Player Matchup

Odin
Odin
 
Odin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
BroadFawn723757
Hades
Level 50
God Stats
13W - 7L
1,571 SR
Queue Stats
96W - 113L
1,437 Elo+
Party 2
Medusa
Medusa
Deon205682
Medusa
Level 42
God Stats
8W - 7L
1,449 SR
Queue Stats
15W - 16L
1,410 Elo+
Party 2
Apollo
Apollo
Direct973
Apollo
Level 130
God Stats
5W - 13L
1,359 SR
Queue Stats
10W - 34L
1,259 Elo+
Party 2
Hel
Hel
Katsvii
Hel
Level 66
God Stats
6W - 5L
1,515 SR
Queue Stats
22W - 27L
1,438 Elo+
Party 2
Team Averages
Level 89
1,479 SR
1,409 Elo+

VS

Team Averages
Level 105
1,488 SR
1,475 Elo+
Ravana
Ravana
ElectricDagger9
Ravana
Level 121
God Stats
2W - 3L
1,477 SR
Queue Stats
28W - 26L
1,511 Elo+
Party 1
Nu Wa
Nu Wa
LordVhardo
Nu Wa
Level 66
God Stats
18W - 20L
1,531 SR
Queue Stats
228W - 206L
1,491 Elo+
Solo
Bacchus
Bacchus
Mybeefybuns
Bacchus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,418 Elo+
Solo
Osiris
Osiris
orange tree god
Osiris
Level 149
God Stats
5W - 3L
1,431 SR
Queue Stats
101W - 94L
1,490 Elo+
Party 1
Medusa
Medusa
shivandragon636
Medusa
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
8 / 2 / 1
8,740
624
10,364
12,515
5,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

14
1 / 0 / 4
8,001
572
4,600
8,401
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Deon205682
Medusa
11
0 / 1 / 0
6,436
460
5,578
8,820
3,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Direct973
Apollo
15
1 / 1 / 1
8,358
597
4,662
13,773
5,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Hel
11
0 / 2 / 1
6,827
488
4,733
10,951
3,351
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 0
7,762
554
7,404
10,285
5,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
13
0 / 5 / 2
7,205
515
6,938
9,364
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Mybeefybuns
Bacchus
6
0 / 0 / 1
5,600
400
1,880
3,857
3,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 1 / 1
8,924
637
9,150
11,558
11,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

13
1 / 1 / 2
7,705
550
10,586
10,316
4,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
6
6
Deaths
10
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
8
2
1
4.25
W
1
0
4
3
W
Medusa
Deon205682
Medusa
0
1
0
0
W
Apollo
Direct973
Apollo
1
1
1
1.5
L
4
3
0
1.33
W
Hel
0
2
1
0.25
L
Nu Wa
0
5
2
0.2
L
Bacchus
Mybeefybuns
Bacchus
0
0
1
0.5
L
1
1
1
1.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,937
Damage
35,958
54,460
Taken
45,380
22,275
Mitigated
28,458
24,765
Healing
14,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
10,364
2,830
0
1,746
12,515
5,997
0
2,136
10,281
0
69,019
W
4,600
141
89
5,309
8,401
3,870
0
2,998
5,403
58,509
0
W
Medusa
Deon205682
Medusa
5,578
1,522
0
1,355
8,820
3,164
374
1,367
7,453
0
51,622
W
Apollo
Direct973
Apollo
4,662
2,252
0
7,673
13,773
5,893
1,028
522
12,497
0
66,473
L
7,404
2,514
0
2,775
10,285
5,474
0
2,263
8,022
0
49,416
W
Hel
4,733
81
2,824
5,769
10,951
3,351
170
1,786
9,165
30,051
0
L
Nu Wa
6,938
1,952
0
970
9,364
3,361
0
2,337
7,027
50,130
1,205
L
Bacchus
Mybeefybuns
Bacchus
1,880
39
53
1,949
3,857
3,528
0
569
3,288
9,178
0
L
9,150
2,591
0
5,736
11,558
11,890
731
0
11,558
0
70,346
L
10,586
2,949
0
2,841
10,316
4,205
0
4,164
6,152
0
66,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,362
Gold Earned
37,196
437
Minions Killed
408
0
Camps Cleared
0
1,442,789
Distance Traveled
1,217,898
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,740
624
93
7
0
330,999
0
W
Hades
8,001
572
101
7
0
298,259
0
W
Medusa
6,436
460
83
6
0
298,320
0
W
Apollo
8,358
597
117
8
0
225,575
0
L
Ravana
7,762
554
71
5
0
312,731
2
W
Hel
6,827
488
43
3
0
289,636
0
L
Nu Wa
7,205
515
88
6
0
252,983
3
L
Bacchus
5,600
400
8
1
0
130,045
0
L
Osiris
8,924
637
121
9
0
239,850
0
L
Medusa
7,705
550
120
9
0
282,289
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role