Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Cachumbambe
Bakasura
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 29L
1,520 Elo+
Party 1
Cerberus
Cerberus
Morpehuz
Cerberus
Level 118
God Stats
1W - 2L
1,185 SR
Queue Stats
10W - 11L
1,442 Elo+
Party 2
Chernobog
Chernobog
Shinzin
Chernobog
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,286 Elo+
Party 2
Amaterasu
Amaterasu
WolfDark321
Amaterasu
Level 26
God Stats
12W - 1L
1,667 SR
Queue Stats
17W - 12L
1,471 Elo+
Party 1
Team Averages
Level 70
1,470 SR
1,444 Elo+

VS

Team Averages
Level 136
1,494 SR
1,554 Elo+
Ganesha
Ganesha
 
Ganesha
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Frank_Jaeger2
Skadi
Level 139
God Stats
7W - 8L
1,454 SR
Queue Stats
207W - 213L
1,485 Elo+
Solo
Ra
Ra
Jortavo2014
Ra
Level 138
God Stats
1W - 1L
1,536 SR
Queue Stats
80W - 94L
1,462 Elo+
Solo
Pele
Pele
PiKPRO6
Pele
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 29L
1,794 Elo+
Solo
Horus
Horus
aroeirajr
Horus
Level 147
God Stats
3W - 4L
1,477 SR
Queue Stats
54W - 51L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 1 / 2
7,488
535
8,823
12,519
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Cachumbambe
Bakasura
14
7 / 3 / 1
8,030
574
10,538
15,664
7,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Morpehuz
Cerberus
11
0 / 0 / 1
6,284
449
3,834
11,929
9,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chernobog
Shinzin
Chernobog
11
0 / 2 / 0
6,253
447
1,431
5,771
2,081
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Amaterasu
WolfDark321
Amaterasu
13
1 / 1 / 3
7,565
540
5,744
12,532
9,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
5
0 / 0 / 2
4,971
355
1,351
2,379
1,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 0 / 0
8,633
617
8,221
5,927
2,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
0 / 3 / 3
7,527
538
6,255
10,661
4,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
PiKPRO6
Pele
12
1 / 5 / 1
6,577
470
6,312
13,415
5,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
aroeirajr
Horus
14
1 / 1 / 0
8,033
574
8,434
13,691
9,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
9
Kills
7
7
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
1
2
2
L
Ganesha
 
Ganesha
0
0
2
1
W
Bakasura
Cachumbambe
Bakasura
7
3
1
2.5
L
5
0
0
5
L
0
3
3
0.5
W
Cerberus
Morpehuz
Cerberus
0
0
1
0.5
L
Pele
PiKPRO6
Pele
1
5
1
0.3
W
Chernobog
Shinzin
Chernobog
0
2
0
0
W
Amaterasu
WolfDark321
Amaterasu
1
1
3
2.5
L
Horus
aroeirajr
Horus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,370
Damage
30,573
58,415
Taken
46,073
33,622
Mitigated
22,470
26,255
Healing
14,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,823
962
1,505
8,103
12,519
4,660
0
4,716
7,744
60,321
0
L
Ganesha
 
Ganesha
1,351
254
0
765
2,379
1,284
0
524
1,855
9,066
500
W
Bakasura
Cachumbambe
Bakasura
10,538
7,217
0
5,281
15,664
7,961
7
1,095
14,569
0
57,744
L
8,221
4,387
0
1,017
5,927
2,465
390
1,032
4,605
0
65,821
L
6,255
947
224
3,328
10,661
4,433
0
7,148
3,011
58,317
1,423
W
Cerberus
Morpehuz
Cerberus
3,834
267
316
3,180
11,929
9,412
0
690
11,239
28,332
586
L
Pele
PiKPRO6
Pele
6,312
1,918
0
2,010
13,415
5,125
0
1,710
10,299
0
59,842
W
Chernobog
Shinzin
Chernobog
1,431
856
0
2,043
5,771
2,081
0
513
5,258
0
40,796
W
Amaterasu
WolfDark321
Amaterasu
5,744
2,315
0
5,827
12,532
9,508
240
95
12,437
0
50,656
L
Horus
aroeirajr
Horus
8,434
4,245
0
7,510
13,691
9,163
0
1,975
11,518
0
61,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,620
Gold Earned
35,741
423
Minions Killed
389
0
Camps Cleared
0
1,260,004
Distance Traveled
1,190,788
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,488
535
116
8
0
273,070
0
L
Ganesha
4,971
355
3
0
0
93,262
1
W
Bakasura
8,030
574
100
7
0
327,110
0
L
Skadi
8,633
617
98
7
0
247,475
0
L
Ra
7,527
538
104
7
0
266,150
0
W
Cerberus
6,284
449
46
3
0
230,462
2
L
Pele
6,577
470
87
6
0
303,694
3
W
Chernobog
6,253
447
82
6
0
189,749
0
W
Amaterasu
7,565
540
79
6
0
239,613
0
L
Horus
8,033
574
97
7
0
280,207
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role