Player Matchup

Ne Zha
Ne Zha
RaknarOrlock
Ne Zha
Level 82
God Stats
11W - 7L
1,533 SR
Queue Stats
89W - 64L
1,503 Elo+
Solo
Apollo
Apollo
lemusk173
Apollo
Level 94
God Stats
22W - 18L
1,249 SR
Queue Stats
277W - 285L
1,380 Elo+
Solo
Nu Wa
Nu Wa
velociraptor656
Nu Wa
Level 149
God Stats
2W - 0L
1,320 SR
Queue Stats
231W - 225L
1,411 Elo+
Solo
Team Averages
Level 108
1,367 SR
1,431 Elo+

VS

Team Averages
Level 77
1,457 SR
1,400 Elo+
Olorun
Olorun
DarkEcoWarrior
Olorun
Level 88
God Stats
7W - 16L
1,366 SR
Queue Stats
79W - 95L
1,382 Elo+
Party 1
Ullr
Ullr
DorianSlay
Ullr
Level 69
God Stats
8W - 8L
1,503 SR
Queue Stats
29W - 24L
1,439 Elo+
Solo
Loki
Loki
RamenShamenGG
Loki
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 76L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
0 / 2 / 6
8,301
692
6,164
8,429
3,547
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
lemusk173
Apollo
15
3 / 1 / 2
8,775
731
3,711
5,607
2,510
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 1 / 3
9,111
759
10,226
6,709
3,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 3
7,819
652
4,765
10,145
3,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 3
7,964
664
6,011
8,380
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 3 / 2
7,723
644
3,834
7,785
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
6
Kills
4
4
Deaths
6
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
1
1
3
2.5
W
Ne Zha
0
2
6
1.5
L
2
3
2
1
W
Apollo
lemusk173
Apollo
3
1
2
4
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,101
Damage
14,610
20,745
Taken
26,310
9,858
Mitigated
9,527
2,623
Healing
6,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,765
1,722
1,459
4,180
10,145
3,596
606
3,724
5,941
37,243
0
L
6,011
2,794
0
0
8,380
3,512
327
1,934
6,162
0
43,148
W
Ne Zha
6,164
3,042
0
1,376
8,429
3,547
206
1,664
6,755
0
29,719
L
3,834
554
0
505
7,785
2,419
210
3,509
3,959
0
18,110
W
Apollo
lemusk173
Apollo
3,711
1,917
0
1,247
5,607
2,510
1,427
1,959
3,628
0
28,001
W
10,226
5,421
0
0
6,709
3,801
482
1,285
5,404
41,167
981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,187
Gold Earned
23,506
165
Minions Killed
181
0
Camps Cleared
0
666,602
Distance Traveled
651,029
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,819
652
71
6
0
193,767
4
L
Ullr
7,964
664
75
6
0
225,933
0
W
Ne Zha
8,301
692
47
4
0
240,421
0
L
Loki
7,723
644
35
3
0
231,329
0
W
Apollo
8,775
731
42
4
0
212,908
0
W
Nu Wa
9,111
759
76
6
0
213,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role