Player Matchup

Zeus
Zeus
Oguerra14
Zeus
Level 71
God Stats
13W - 17L
1,568 SR
Queue Stats
178W - 173L
1,643 Elo+
Party 2
Bakasura
Bakasura
bermiguy601
Bakasura
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,657 Elo+
Party 2
Sun Wukong
Sun Wukong
hamit25
Sun Wukong
Level 148
God Stats
14W - 5L
1,598 SR
Queue Stats
19W - 11L
1,541 Elo+
Solo
Team Averages
Level 77
1,555 SR
1,614 Elo+

VS

Team Averages
Level 87
1,410 SR
1,622 Elo+
Olorun
Olorun
NinjaEleKID
Olorun
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,507 Elo+
Party 1
Shiva
Shiva
PaPa Isreal
Shiva
Level 83
God Stats
0W - 3L
1,229 SR
Queue Stats
16W - 25L
1,474 Elo+
Solo
Nemesis
Nemesis
T0xicitY
Nemesis
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 4L
1,883 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
16
6 / 0 / 3
9,894
899
14,555
4,272
1,582
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
bermiguy601
Bakasura
12
1 / 3 / 6
7,932
721
6,352
10,460
5,939
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
hamit25
Sun Wukong
14
3 / 0 / 7
8,750
795
11,543
12,807
10,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
0 / 4 / 2
7,514
683
4,811
11,597
3,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 1 / 1
7,776
707
8,787
11,580
7,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
T0xicitY
Nemesis
11
1 / 5 / 1
7,343
668
9,259
14,891
10,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
10
Kills
3
3
Deaths
10
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
4
2
0.25
W
Zeus
6
0
3
7.5
L
2
1
1
2.5
L
Nemesis
T0xicitY
Nemesis
1
5
1
0.3
W
Bakasura
bermiguy601
Bakasura
1
3
6
1.33
W
Sun Wukong
hamit25
Sun Wukong
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,450
Damage
22,857
27,539
Taken
38,068
17,620
Mitigated
22,476
8,467
Healing
7,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
4,811
1,581
192
1,593
11,597
3,963
637
5,837
5,760
25,017
2,477
W
Zeus
14,555
1,320
0
2,134
4,272
1,582
789
1,190
2,986
53,759
428
L
8,787
1,550
70
2,885
11,580
7,647
0
4,510
6,634
0
30,549
L
Nemesis
T0xicitY
Nemesis
9,259
2,775
0
2,696
14,891
10,866
21
4,183
9,623
0
27,989
W
Bakasura
bermiguy601
Bakasura
6,352
4,423
0
3,349
10,460
5,939
0
836
8,930
0
20,694
W
Sun Wukong
hamit25
Sun Wukong
11,543
1,623
0
2,984
12,807
10,099
0
2,388
9,305
0
32,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,576
Gold Earned
22,633
179
Minions Killed
141
0
Camps Cleared
0
704,579
Distance Traveled
625,101
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,514
683
62
6
0
165,668
0
W
Zeus
9,894
899
102
9
0
220,763
0
L
Shiva
7,776
707
44
4
0
243,616
3
L
Nemesis
7,343
668
35
3
0
215,817
0
W
Bakasura
7,932
721
40
4
0
236,165
0
W
Sun Wukong
8,750
795
37
3
0
247,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role