Player Matchup

Anubis
Anubis
 
Anubis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
EvIl_ShArK_972
Surtr
Level 106
God Stats
6W - 2L
1,925 SR
Queue Stats
233W - 214L
1,535 Elo+
Party 1
Ao Kuang
Ao Kuang
adriaanvalero
Ao Kuang
Level 90
God Stats
4W - 1L
1,726 SR
Queue Stats
201W - 200L
1,386 Elo+
Solo
Ymir
Ymir
badeloc_972
Ymir
Level 68
God Stats
3W - 4L
1,448 SR
Queue Stats
53W - 70L
1,405 Elo+
Party 1
Neith
Neith
mammutti61
Neith
Level 44
God Stats
15W - 6L
1,912 SR
Queue Stats
151W - 141L
1,514 Elo+
Solo
Team Averages
Level 83
1,702 SR
1,468 Elo+

VS

Team Averages
Level 84
1,434 SR
1,390 Elo+
Khepri
Khepri
AuD Buffon
Khepri
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,331 Elo+
Party 2
Bastet
Bastet
Cimbo-99
Bastet
Level 106
God Stats
0W - 1L
1,763 SR
Queue Stats
49W - 45L
1,497 Elo+
Solo
Sol
Sol
Godlikeflanq
Sol
Level 45
God Stats
3W - 7L
1,318 SR
Queue Stats
41W - 70L
1,372 Elo+
Party 2
Anubis
Anubis
Yukino-Shiroe
Anubis
Level 68
God Stats
4W - 9L
1,289 SR
Queue Stats
170W - 185L
1,406 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
skinragged
Ah Muzen Cab
Level 108
God Stats
0W - 2L
1,300 SR
Queue Stats
7W - 14L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
5 / 1 / 2
9,814
577
12,922
10,181
5,706
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 1 / 1
9,737
573
6,880
15,288
11,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ao Kuang
adriaanvalero
Ao Kuang
16
3 / 3 / 1
8,945
526
7,192
17,632
9,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 3 / 0
7,976
469
5,439
15,554
14,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
14
1 / 1 / 1
7,731
455
11,806
10,857
4,991
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AuD Buffon
Khepri
12
0 / 1 / 6
7,961
468
4,526
12,338
12,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
Cimbo-99
Bastet
13
0 / 4 / 0
7,049
415
3,841
14,522
5,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

15
3 / 3 / 0
8,991
529
7,355
15,127
4,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 3 / 0
7,489
441
6,099
9,013
7,703
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Muzen Cab
skinragged
Ah Muzen Cab
14
5 / 1 / 1
8,315
489
12,225
13,944
6,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
11
Kills
9
9
Deaths
12
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
2
6
L
Khepri
AuD Buffon
Khepri
0
1
6
3
L
Bastet
Cimbo-99
Bastet
0
4
0
0
W
2
1
1
2.5
L
3
3
0
1
L
1
3
0
0.33
W
Ao Kuang
adriaanvalero
Ao Kuang
3
3
1
1.17
W
0
3
0
0
W
Neith
1
1
1
1.5
L
Ah Muzen Cab
skinragged
Ah Muzen Cab
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,239
Damage
34,046
69,512
Taken
64,944
45,133
Mitigated
37,474
26,653
Healing
18,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
12,922
147
0
4,225
10,181
5,706
273
4,942
5,239
73,472
2,858
L
Khepri
AuD Buffon
Khepri
4,526
283
0
2,407
12,338
12,867
0
5,826
6,512
20,912
0
L
Bastet
Cimbo-99
Bastet
3,841
1,373
0
3,405
14,522
5,623
0
4,008
10,514
0
54,387
W
6,880
3,734
0
7,748
15,288
11,284
1,499
5,767
9,521
759
72,403
L
7,355
2,954
0
7,015
15,127
4,525
1,169
10,814
4,313
62,530
0
L
6,099
626
0
3,168
9,013
7,703
0
928
8,085
46,073
61
W
Ao Kuang
adriaanvalero
Ao Kuang
7,192
2,174
0
5,375
17,632
9,091
0
3,863
13,769
97,918
0
W
5,439
1,325
293
2,939
15,554
14,061
96
2,736
12,818
33,289
1,246
W
Neith
11,806
7,216
0
6,073
10,857
4,991
0
1,844
9,013
0
61,972
L
Ah Muzen Cab
skinragged
Ah Muzen Cab
12,225
3,916
0
2,462
13,944
6,756
0
3,676
10,268
0
62,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,203
Gold Earned
39,805
511
Minions Killed
351
0
Camps Cleared
0
1,513,902
Distance Traveled
1,522,490
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,814
577
121
7
0
293,633
0
L
Khepri
7,961
468
25
1
0
349,554
3
L
Bastet
7,049
415
75
4
0
339,122
2
W
Surtr
9,737
573
108
6
0
254,250
0
L
Sol
8,991
529
102
6
0
302,885
2
L
Anubis
7,489
441
66
4
0
210,021
0
W
Ao Kuang
8,945
526
129
8
0
368,250
0
W
Ymir
7,976
469
58
3
0
306,854
0
W
Neith
7,731
455
95
6
0
290,915
0
L
Ah Muzen Cab
8,315
489
83
5
0
320,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role