Player Matchup

Eset
Eset
Daayygguunn
Eset
Level 115
God Stats
3W - 4L
1,285 SR
Queue Stats
727W - 689L
1,503 Elo+
Solo
Thoth
Thoth
GeneralTokibro
Thoth
Level 121
God Stats
2W - 0L
1,754 SR
Queue Stats
27W - 26L
1,530 Elo+
Party 1
Odin
Odin
hulksmash08840
Odin
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,635 Elo+
Party 1
Ah Puch
Ah Puch
prockd
Ah Puch
Level 157
God Stats
9W - 3L
1,485 SR
Queue Stats
406W - 417L
1,559 Elo+
Solo
Hou Yi
Hou Yi
Клетус
Hou Yi
Level 146
God Stats
8W - 10L
1,439 SR
Queue Stats
638W - 626L
1,582 Elo+
Solo
Team Averages
Level 121
1,492 SR
1,562 Elo+

VS

Team Averages
Level 142
1,432 SR
1,522 Elo+
Yu Huang
Yu Huang
DyIxnnnn
Yu Huang
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 112L
1,575 Elo+
Party 2
Ullr
Ullr
Imperius5792
Ullr
Level 148
God Stats
2W - 5L
1,115 SR
Queue Stats
376W - 379L
1,484 Elo+
Solo
Atlas
Atlas
REPLICANTE2008
Atlas
Level 217
God Stats
1W - 1L
1,712 SR
Queue Stats
159W - 162L
1,521 Elo+
Solo
Zeus
Zeus
TPC Jazz
Zeus
Level 148
God Stats
0W - 2L
1,332 SR
Queue Stats
158W - 147L
1,523 Elo+
Solo
Artio
Artio
Txriangles
Artio
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,162
742
7,837
5,766
2,240
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 2 / 7
8,335
758
6,779
6,438
2,545
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 2 / 5
7,521
684
2,002
8,106
5,786
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
prockd
Ah Puch
15
4 / 1 / 3
8,730
794
12,285
3,536
1,576
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
15
1 / 0 / 4
8,281
753
5,644
6,158
2,354
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
DyIxnnnn
Yu Huang
12
0 / 4 / 2
6,807
619
5,986
6,109
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 1 / 5
7,840
713
3,930
5,281
2,808
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 2 / 4
8,483
771
7,725
10,854
12,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
14
3 / 3 / 2
8,263
751
4,321
6,055
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
15
1 / 2 / 6
8,266
751
2,756
10,151
10,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
11
Kills
7
7
Deaths
12
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
Yu Huang
DyIxnnnn
Yu Huang
0
4
2
0.25
W
2
2
7
2.75
L
0
1
5
2.5
L
3
2
4
2.5
L
Zeus
3
3
2
1.33
L
Artio
1
2
6
2
W
1
2
5
1.75
W
Ah Puch
prockd
Ah Puch
4
1
3
5.5
W
Hou Yi
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,547
Damage
24,718
30,004
Taken
38,450
14,501
Mitigated
31,469
8,030
Healing
14,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,837
297
150
150
5,766
2,240
0
3,635
1,941
15,219
0
L
Yu Huang
DyIxnnnn
Yu Huang
5,986
491
26
214
6,109
2,957
0
4,365
1,682
9,478
0
W
6,779
566
1,611
781
6,438
2,545
0
4,095
2,133
19,297
464
L
3,930
638
0
377
5,281
2,808
0
4,001
1,200
0
17,470
L
7,725
2,196
932
4,293
10,854
12,373
0
6,726
3,886
16,850
1,015
L
Zeus
4,321
486
684
864
6,055
3,012
0
4,186
1,663
20,274
0
L
Artio
2,756
280
3,744
3,048
10,151
10,319
0
7,402
2,534
5,647
574
W
2,002
310
423
1,180
8,106
5,786
0
5,650
2,234
1,003
2,481
W
Ah Puch
prockd
Ah Puch
12,285
320
580
847
3,536
1,576
0
1,618
1,840
32,149
0
W
Hou Yi
5,644
1,284
925
1,383
6,158
2,354
0
4,190
1,789
0
15,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,029
Gold Earned
39,659
127
Minions Killed
143
0
Camps Cleared
0
1,071,824
Distance Traveled
950,218
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,162
742
21
2
0
199,849
0
L
Yu Huang
6,807
619
20
2
0
173,108
0
W
Thoth
8,335
758
40
4
0
227,738
0
L
Ullr
7,840
713
40
4
0
178,679
0
L
Atlas
8,483
771
27
2
0
193,772
0
L
Zeus
8,263
751
51
5
0
169,631
0
L
Artio
8,266
751
5
0
0
235,028
0
W
Odin
7,521
684
5
0
0
218,751
0
W
Ah Puch
8,730
794
28
3
0
213,102
0
W
Hou Yi
8,281
753
33
3
0
212,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role