Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Alphalight24
King Arthur
Level 87
God Stats
8W - 0L
1,916 SR
Queue Stats
49W - 19L
1,667 Elo+
Solo
Anhur
Anhur
DestrozaCucas
Anhur
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,572 Elo+
Solo
Rama
Rama
GerFlakBirt
Rama
Level 215
God Stats
41W - 26L
1,726 SR
Queue Stats
477W - 396L
1,674 Elo+
Solo
Anubis
Anubis
ShadowNash
Anubis
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 61L
1,802 Elo+
Solo
Team Averages
Level 121
1,628 SR
1,643 Elo+

VS

Team Averages
Level 126
1,512 SR
1,552 Elo+
Anhur
Anhur
Beardus93
Anhur
Level 149
God Stats
8W - 5L
1,507 SR
Queue Stats
442W - 381L
1,554 Elo+
Party 1
Horus
Horus
UncleShanks
Horus
Level 125
God Stats
4W - 2L
1,666 SR
Queue Stats
67W - 65L
1,538 Elo+
Party 2
Hades
Hades
deathdealer316
Hades
Level 124
God Stats
1W - 2L
1,529 SR
Queue Stats
374W - 307L
1,550 Elo+
Solo
Hera
Hera
jänüß
Hera
Level 89
God Stats
1W - 3L
1,536 SR
Queue Stats
200W - 186L
1,566 Elo+
Party 1
Bacchus
Bacchus
yoits2k12
Bacchus
Level 144
God Stats
1W - 3L
1,322 SR
Queue Stats
133W - 128L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 1 / 5
6,316
526
4,231
6,430
4,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Alphalight24
King Arthur
13
1 / 1 / 0
7,254
605
6,061
8,785
7,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
5 / 0 / 1
7,812
651
7,074
5,881
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 1 / 0
7,628
636
5,826
7,364
2,187
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
ShadowNash
Anubis
11
1 / 0 / 4
6,332
528
5,658
5,793
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Beardus93
Anhur
11
0 / 1 / 2
5,988
499
4,834
7,673
2,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 4 / 2
5,215
435
3,000
10,152
6,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 1 / 1
6,207
517
3,015
10,989
9,901
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hera
12
1 / 2 / 0
6,276
523
3,044
5,512
1,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
yoits2k12
Bacchus
10
2 / 2 / 0
5,758
480
3,411
9,952
5,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
10
Kills
3
3
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
5
2.5
W
King Arthur
Alphalight24
King Arthur
1
1
0
1
L
Anhur
Beardus93
Anhur
0
1
2
1
W
5
0
1
5.5
W
3
1
0
3
W
Anubis
ShadowNash
Anubis
1
0
4
3
L
0
4
2
0.25
L
0
1
1
0.5
L
Hera
1
2
0
0.5
L
Bacchus
yoits2k12
Bacchus
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,850
Damage
17,304
34,253
Taken
44,278
18,640
Mitigated
25,704
12,902
Healing
16,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,231
1,974
428
1,522
6,430
4,331
81
1,779
4,651
21,524
0
W
King Arthur
Alphalight24
King Arthur
6,061
977
0
900
8,785
7,108
0
3,873
4,912
0
61,184
L
Anhur
Beardus93
Anhur
4,834
2,710
0
2,699
7,673
2,291
0
1,284
6,389
0
47,724
W
7,074
5,179
0
2,901
5,881
2,268
535
1,912
3,969
0
66,291
W
5,826
4,857
0
2,939
7,364
2,187
0
472
6,892
0
69,893
W
Anubis
ShadowNash
Anubis
5,658
737
0
4,212
5,793
2,746
390
1,416
4,377
47,830
983
L
3,000
1,848
945
2,982
10,152
6,910
0
3,506
6,646
0
11,195
L
3,015
873
71
5,855
10,989
9,901
0
1,523
9,466
44,084
0
L
Hera
3,044
556
0
500
5,512
1,330
0
998
4,514
52,974
1,031
L
Bacchus
yoits2k12
Bacchus
3,411
717
0
3,852
9,952
5,272
0
2,434
7,518
38,619
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,342
Gold Earned
29,444
450
Minions Killed
363
0
Camps Cleared
0
1,134,377
Distance Traveled
1,137,706
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,316
526
22
2
0
212,314
0
W
King Arthur
7,254
605
103
9
0
226,025
0
L
Anhur
5,988
499
101
8
0
218,279
2
W
Anhur
7,812
651
123
10
0
227,786
0
W
Rama
7,628
636
131
11
0
222,241
4
W
Anubis
6,332
528
71
6
0
246,011
1
L
Horus
5,215
435
13
1
0
238,432
0
L
Hades
6,207
517
76
6
0
203,777
0
L
Hera
6,276
523
110
9
0
241,344
0
L
Bacchus
5,758
480
63
5
0
235,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role