Player Matchup

Ganesha
Ganesha
Armybob112
Ganesha
Level 46
God Stats
3W - 6L
1,736 SR
Queue Stats
114W - 135L
1,375 Elo+
Party 2
King Arthur
King Arthur
BaertigeAlte
King Arthur
Level 65
God Stats
1W - 2L
1,256 SR
Queue Stats
236W - 246L
1,488 Elo+
Party 2
Zeus
Zeus
Gaaze
Zeus
Level 36
God Stats
1W - 3L
1,500 SR
Queue Stats
8W - 17L
1,354 Elo+
Solo
Neith
Neith
cat_helper84
Neith
Level 60
God Stats
19W - 20L
1,575 SR
Queue Stats
358W - 371L
1,427 Elo+
Solo
Pele
Pele
saintlucas
Pele
Level 41
God Stats
1W - 5L
1,500 SR
Queue Stats
78W - 100L
1,336 Elo+
Solo
Team Averages
Level 50
1,513 SR
1,396 Elo+

VS

Team Averages
Level 69
1,473 SR
1,422 Elo+
Ah Muzen Cab
Ah Muzen Cab
Duroeforte92
Ah Muzen Cab
Level 70
God Stats
9W - 9L
1,423 SR
Queue Stats
265W - 274L
1,462 Elo+
Solo
Thor
Thor
Juligan16
Thor
Level 25
God Stats
6W - 4L
1,485 SR
Queue Stats
65W - 75L
1,332 Elo+
Party 1
Cu Chulainn
Cu Chulainn
adriaanvalero
Cu Chulainn
Level 89
God Stats
19W - 15L
1,507 SR
Queue Stats
213W - 208L
1,376 Elo+
Solo
Bellona
Bellona
gypsiedanger
Bellona
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ra
Ra
uquendas12
Ra
Level 54
God Stats
26W - 22L
1,450 SR
Queue Stats
299W - 321L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Armybob112
Ganesha
7
0 / 5 / 0
4,029
403
2,158
7,890
5,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
BaertigeAlte
King Arthur
8
1 / 5 / 0
5,178
518
3,395
11,557
5,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
Gaaze
Zeus
8
1 / 3 / 0
4,677
468
1,672
4,648
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 7 / 0
4,249
425
536
8,439
2,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 1 / 0
4,767
477
2,683
8,281
3,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Duroeforte92
Ah Muzen Cab
10
2 / 0 / 4
6,184
618
5,070
3,752
1,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thor
9
2 / 0 / 0
5,056
506
1,453
6,101
2,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
adriaanvalero
Cu Chulainn
9
3 / 0 / 2
6,269
627
2,055
6,357
4,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
gypsiedanger
Bellona
10
6 / 1 / 3
6,773
677
7,335
7,744
9,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
7 / 1 / 3
6,966
697
7,039
4,637
1,774
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
2
Kills
20
21
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Armybob112
Ganesha
0
5
0
0
L
King Arthur
BaertigeAlte
King Arthur
1
5
0
0.2
W
Ah Muzen Cab
Duroeforte92
Ah Muzen Cab
2
0
4
4
L
Zeus
Gaaze
Zeus
1
3
0
0.33
W
Thor
2
0
0
2
W
Cu Chulainn
adriaanvalero
Cu Chulainn
3
0
2
4
L
0
7
0
0
W
Bellona
gypsiedanger
Bellona
6
1
3
7.5
L
0
1
0
0
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,444
Damage
22,952
40,815
Taken
28,591
17,806
Mitigated
19,199
6,690
Healing
8,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Armybob112
Ganesha
2,158
55
0
694
7,890
5,645
0
224
7,533
7,424
0
L
King Arthur
BaertigeAlte
King Arthur
3,395
763
0
90
11,557
5,462
0
425
10,530
0
23,177
W
Ah Muzen Cab
Duroeforte92
Ah Muzen Cab
5,070
2,292
0
773
3,752
1,343
1,179
1,161
2,591
0
39,033
L
Zeus
Gaaze
Zeus
1,672
306
0
940
4,648
1,349
0
2,544
2,059
18,459
0
W
Thor
1,453
459
0
1,828
6,101
2,129
0
34
6,067
0
27,340
W
Cu Chulainn
adriaanvalero
Cu Chulainn
2,055
407
0
1,909
6,357
4,769
255
840
5,517
0
27,860
L
536
251
0
563
8,439
2,334
0
3,040
5,364
0
17,112
W
Bellona
gypsiedanger
Bellona
7,335
2,705
0
1,683
7,744
9,184
236
201
7,543
0
32,906
L
2,683
470
0
4,403
8,281
3,016
0
588
7,693
0
28,086
W
7,039
2,127
108
2,537
4,637
1,774
164
1,594
3,043
48,210
1,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,900
Gold Earned
31,248
161
Minions Killed
268
0
Camps Cleared
0
903,407
Distance Traveled
929,258
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,029
403
3
0
0
170,117
0
L
King Arthur
5,178
518
40
4
0
191,222
0
W
Ah Muzen Cab
6,184
618
64
6
0
187,041
0
L
Zeus
4,677
468
31
3
0
174,947
0
W
Thor
5,056
506
41
4
0
188,484
0
W
Cu Chulainn
6,269
627
38
4
0
207,249
0
L
Neith
4,249
425
24
2
0
130,033
0
W
Bellona
6,773
677
55
6
0
158,968
2
L
Pele
4,767
477
63
6
0
237,088
0
W
Ra
6,966
697
70
7
0
187,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role