Player Matchup

Ymir
Ymir
Dowlin
Ymir
Level 18
God Stats
2W - 0L
1,684 SR
Queue Stats
32W - 37L
1,476 Elo+
Party 1
Ra
Ra
Kazeyasha
Ra
Level 113
God Stats
10W - 7L
1,615 SR
Queue Stats
216W - 202L
1,550 Elo+
Party 1
Surtr
Surtr
LRheem
Surtr
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
179W - 144L
1,561 Elo+
Solo
Arachne
Arachne
amlabeard
Arachne
Level 107
God Stats
5W - 2L
1,686 SR
Queue Stats
101W - 112L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
thejorge55
Hou Yi
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,487 Elo+
Solo
Team Averages
Level 95
1,597 SR
1,515 Elo+

VS

Team Averages
Level 112
1,458 SR
1,527 Elo+
Charon
Charon
TechnodigyX
Charon
Level 16
God Stats
6W - 4L
1,653 SR
Queue Stats
74W - 84L
1,561 Elo+
Party 2
Neith
Neith
Tippy_Tyles
Neith
Level 142
God Stats
1W - 6L
1,447 SR
Queue Stats
70W - 55L
1,534 Elo+
Solo
Da Ji
Da Ji
direavenger09
Da Ji
Level 136
God Stats
3W - 6L
1,188 SR
Queue Stats
132W - 132L
1,539 Elo+
Party 2
Cthulhu
Cthulhu
il 2Boothy4u li
Cthulhu
Level 163
God Stats
8W - 2L
1,500 SR
Queue Stats
129W - 127L
1,549 Elo+
Party 2
Agni
Agni
p4intb4ll m4in4
Agni
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Dowlin
Ymir
12
1 / 0 / 0
7,444
532
1,229
8,373
6,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 0 / 2
8,809
629
7,430
8,335
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
LRheem
Surtr
13
0 / 3 / 0
7,664
547
6,574
14,401
9,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
amlabeard
Arachne
13
1 / 1 / 3
7,370
526
3,879
10,744
4,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hou Yi
thejorge55
Hou Yi
14
1 / 1 / 1
8,292
592
5,988
8,541
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
1 / 0 / 0
7,696
550
3,377
9,067
8,085
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 1 / 0
6,250
446
4,594
4,181
1,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
2 / 2 / 1
6,976
498
4,292
14,800
6,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
2 / 0 / 2
8,862
633
11,038
10,924
11,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 2 / 0
6,831
488
5,837
6,723
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
5
Kills
5
5
Deaths
5
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
Dowlin
Ymir
1
0
0
1
W
2
0
2
3
W
Surtr
LRheem
Surtr
0
3
0
0
L
Charon
1
0
0
1
L
0
1
0
0
W
Arachne
amlabeard
Arachne
1
1
3
2.5
L
2
2
1
1.25
L
2
0
2
3
L
0
2
0
0
W
Hou Yi
thejorge55
Hou Yi
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,100
Damage
29,138
50,394
Taken
45,695
27,964
Mitigated
28,960
18,117
Healing
13,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Dowlin
Ymir
1,229
180
428
2,399
8,373
6,505
0
2,568
5,805
25,556
1,011
W
7,430
526
912
2,718
8,335
3,664
241
4,103
4,232
91,059
0
W
Surtr
LRheem
Surtr
6,574
2,474
0
4,965
14,401
9,832
0
7,100
6,113
1,115
52,922
L
Charon
3,377
689
0
2,016
9,067
8,085
0
2,416
6,651
33,641
0
L
4,594
1,438
0
608
4,181
1,734
0
0
4,181
0
48,957
W
Arachne
amlabeard
Arachne
3,879
2,401
0
4,186
10,744
4,385
0
3,070
7,296
0
54,290
L
4,292
532
0
6,923
14,800
6,044
0
2,995
11,615
0
68,636
L
11,038
995
0
3,050
10,924
11,012
0
366
9,859
66,782
1,399
L
5,837
122
0
738
6,723
2,085
0
3,231
3,429
55,233
0
W
Hou Yi
thejorge55
Hou Yi
5,988
3,500
0
2,509
8,541
3,578
228
1,921
6,620
0
71,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,579
Gold Earned
36,615
529
Minions Killed
486
0
Camps Cleared
0
1,453,462
Distance Traveled
1,301,852
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,444
532
44
3
0
288,876
0
W
Ra
8,809
629
158
11
0
328,746
2
W
Surtr
7,664
547
121
9
0
272,018
2
L
Charon
7,696
550
43
3
0
284,681
2
L
Neith
6,250
446
75
5
0
171,773
0
W
Arachne
7,370
526
86
6
0
319,276
0
L
Da Ji
6,976
498
106
8
0
315,980
0
L
Cthulhu
8,862
633
150
11
0
263,389
0
L
Agni
6,831
488
112
8
0
266,029
1
W
Hou Yi
8,292
592
120
9
0
244,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role