Player Matchup

Bastet
Bastet
Diamond III
 
Bastet
Diamond III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond V
JupitersReign
Athena
Diamond V
Level 166
God Stats
3W - 2L
1,902 SR
Queue Stats
79W - 59L
2,084 MMR
Solo
Chaac
Chaac
Diamond V
RICOLIVES116
Chaac
Diamond V
Level 190
God Stats
112W - 77L
1,705 SR
Queue Stats
233W - 225L
2,085 MMR
Solo
Danzaburou
Danzaburou
Diamond II
m1nny
Danzaburou
Diamond II
Level 195
God Stats
21W - 14L
1,758 SR
Queue Stats
112W - 92L
2,188 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 172
1,673 SR
1,871 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,627 SR
2,146 MMR
Thoth
Thoth
Diamond IV
Absolry
Thoth
Diamond IV
Level 151
God Stats
4W - 3L
1,638 SR
Queue Stats
64W - 45L
2,223 MMR
Solo
Rama
Rama
Platinum I
PavlovsBar
Rama
Platinum I
Level 133
God Stats
21W - 28L
1,599 SR
Queue Stats
192W - 184L
2,140 MMR
Party 1
Ravana
Ravana
Diamond V
Theholyfutures
Ravana
Diamond V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
202W - 188L
1,985 MMR
Party 1
Geb
Geb
Diamond III
eekaj999
Geb
Diamond III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 43L
2,255 MMR
Solo
Lancelot
Lancelot
Diamond IV
Υippy
Lancelot
Diamond IV
Level 136
God Stats
3W - 2L
1,895 SR
Queue Stats
82W - 77L
2,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
4 / 0 / 0
5,166
646
2,397
6,510
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Ra
 
Ra
9
0 / 1 / 1
4,734
592
3,294
4,138
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 0 / 2
4,605
576
2,513
5,721
4,600
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 0 / 1
6,097
762
3,645
7,483
4,955
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Danzaburou
m1nny
Danzaburou
9
1 / 0 / 0
4,922
615
4,986
6,177
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
LokiOdinCharonThorBellona

VS

Bans
NeithErlang ShenKuzenboThanatosOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Absolry
Thoth
8
0 / 2 / 1
4,523
565
3,325
4,069
1,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 0
4,145
518
2,848
5,964
2,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 0
4,354
544
2,143
3,104
1,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 0
4,539
567
2,987
7,109
3,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
Υippy
Lancelot
6
0 / 3 / 0
4,035
504
4,597
5,956
2,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
7
Kills
1
1
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
0
0
4
W
Ra
 
Ra
0
1
1
0.5
L
Thoth
Absolry
Thoth
0
2
1
0.25
W
0
0
2
1
L
0
1
0
0
W
2
0
1
2.5
L
0
0
0
0
L
1
1
0
1
W
Danzaburou
m1nny
Danzaburou
1
0
0
1
L
Lancelot
Υippy
Lancelot
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,835
Damage
15,900
30,029
Taken
26,202
15,571
Mitigated
11,236
15,093
Healing
7,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
2,397
940
0
4,601
6,510
2,214
0
528
5,847
0
34,811
W
Ra
 
Ra
3,294
600
252
915
4,138
1,477
0
2,636
1,241
33,747
0
L
Thoth
Absolry
Thoth
3,325
180
0
608
4,069
1,211
0
1,933
1,934
29,809
218
W
2,513
1,178
0
1,884
5,721
4,600
0
1,655
4,019
14,259
0
L
2,848
2,188
0
1,847
5,964
2,038
0
688
5,276
0
35,171
W
3,645
886
0
3,991
7,483
4,955
0
0
7,124
0
41,404
L
2,143
541
0
494
3,104
1,362
0
286
2,790
0
27,496
L
2,987
767
0
2,028
7,109
3,946
0
2,423
4,439
12,448
0
W
Danzaburou
m1nny
Danzaburou
4,986
2,964
0
3,450
6,177
2,325
1
987
5,190
0
42,218
L
Lancelot
Υippy
Lancelot
4,597
1,864
0
2,231
5,956
2,679
0
0
5,956
0
18,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,524
Gold Earned
21,596
295
Minions Killed
229
0
Camps Cleared
0
831,565
Distance Traveled
775,373
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,166
646
56
7
0
184,047
0
W
Ra
4,734
592
66
8
0
170,159
2
L
Thoth
4,523
565
73
9
0
151,643
0
W
Athena
4,605
576
26
3
0
185,823
3
L
Rama
4,145
518
60
8
0
144,941
0
W
Chaac
6,097
762
77
10
0
151,434
0
L
Ravana
4,354
544
48
6
0
186,898
0
L
Geb
4,539
567
17
2
0
164,099
0
W
Danzaburou
4,922
615
70
9
0
140,102
0
L
Lancelot
4,035
504
31
4
0
127,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role