Player Matchup

Atlas
Atlas
 
Atlas
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
AquasEnvy
Sylvanus
Level 140
God Stats
4W - 5L
1,502 SR
Queue Stats
320W - 309L
1,554 Elo+
Solo
Bacchus
Bacchus
Hazordus
Bacchus
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 67L
1,520 Elo+
Solo
Achilles
Achilles
MCKOps91
Achilles
Level 129
God Stats
0W - 4L
1,401 SR
Queue Stats
212W - 205L
1,549 Elo+
Solo
Hachiman
Hachiman
cooldude43
Hachiman
Level 136
God Stats
6W - 2L
1,519 SR
Queue Stats
124W - 103L
1,541 Elo+
Solo
Team Averages
Level 144
1,484 SR
1,533 Elo+

VS

Team Averages
Level 178
1,492 SR
1,543 Elo+
Nike
Nike
 
Nike
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
StainedScarlet
Yu Huang
Level 114
God Stats
2W - 2L
1,247 SR
Queue Stats
137W - 111L
1,584 Elo+
Solo
Nox
Nox
TRUMPS A N00B
Nox
Level 158
God Stats
2W - 1L
1,480 SR
Queue Stats
204W - 209L
1,474 Elo+
Solo
Kuzenbo
Kuzenbo
dumgothbich
Kuzenbo
Level 189
God Stats
1W - 0L
1,996 SR
Queue Stats
12W - 12L
1,518 Elo+
Party 1
Ix Chel
Ix Chel
džeko
Ix Chel
Level 250
God Stats
1W - 1L
1,239 SR
Queue Stats
84W - 70L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
1
0 / 0 / 0
1,504
251
0
0
0
Sylvanus
AquasEnvy
Sylvanus
12
2 / 0 / 5
5,939
990
1,887
7,357
4,363
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bacchus
Hazordus
Bacchus
11
3 / 2 / 5
6,402
1,067
5,548
9,927
9,950
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
MCKOps91
Achilles
10
1 / 2 / 4
5,969
995
4,102
5,934
5,380
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
cooldude43
Hachiman
14
3 / 0 / 6
6,911
1,152
9,722
7,410
3,755
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
1 / 2 / 3
5,727
955
8,448
6,740
3,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Yu Huang
10
1 / 2 / 2
5,610
935
5,461
4,422
1,868
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
0 / 1 / 4
5,505
918
3,779
4,019
1,943
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
dumgothbich
Kuzenbo
10
0 / 1 / 4
5,521
920
2,043
5,164
5,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ix Chel
džeko
Ix Chel
10
2 / 3 / 2
5,934
989
4,892
5,955
2,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
9
Kills
4
4
Deaths
9
20
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
0
0
0
W
Nike
 
Nike
1
2
3
1.25
L
Sylvanus
AquasEnvy
Sylvanus
2
0
5
4.5
L
Bacchus
Hazordus
Bacchus
3
2
5
2.75
L
Achilles
MCKOps91
Achilles
1
2
4
1.5
W
Yu Huang
1
2
2
1
W
0
1
4
2
L
Hachiman
cooldude43
Hachiman
3
0
6
6
W
Kuzenbo
dumgothbich
Kuzenbo
0
1
4
2
W
Ix Chel
džeko
Ix Chel
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,259
Damage
24,623
30,628
Taken
26,300
23,448
Mitigated
15,415
19,650
Healing
10,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
0
0
0
0
0
0
0
0
0
0
0
W
Nike
 
Nike
8,448
1,198
0
1,146
6,740
3,917
0
1,935
4,805
0
15,419
L
Sylvanus
AquasEnvy
Sylvanus
1,887
434
6,425
4,781
7,357
4,363
0
4,423
2,614
4,253
0
L
Bacchus
Hazordus
Bacchus
5,548
264
1,991
2,769
9,927
9,950
0
4,067
5,604
10,057
0
L
Achilles
MCKOps91
Achilles
4,102
471
190
1,222
5,934
5,380
0
3,356
2,413
0
10,025
W
Yu Huang
5,461
582
748
444
4,422
1,868
0
1,513
2,909
11,766
0
W
3,779
579
203
880
4,019
1,943
0
1,504
2,515
10,909
721
L
Hachiman
cooldude43
Hachiman
9,722
3,429
1,432
840
7,410
3,755
0
3,377
3,591
0
25,345
W
Kuzenbo
dumgothbich
Kuzenbo
2,043
646
857
1,352
5,164
5,204
0
912
4,252
3,377
436
W
Ix Chel
džeko
Ix Chel
4,892
703
3,241
1,805
5,955
2,483
0
1,571
4,384
8,761
357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,725
Gold Earned
28,297
70
Minions Killed
66
0
Camps Cleared
0
410,261
Distance Traveled
576,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
1,504
251
0
0
0
0
0
W
Nike
5,727
955
15
3
0
143,670
0
L
Sylvanus
5,939
990
9
2
0
106,362
0
L
Bacchus
6,402
1,067
6
1
0
102,329
0
L
Achilles
5,969
995
11
2
0
88,428
0
W
Yu Huang
5,610
935
18
3
0
107,217
0
W
Nox
5,505
918
21
4
0
104,552
0
L
Hachiman
6,911
1,152
44
7
0
113,142
0
W
Kuzenbo
5,521
920
2
0
0
123,213
0
W
Ix Chel
5,934
989
10
2
0
98,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role