Player Matchup

Osiris
Osiris
Jackmcwhinnie03
Osiris
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 77L
1,378 Elo+
Party 4
Thoth
Thoth
KyleGarvie
Thoth
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 143L
1,435 Elo+
Party 4
Bacchus
Bacchus
Pskovi
Bacchus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,354 Elo+
Party 1
Kali
Kali
capitanchmp
Kali
Level 144
God Stats
19W - 10L
1,529 SR
Queue Stats
159W - 147L
1,475 Elo+
Solo
Danzaburou
Danzaburou
malkoo_22
Danzaburou
Level 58
God Stats
0W - 2L
1,274 SR
Queue Stats
5W - 9L
1,357 Elo+
Party 1
Team Averages
Level 83
1,461 SR
1,400 Elo+

VS

Team Averages
Level 83
1,468 SR
1,256 Elo+
Charybdis
Charybdis
 
Charybdis
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
AlienUniverse
Anubis
Level 84
God Stats
4W - 3L
1,318 SR
Queue Stats
31W - 36L
1,002 Elo+
Party 2
Loki
Loki
HSxD213
Loki
Level 18
God Stats
4W - 5L
1,437 SR
Queue Stats
31W - 36L
1,002 Elo+
Party 2
Nike
Nike
SyniD28
Nike
Level 105
God Stats
4W - 2L
1,492 SR
Queue Stats
21W - 28L
1,386 Elo+
Solo
Nu Wa
Nu Wa
eldarionv
Nu Wa
Level 129
God Stats
57W - 36L
1,594 SR
Queue Stats
155W - 145L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,701
350
7,628
22,446
15,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thoth
14
0 / 10 / 3
8,363
380
7,669
17,756
5,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Pskovi
Bacchus
14
1 / 5 / 6
9,601
436
7,985
22,146
25,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
5 / 5 / 2
10,339
470
12,639
27,725
10,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
malkoo_22
Danzaburou
13
1 / 7 / 3
8,838
402
6,308
19,750
6,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
17
5 / 2 / 9
11,218
510
14,116
15,744
7,097
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
5 / 3 / 10
10,466
476
14,885
10,918
5,909
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
HSxD213
Loki
16
3 / 1 / 11
10,428
474
9,936
16,076
7,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nike
SyniD28
Nike
19
12 / 0 / 7
12,940
588
20,508
22,673
19,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
eldarionv
Nu Wa
19
8 / 1 / 9
12,981
590
25,030
11,977
5,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
79
7
Kills
33
33
Deaths
7
15
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
5
2
9
4.75
W
5
3
10
3.33
W
Loki
HSxD213
Loki
3
1
11
8.5
L
0
6
1
0.08
L
Thoth
0
10
3
0.15
L
Bacchus
Pskovi
Bacchus
1
5
6
0.8
W
Nike
SyniD28
Nike
12
0
7
15.5
L
5
5
2
1.2
W
Nu Wa
eldarionv
Nu Wa
8
1
9
12.5
L
Danzaburou
malkoo_22
Danzaburou
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,229
Damage
84,475
109,823
Taken
77,388
63,743
Mitigated
44,739
19,320
Healing
18,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
14,116
7,996
158
5,923
15,744
7,097
1,641
4,158
11,438
0
87,114
W
14,885
995
0
2,416
10,918
5,909
330
1,449
9,429
64,147
0
W
Loki
HSxD213
Loki
9,936
3,430
0
2,193
16,076
7,157
0
3,190
12,720
0
67,914
L
7,628
3,735
0
3,971
22,446
15,981
0
8,184
14,262
0
39,251
L
Thoth
7,669
991
0
140
17,756
5,746
0
6,161
11,595
67,134
774
L
Bacchus
Pskovi
Bacchus
7,985
721
264
3,950
22,146
25,377
0
6,719
15,427
37,147
0
W
Nike
SyniD28
Nike
20,508
2,395
0
4,867
22,673
19,550
1,882
3,963
18,516
0
109,151
L
12,639
4,663
0
6,651
27,725
10,522
0
11,582
16,143
0
57,119
W
Nu Wa
eldarionv
Nu Wa
25,030
9,763
180
3,067
11,977
5,026
3,615
3,345
8,360
108,098
2,767
L
Danzaburou
malkoo_22
Danzaburou
6,308
2,182
0
4,344
19,750
6,117
104
7,029
12,721
0
65,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,842
Gold Earned
58,033
383
Minions Killed
590
0
Camps Cleared
0
1,949,428
Distance Traveled
2,078,351
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,218
510
129
6
0
381,679
1
W
Anubis
10,466
476
78
4
0
385,057
0
W
Loki
10,428
474
84
4
0
454,769
0
L
Osiris
7,701
350
42
2
0
367,419
0
L
Thoth
8,363
380
118
5
0
338,730
0
L
Bacchus
9,601
436
43
2
0
416,084
0
W
Nike
12,940
588
141
6
0
457,260
2
L
Kali
10,339
470
77
4
0
460,669
0
W
Nu Wa
12,981
590
158
7
0
399,586
0
L
Danzaburou
8,838
402
103
5
0
366,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role