0
W
Sol
8,544
657
98
8
0
235,845
0
W
Bacchus
6,698
515
30
2
0
289,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role