Player Matchup

Bellona
Bellona
 
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
BigDaddyMufin
Nike
Level 67
God Stats
5W - 4L
1,596 SR
Queue Stats
327W - 336L
1,532 Elo+
Party 3
Tiamat
Tiamat
BongSmokeEnema
Tiamat
Level 147
God Stats
1W - 6L
1,271 SR
Queue Stats
360W - 368L
1,536 Elo+
Party 3
Nu Wa
Nu Wa
Joserichi99
Nu Wa
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,199 Elo+
Party 2
Arachne
Arachne
Nurimiau
Arachne
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,199 Elo+
Party 2
Team Averages
Level 113
1,473 SR
1,393 Elo+

VS

Team Averages
Level 97
1,368 SR
1,444 Elo+
Medusa
Medusa
FlameGodRox
Medusa
Level 109
God Stats
8W - 7L
1,300 SR
Queue Stats
313W - 318L
1,475 Elo+
Solo
Surtr
Surtr
RiRoQ
Surtr
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 156L
1,494 Elo+
Solo
Merlin
Merlin
SgtAmnesia
Merlin
Level 89
God Stats
6W - 8L
1,213 SR
Queue Stats
190W - 174L
1,458 Elo+
Party 1
Khepri
Khepri
grnhrtrnhlzn
Khepri
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
356W - 373L
1,375 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
killnelix
Ah Muzen Cab
Level 101
God Stats
6W - 5L
1,327 SR
Queue Stats
253W - 238L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
1 / 4 / 1
7,445
677
6,963
10,627
12,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 1
7,300
664
3,752
14,644
13,804
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
1 / 5 / 1
7,624
693
12,115
12,077
7,837
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 5 / 1
7,274
661
5,101
8,836
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Nurimiau
Arachne
14
1 / 2 / 2
7,652
696
3,568
10,857
11,356
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
13 / 1 / 7
10,725
975
15,328
10,510
7,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
RiRoQ
Surtr
15
3 / 1 / 14
8,786
799
11,826
11,739
9,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
SgtAmnesia
Merlin
16
4 / 1 / 13
9,148
832
11,011
6,927
3,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
16
1 / 0 / 17
9,565
870
5,078
7,747
7,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
killnelix
Ah Muzen Cab
15
1 / 1 / 19
8,834
803
10,082
7,550
4,084
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
92
4
Kills
22
22
Deaths
4
6
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
4
1
0.38
L
0
6
1
0.08
L
1
5
1
0.3
W
Medusa
13
1
7
16.5
L
1
5
1
0.3
L
Arachne
Nurimiau
Arachne
1
2
2
1
W
Surtr
RiRoQ
Surtr
3
1
14
10
W
Merlin
SgtAmnesia
Merlin
4
1
13
10.5
W
Khepri
1
0
17
9.5
W
Ah Muzen Cab
killnelix
Ah Muzen Cab
1
1
19
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,499
Damage
53,325
57,041
Taken
44,473
49,313
Mitigated
33,056
14,171
Healing
16,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,963
1,128
982
2,265
10,627
12,739
0
2,240
8,387
3,601
10,064
L
3,752
363
408
2,939
14,644
13,804
0
4,978
9,666
0
10,946
L
12,115
705
1,020
2,937
12,077
7,837
0
3,843
8,234
30,268
880
W
Medusa
15,328
3,528
1,221
1,411
10,510
7,480
1,195
4,521
5,745
0
35,554
L
5,101
1,735
427
640
8,836
3,577
0
1,974
6,862
16,221
0
L
Arachne
Nurimiau
Arachne
3,568
2,629
423
2,130
10,857
11,356
0
2,990
7,867
0
6,717
W
Surtr
RiRoQ
Surtr
11,826
2,140
1,495
2,161
11,739
9,988
634
5,264
6,235
668
22,888
W
Merlin
SgtAmnesia
Merlin
11,011
323
525
1,919
6,927
3,883
294
2,657
4,174
31,967
0
W
Khepri
5,078
34
2,561
3,117
7,747
7,621
495
3,664
3,898
11,776
2,731
W
Ah Muzen Cab
killnelix
Ah Muzen Cab
10,082
2,629
935
1,211
7,550
4,084
1,564
2,652
4,771
0
26,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,295
Gold Earned
47,058
128
Minions Killed
210
0
Camps Cleared
0
993,514
Distance Traveled
1,100,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,445
677
23
2
0
217,412
0
L
Nike
7,300
664
20
2
0
191,575
0
L
Tiamat
7,624
693
45
4
0
174,888
0
W
Medusa
10,725
975
71
6
0
217,311
0
L
Nu Wa
7,274
661
30
3
0
187,774
0
L
Arachne
7,652
696
10
1
0
221,865
0
W
Surtr
8,786
799
35
3
0
255,729
0
W
Merlin
9,148
832
42
4
0
201,287
0
W
Khepri
9,565
870
23
2
0
235,423
0
W
Ah Muzen Cab
8,834
803
39
4
0
190,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role