Player Matchup

Hera
Hera
AceOffSpades
Hera
Level 125
God Stats
1W - 1L
1,481 SR
Queue Stats
37W - 31L
1,550 Elo+
Party 1
Surtr
Surtr
Eywa_Toruk_Makto
Surtr
Level 162
God Stats
8W - 10L
1,404 SR
Queue Stats
208W - 209L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
Lspew
Baron Samedi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,529 Elo+
Party 1
Cupid
Cupid
ghostnstuff99
Cupid
Level 121
God Stats
2W - 2L
1,669 SR
Queue Stats
16W - 17L
1,546 Elo+
Party 1
Bastet
Bastet
imyukimura
Bastet
Level 128
God Stats
13W - 7L
1,678 SR
Queue Stats
274W - 244L
1,542 Elo+
Solo
Team Averages
Level 137
1,546 SR
1,541 Elo+

VS

Team Averages
Level 82
1,508 SR
1,479 Elo+
Osiris
Osiris
PreWorkoutGoblin
Osiris
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 50L
1,489 Elo+
Solo
Sylvanus
Sylvanus
PrematureEvac
Sylvanus
Level 89
God Stats
1W - 3L
1,329 SR
Queue Stats
14W - 10L
1,392 Elo+
Solo
Izanami
Izanami
Steezin406
Izanami
Level 45
God Stats
9W - 8L
1,449 SR
Queue Stats
194W - 200L
1,466 Elo+
Solo
Eset
Eset
imVolax
Eset
Level 104
God Stats
4W - 2L
1,752 SR
Queue Stats
42W - 41L
1,481 Elo+
Solo
Hun Batz
Hun Batz
uglygooseboy
Hun Batz
Level 65
God Stats
4W - 2L
1,507 SR
Queue Stats
324W - 317L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 1
6,660
476
5,967
11,180
3,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 0 / 2
7,648
546
11,493
11,205
8,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
Lspew
Baron Samedi
11
0 / 2 / 3
6,368
455
5,057
11,608
8,010
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 5 / 1
6,703
479
4,878
13,694
4,415
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
imyukimura
Bastet
13
4 / 0 / 0
7,127
509
5,421
9,448
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
7,270
519
5,496
14,386
9,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
PrematureEvac
Sylvanus
12
3 / 1 / 5
8,094
578
4,239
8,778
8,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Izanami
Steezin406
Izanami
15
3 / 0 / 1
8,528
609
9,749
10,741
4,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Eset
imVolax
Eset
14
4 / 1 / 2
7,979
570
10,142
8,102
2,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
uglygooseboy
Hun Batz
14
4 / 1 / 1
7,714
551
8,724
11,103
4,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
14
14
Deaths
6
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
2
0
2
3
L
Baron Samedi
Lspew
Baron Samedi
0
2
3
0.75
W
0
3
1
0.17
W
Sylvanus
PrematureEvac
Sylvanus
3
1
5
5.5
W
Izanami
Steezin406
Izanami
3
0
1
3.5
L
0
5
1
0.1
W
Eset
imVolax
Eset
4
1
2
5
L
Bastet
imyukimura
Bastet
4
0
0
4
W
Hun Batz
uglygooseboy
Hun Batz
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,816
Damage
38,350
57,135
Taken
53,110
27,445
Mitigated
29,847
22,063
Healing
23,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,967
1,720
0
1,429
11,180
3,166
0
7,034
3,654
51,424
66
L
11,493
5,426
0
4,899
11,205
8,695
22
845
10,316
1,888
56,053
L
Baron Samedi
Lspew
Baron Samedi
5,057
563
701
4,301
11,608
8,010
0
4,306
7,122
33,436
0
W
5,496
2,450
0
6,976
14,386
9,248
0
986
12,591
0
56,171
W
Sylvanus
PrematureEvac
Sylvanus
4,239
1,091
773
2,859
8,778
8,332
0
3,205
5,483
13,689
0
W
Izanami
Steezin406
Izanami
9,749
6,123
0
5,544
10,741
4,740
0
1,157
9,584
0
96,811
L
4,878
2,742
116
4,441
13,694
4,415
0
883
12,811
0
53,577
W
Eset
imVolax
Eset
10,142
707
14
1,646
8,102
2,813
154
5,616
2,439
68,170
775
L
Bastet
imyukimura
Bastet
5,421
1,081
0
6,176
9,448
3,159
0
593
8,851
0
46,019
W
Hun Batz
uglygooseboy
Hun Batz
8,724
2,762
0
5,326
11,103
4,714
0
1,197
9,868
0
68,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,506
Gold Earned
39,585
415
Minions Killed
510
0
Camps Cleared
0
1,323,788
Distance Traveled
1,375,829
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,660
476
111
8
0
229,782
0
L
Surtr
7,648
546
91
7
0
279,747
0
L
Baron Samedi
6,368
455
40
3
0
263,258
0
W
Osiris
7,270
519
106
8
0
249,797
0
W
Sylvanus
8,094
578
16
1
0
287,750
3
W
Izanami
8,528
609
149
11
0
234,740
2
L
Cupid
6,703
479
88
6
0
232,919
0
W
Eset
7,979
570
121
9
0
284,000
0
L
Bastet
7,127
509
85
6
0
318,082
0
W
Hun Batz
7,714
551
118
8
0
319,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role