Player Matchup

Charon
Charon
AnthonyAyeYT
Charon
Level 128
God Stats
3W - 0L
1,693 SR
Queue Stats
14W - 15L
1,535 Elo+
Solo
Baron Samedi
Baron Samedi
ElroyGOATson
Baron Samedi
Level 155
God Stats
14W - 6L
1,794 SR
Queue Stats
81W - 92L
1,566 Elo+
Solo
Cupid
Cupid
FieldGeneral604
Cupid
Level 87
God Stats
28W - 19L
1,577 SR
Queue Stats
106W - 88L
1,521 Elo+
Solo
Mulan
Mulan
Megalobox
Mulan
Level 153
God Stats
12W - 5L
1,659 SR
Queue Stats
259W - 244L
1,454 Elo+
Solo
Janus
Janus
MizzyAbeast215
Janus
Level 88
God Stats
5W - 5L
1,515 SR
Queue Stats
17W - 14L
1,346 Elo+
Solo
Team Averages
Level 122
1,648 SR
1,484 Elo+

VS

Team Averages
Level 117
1,540 SR
1,579 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Lycanthrosis
Chaac
Level 154
God Stats
0W - 2L
1,315 SR
Queue Stats
43W - 44L
1,546 Elo+
Solo
Cthulhu
Cthulhu
Predator20666
Cthulhu
Level 66
God Stats
2W - 3L
1,714 SR
Queue Stats
3W - 5L
1,701 Elo+
Solo
Sol
Sol
iTiceAngel
Sol
Level 104
God Stats
10W - 10L
1,552 SR
Queue Stats
77W - 76L
1,582 Elo+
Solo
Jing Wei
Jing Wei
傻逼你耗子尾汁
Jing Wei
Level 151
God Stats
2W - 2L
1,619 SR
Queue Stats
169W - 159L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
1 / 1 / 7
7,828
1,118
4,919
5,829
4,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
ElroyGOATson
Baron Samedi
13
4 / 0 / 5
9,254
1,322
4,812
7,859
9,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 0 / 5
8,406
1,201
5,789
5,340
2,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Megalobox
Mulan
13
2 / 2 / 6
7,829
1,118
7,770
10,187
8,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
2 / 1 / 8
7,967
1,138
7,025
5,547
2,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Team 1 Tickets

343

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
1 / 4 / 1
7,161
1,023
4,872
5,877
2,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 1 / 2
7,247
1,035
8,456
6,678
5,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Cthulhu
12
1 / 2 / 2
7,559
1,080
7,020
9,187
9,537
Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 1 / 2
7,980
1,140
6,990
5,204
1,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 3 / 2
7,308
1,044
3,642
7,082
3,025
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
11
Kills
4
4
Deaths
11
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
4
1
0.38
W
Charon
1
1
7
4.5
W
Baron Samedi
ElroyGOATson
Baron Samedi
4
0
5
6.5
W
2
0
5
4.5
L
0
1
2
1
W
Mulan
Megalobox
Mulan
2
2
6
2.5
W
2
1
8
6
L
Cthulhu
1
2
2
1
L
2
1
2
3
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,315
Damage
30,980
34,762
Taken
34,028
26,665
Mitigated
22,898
8,082
Healing
4,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,872
847
0
82
5,877
2,519
0
2,309
3,363
0
8,512
W
Charon
4,919
629
0
0
5,829
4,172
0
2,634
3,015
15,511
981
W
Baron Samedi
ElroyGOATson
Baron Samedi
4,812
432
1,175
1,850
7,859
9,141
0
3,561
4,060
12,506
0
W
5,789
3,486
473
3,236
5,340
2,486
0
2,260
2,958
0
23,747
L
8,456
448
0
1,876
6,678
5,828
0
3,448
2,781
2,508
16,715
W
Mulan
Megalobox
Mulan
7,770
1,500
0
1,238
10,187
8,499
0
5,167
4,932
0
13,545
W
7,025
167
0
110
5,547
2,367
0
1,104
4,267
14,625
0
L
Cthulhu
7,020
335
527
345
9,187
9,537
0
3,859
5,055
17,871
0
L
6,990
2,777
0
1,317
5,204
1,989
0
2,177
2,772
18,965
2,491
L
3,642
2,404
0
462
7,082
3,025
0
3,894
2,855
0
17,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,284
Gold Earned
37,255
124
Minions Killed
132
5
Camps Cleared
7
700,243
Distance Traveled
649,788
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,161
1,023
7
1
0
93,042
0
W
Charon
7,828
1,118
27
4
2
127,836
0
W
Baron Samedi
9,254
1,322
14
2
0
140,089
0
W
Cupid
8,406
1,201
53
8
3
140,014
0
L
Chaac
7,247
1,035
20
3
0
168,632
0
W
Mulan
7,829
1,118
12
2
0
143,514
0
W
Janus
7,967
1,138
18
3
0
148,790
0
L
Cthulhu
7,559
1,080
30
4
2
140,960
0
L
Sol
7,980
1,140
44
6
3
105,536
0
L
Jing Wei
7,308
1,044
31
4
2
141,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role