Player Matchup

Chaac
Chaac
Duality4
Chaac
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 43L
1,555 Elo+
Party 1
Scylla
Scylla
SmallMackyJR
Scylla
Level 116
God Stats
6W - 6L
1,822 SR
Queue Stats
60W - 57L
1,487 Elo+
Party 1
Hachiman
Hachiman
dinobali
Hachiman
Level 85
God Stats
18W - 26L
1,477 SR
Queue Stats
912W - 954L
1,490 Elo+
Solo
Team Averages
Level 108
1,600 SR
1,511 Elo+

VS

Team Averages
Level 93
1,527 SR
1,526 Elo+
King Arthur
King Arthur
BBARRONN
King Arthur
Level 109
God Stats
17W - 22L
1,530 SR
Queue Stats
108W - 114L
1,550 Elo+
Solo
Merlin
Merlin
Skatjelief
Merlin
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 170L
1,530 Elo+
Party 2
Odin
Odin
joelkieeeeeeeeep
Odin
Level 26
God Stats
24W - 25L
1,552 SR
Queue Stats
58W - 62L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Duality4
Chaac
12
0 / 0 / 5
6,660
666
6,593
7,216
7,696
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
13
3 / 1 / 2
7,525
753
5,311
4,751
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hachiman
dinobali
Hachiman
11
2 / 2 / 2
6,931
693
4,475
7,213
2,804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BBARRONN
King Arthur
13
3 / 0 / 0
7,457
746
7,536
6,620
5,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
Skatjelief
Merlin
12
0 / 4 / 2
7,002
700
5,251
7,506
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 1 / 2
6,629
663
2,520
6,057
2,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
5
Kills
3
3
Deaths
5
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BBARRONN
King Arthur
3
0
0
3
W
Chaac
Duality4
Chaac
0
0
5
2.5
L
Merlin
Skatjelief
Merlin
0
4
2
0.25
W
Scylla
3
1
2
4
W
Hachiman
dinobali
Hachiman
2
2
2
1.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,379
Damage
15,307
19,180
Taken
20,183
12,322
Mitigated
10,999
4,394
Healing
3,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BBARRONN
King Arthur
7,536
1,044
0
1,121
6,620
5,211
0
1,694
4,915
172
20,514
W
Chaac
Duality4
Chaac
6,593
294
0
736
7,216
7,696
0
922
5,777
0
22,237
L
Merlin
Skatjelief
Merlin
5,251
224
0
1,000
7,506
3,050
0
2,114
5,380
29,028
636
W
Scylla
5,311
402
0
1,491
4,751
1,822
0
1,477
2,955
27,221
619
W
Hachiman
dinobali
Hachiman
4,475
3,177
0
2,167
7,213
2,804
0
2,449
4,244
0
21,220
L
2,520
491
0
1,260
6,057
2,738
0
1,295
4,762
0
18,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,116
Gold Earned
21,088
122
Minions Killed
133
0
Camps Cleared
0
506,732
Distance Traveled
578,494
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,457
746
37
4
0
206,723
0
W
Chaac
6,660
666
19
2
0
189,468
2
L
Merlin
7,002
700
51
5
0
174,270
0
W
Scylla
7,525
753
71
7
0
150,383
0
W
Hachiman
6,931
693
32
3
0
166,881
1
L
Odin
6,629
663
45
5
0
197,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role