Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
darthballs4048
Fenrir
Level 33
God Stats
7W - 3L
1,500 SR
Queue Stats
120W - 131L
1,442 Elo+
Party 1
Jing Wei
Jing Wei
hotellobster
Jing Wei
Level 141
God Stats
2W - 2L
1,687 SR
Queue Stats
53W - 55L
1,391 Elo+
Solo
Anubis
Anubis
linnorm
Anubis
Level 171
God Stats
5W - 5L
1,500 SR
Queue Stats
271W - 270L
1,449 Elo+
Solo
Neith
Neith
queenofclubs018
Neith
Level 84
God Stats
22W - 19L
1,507 SR
Queue Stats
108W - 118L
1,442 Elo+
Party 1
Team Averages
Level 107
1,539 SR
1,445 Elo+

VS

Team Averages
Level 106
1,443 SR
1,461 Elo+
Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Eldrik Woods
Poseidon
Level 106
God Stats
0W - 2L
1,314 SR
Queue Stats
8W - 16L
1,287 Elo+
Solo
Hera
Hera
Lourrn
Hera
Level 125
God Stats
1W - 2L
1,354 SR
Queue Stats
6W - 2L
1,669 Elo+
Solo
Sun Wukong
Sun Wukong
Obliiviionn_
Sun Wukong
Level 80
God Stats
5W - 4L
1,656 SR
Queue Stats
15W - 27L
1,357 Elo+
Solo
Ares
Ares
TmanBruh77
Ares
Level 68
God Stats
17W - 17L
1,391 SR
Queue Stats
37W - 40L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
0 / 1 / 5
5,935
594
4,356
6,891
5,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
5 / 2 / 4
6,176
618
5,042
8,650
3,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
hotellobster
Jing Wei
11
0 / 1 / 0
6,112
611
5,877
10,076
3,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
linnorm
Anubis
11
7 / 1 / 1
6,957
696
7,246
5,780
2,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

9
0 / 2 / 1
5,064
506
2,071
4,586
1,669
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 3 / 3
5,541
554
7,027
10,360
3,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Eldrik Woods
Poseidon
9
2 / 4 / 2
5,514
551
2,737
6,819
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
Lourrn
Hera
7
0 / 5 / 3
4,271
427
1,839
6,095
3,749
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Sun Wukong
Obliiviionn_
Sun Wukong
11
2 / 0 / 1
6,618
662
6,718
10,030
6,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 1 / 1
4,490
449
2,091
7,883
4,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
12
Kills
7
7
Deaths
13
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
1
5
2.5
L
Fenrir
 
Fenrir
3
3
3
1.5
L
Poseidon
Eldrik Woods
Poseidon
2
4
2
0.75
L
Hera
Lourrn
Hera
0
5
3
0.3
L
Sun Wukong
Obliiviionn_
Sun Wukong
2
0
1
2.5
L
0
1
1
0.5
W
5
2
4
3.5
W
Jing Wei
hotellobster
Jing Wei
0
1
0
0
W
Anubis
linnorm
Anubis
7
1
1
7.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,592
Damage
20,412
35,983
Taken
41,187
16,536
Mitigated
20,911
13,460
Healing
9,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,356
961
0
2,842
6,891
5,130
287
2,641
4,250
25,667
868
L
Fenrir
 
Fenrir
7,027
3,007
0
4,397
10,360
3,904
0
2,326
8,034
0
27,797
L
Poseidon
Eldrik Woods
Poseidon
2,737
164
0
1,450
6,819
1,670
0
2,879
3,940
25,791
0
L
Hera
Lourrn
Hera
1,839
732
0
0
6,095
3,749
60
2,018
4,077
11,553
701
L
Sun Wukong
Obliiviionn_
Sun Wukong
6,718
578
0
3,061
10,030
6,714
0
610
9,420
0
42,526
L
2,091
345
0
888
7,883
4,874
0
3,129
4,754
9,944
2,906
W
5,042
1,669
0
1,063
8,650
3,941
0
1,700
6,950
0
38,281
W
Jing Wei
hotellobster
Jing Wei
5,877
3,702
0
4,923
10,076
3,175
0
119
9,957
0
47,741
W
Anubis
linnorm
Anubis
7,246
499
0
3,044
5,780
2,621
0
1,517
4,263
35,148
2,323
W
2,071
1,070
0
1,588
4,586
1,669
304
375
4,211
0
33,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,244
Gold Earned
26,434
283
Minions Killed
201
0
Camps Cleared
0
992,086
Distance Traveled
1,015,508
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,935
594
29
3
0
191,798
0
L
Fenrir
5,541
554
46
5
0
223,085
0
L
Poseidon
5,514
551
53
5
0
201,491
0
L
Hera
4,271
427
15
2
0
201,185
0
L
Sun Wukong
6,618
662
74
7
0
197,984
3
L
Ares
4,490
449
13
1
0
191,763
0
W
Fenrir
6,176
618
62
6
0
241,337
2
W
Jing Wei
6,112
611
76
8
0
188,864
0
W
Anubis
6,957
696
60
6
0
188,982
0
W
Neith
5,064
506
56
6
0
181,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role