Player Matchup

Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Noy335
Cupid
Level 39
God Stats
0W - 2L
1,523 SR
Queue Stats
15W - 24L
1,423 Elo+
Party 2
Sobek
Sobek
WizzAllOverYou
Sobek
Level 21
God Stats
0W - 2L
1,317 SR
Queue Stats
7W - 15L
1,364 Elo+
Party 2
Team Averages
Level 29
1,447 SR
1,429 Elo+

VS

Team Averages
Level 94
1,636 SR
1,540 Elo+
Da Ji
Da Ji
AnxiousKoala
Da Ji
Level 71
God Stats
10W - 6L
1,698 SR
Queue Stats
55W - 38L
1,581 Elo+
Party 1
Zeus
Zeus
BlodyDeath13
Zeus
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 56L
1,518 Elo+
Party 1
Maui
Maui
LONS_BBC
Maui
Level 109
God Stats
6W - 3L
1,711 SR
Queue Stats
59W - 57L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 5 / 0
6,452
645
6,603
8,684
2,890
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
Noy335
Cupid
12
0 / 3 / 1
6,409
641
3,654
8,077
2,808
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 6 / 1
6,148
615
2,486
13,076
8,307
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 6
8,669
867
11,435
6,431
4,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
7 / 0 / 5
8,740
874
13,010
4,220
1,574
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
12
0 / 1 / 9
7,356
736
2,023
8,060
6,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
14
14
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
5
0
0.2
W
7
0
6
10
W
7
0
5
9.5
W
Maui
0
1
9
4.5
L
Cupid
Noy335
Cupid
0
3
1
0.17
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,743
Damage
26,468
29,837
Taken
18,711
14,005
Mitigated
12,266
3,919
Healing
1,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,603
506
0
760
8,684
2,890
0
4,762
3,640
20,796
0
W
11,435
3,371
0
1,583
6,431
4,616
0
2,337
3,808
0
25,056
W
13,010
1,805
0
60
4,220
1,574
768
2,476
1,459
30,696
1,304
W
Maui
2,023
388
0
250
8,060
6,076
189
3,296
4,307
24,366
1,039
L
Cupid
Noy335
Cupid
3,654
1,979
158
1,814
8,077
2,808
0
2,551
5,283
0
16,060
L
2,486
66
0
1,187
13,076
8,307
0
7,193
5,423
11,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,009
Gold Earned
24,765
87
Minions Killed
119
0
Camps Cleared
0
491,817
Distance Traveled
562,066
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,452
645
39
4
0
143,611
0
W
Da Ji
8,669
867
42
4
0
205,232
0
W
Zeus
8,740
874
44
4
0
172,117
0
W
Maui
7,356
736
33
3
0
184,717
2
L
Cupid
6,409
641
36
4
0
180,947
0
L
Sobek
6,148
615
12
1
0
167,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role