Player Matchup

Jing Wei
Jing Wei
DonNi3ves
Jing Wei
Level 186
God Stats
1W - 1L
1,309 SR
Queue Stats
235W - 247L
1,545 Elo+
Solo
Artio
Artio
InsanityAwaits-
Artio
Level 132
God Stats
4W - 2L
1,794 SR
Queue Stats
297W - 290L
1,503 Elo+
Party 2
Agni
Agni
KnownHicory
Agni
Level 54
God Stats
45W - 27L
1,617 SR
Queue Stats
222W - 197L
1,578 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MisterSatire
Tsukuyomi
Level 158
God Stats
7W - 2L
1,721 SR
Queue Stats
228W - 215L
1,564 Elo+
Solo
Erlang Shen
Erlang Shen
Voidace201
Erlang Shen
Level 142
God Stats
2W - 0L
1,539 SR
Queue Stats
134W - 100L
1,593 Elo+
Solo
Team Averages
Level 134
1,596 SR
1,557 Elo+

VS

Team Averages
Level 157
1,573 SR
1,527 Elo+
Ymir
Ymir
L2TED
Ymir
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,556 Elo+
Party 1
Kumbhakarna
Kumbhakarna
UncleRandy67
Kumbhakarna
Level 130
God Stats
6W - 5L
1,714 SR
Queue Stats
192W - 191L
1,517 Elo+
Solo
Mulan
Mulan
Vio Smokez
Mulan
Level 67
God Stats
2W - 1L
1,724 SR
Queue Stats
170W - 189L
1,466 Elo+
Party 1
Apollo
Apollo
firebud
Apollo
Level 305
God Stats
59W - 33L
1,646 SR
Queue Stats
791W - 722L
1,585 Elo+
Solo
Kali
Kali
turtleuzi
Kali
Level 127
God Stats
0W - 3L
1,281 SR
Queue Stats
62W - 59L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DonNi3ves
Jing Wei
16
2 / 1 / 6
9,582
504
6,207
12,868
4,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

13
1 / 4 / 7
8,211
432
6,306
17,742
17,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
6 / 2 / 6
10,623
559
17,837
11,504
4,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
MisterSatire
Tsukuyomi
19
10 / 3 / 4
12,708
669
21,194
20,048
14,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Voidace201
Erlang Shen
17
2 / 1 / 10
9,823
517
12,387
18,330
10,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
L2TED
Ymir
16
4 / 5 / 3
9,549
503
10,954
16,921
9,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Kumbhakarna
UncleRandy67
Kumbhakarna
13
0 / 2 / 5
8,461
445
5,759
14,020
15,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mulan
12
1 / 8 / 3
7,360
387
5,770
16,563
11,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
firebud
Apollo
16
2 / 4 / 5
10,235
539
12,737
14,540
6,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
14
4 / 2 / 6
8,746
460
13,788
27,641
14,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
33
21
Kills
11
11
Deaths
21
33
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
DonNi3ves
Jing Wei
2
1
6
5
W
1
4
7
1.13
W
6
2
6
4.5
L
Ymir
L2TED
Ymir
4
5
3
1.1
W
Tsukuyomi
MisterSatire
Tsukuyomi
10
3
4
4
L
Kumbhakarna
UncleRandy67
Kumbhakarna
0
2
5
1.25
L
Mulan
1
8
3
0.31
W
Erlang Shen
Voidace201
Erlang Shen
2
1
10
7
L
Apollo
firebud
Apollo
2
4
5
1.13
L
Kali
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,931
Damage
49,008
80,492
Taken
89,685
52,639
Mitigated
57,903
30,339
Healing
17,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
DonNi3ves
Jing Wei
6,207
4,230
0
3,724
12,868
4,924
0
1,814
10,982
0
64,147
W
6,306
1,000
1,170
1,731
17,742
17,273
0
5,090
12,369
30,253
0
W
17,837
1,273
246
2,960
11,504
4,761
280
3,438
7,792
75,444
2,538
L
Ymir
L2TED
Ymir
10,954
1,432
0
893
16,921
9,596
0
5,850
10,574
43,642
0
W
Tsukuyomi
MisterSatire
Tsukuyomi
21,194
4,518
0
7,275
20,048
14,975
12
2,699
17,207
0
126,145
L
Kumbhakarna
UncleRandy67
Kumbhakarna
5,759
693
0
2,261
14,020
15,323
0
4,926
8,852
30,901
2,002
L
Mulan
5,770
643
0
2,264
16,563
11,583
0
2,615
13,805
0
36,384
W
Erlang Shen
Voidace201
Erlang Shen
12,387
6,283
0
13,233
18,330
10,706
0
2,865
15,255
0
91,840
L
Apollo
firebud
Apollo
12,737
9,143
0
4,699
14,540
6,669
279
3,885
10,517
0
92,132
L
Kali
13,788
5,600
0
7,742
27,641
14,732
169
5,335
22,000
0
68,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,947
Gold Earned
44,351
532
Minions Killed
405
0
Camps Cleared
0
1,959,918
Distance Traveled
1,743,982
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,582
504
86
5
0
387,850
4
W
Artio
8,211
432
38
2
0
359,269
0
W
Agni
10,623
559
122
6
0
382,174
6
L
Ymir
9,549
503
66
3
0
342,960
3
W
Tsukuyomi
12,708
669
172
9
0
388,737
0
L
Kumbhakarna
8,461
445
54
3
0
392,253
6
L
Mulan
7,360
387
43
2
0
260,453
0
W
Erlang Shen
9,823
517
114
6
0
441,888
2
L
Apollo
10,235
539
154
8
0
323,725
5
L
Kali
8,746
460
88
5
0
424,591
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role