Player Matchup

Sobek
Sobek
Masters
 
Sobek
Masters
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Masters
Inbowned
Poseidon
Masters
Level 212
God Stats
2W - 3L
1,316 SR
Queue Stats
426W - 330L
2,704 MMR
Party 1
Surtr
Surtr
Masters
Nika
Surtr
Masters
Level 312
God Stats
17W - 18L
1,570 SR
Queue Stats
742W - 683L
3,102 MMR
Solo
Sylvanus
Sylvanus
Masters
RomeOdunzeSZN
Sylvanus
Masters
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 86L
2,645 MMR
Party 1
Sol
Sol
Masters
Tsu11s
Sol
Masters
Level 126
God Stats
273W - 195L
1,741 SR
Queue Stats
382W - 338L
3,006 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 184
1,525 SR
2,592 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 214
1,741 SR
2,839 MMR
Skadi
Skadi
Masters
BluBrry
Skadi
Masters
Level 124
God Stats
7W - 3L
1,841 SR
Queue Stats
102W - 63L
2,927 MMR
Solo
Baron Samedi
Baron Samedi
Masters
Incon
Baron Samedi
Masters
Level 350
God Stats
7W - 2L
1,682 SR
Queue Stats
422W - 356L
2,928 MMR
Party 2
Bacchus
Bacchus
Masters
Lassiz
Bacchus
Masters
Level 201
God Stats
45W - 36L
1,678 SR
Queue Stats
336W - 283L
2,854 MMR
Party 2
Eset
Eset
Masters
TinyThreat
Eset
Masters
Level 168
God Stats
182W - 94L
1,768 SR
Queue Stats
453W - 384L
2,812 MMR
Solo
Bastet
Bastet
Masters
υzıı
Bastet
Masters
Level 225
God Stats
95W - 56L
1,738 SR
Queue Stats
354W - 311L
2,671 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
1 / 5 / 2
7,443
496
5,947
17,690
16,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Poseidon
Inbowned
Poseidon
14
3 / 6 / 1
8,613
574
7,838
11,526
3,354
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
Nika
Surtr
15
3 / 3 / 3
9,152
610
11,408
16,701
11,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
RomeOdunzeSZN
Sylvanus
13
3 / 6 / 2
7,680
512
5,174
13,707
5,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Tsu11s
Sol
13
1 / 5 / 1
7,797
520
9,327
11,553
3,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
AthenaOdinLancelot

VS

Bans
ThothOsirisBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
BluBrry
Skadi
15
8 / 1 / 2
9,254
617
11,973
10,998
5,211
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Incon
Baron Samedi
17
11 / 1 / 4
10,480
699
13,355
10,954
6,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Lassiz
Bacchus
14
2 / 3 / 10
8,744
583
7,871
14,081
15,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 1 / 16
8,752
583
11,133
9,172
3,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
υzıı
Bastet
13
2 / 5 / 5
7,766
518
9,191
12,454
5,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
11
Kills
25
25
Deaths
11
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
5
2
0.4
W
Skadi
BluBrry
Skadi
8
1
2
9
L
Poseidon
Inbowned
Poseidon
3
6
1
0.58
W
Baron Samedi
Incon
Baron Samedi
11
1
4
13
W
Bacchus
Lassiz
Bacchus
2
3
10
2.33
L
Surtr
Nika
Surtr
3
3
3
1.5
L
Sylvanus
RomeOdunzeSZN
Sylvanus
3
6
2
0.67
W
2
1
16
10
L
Sol
Tsu11s
Sol
1
5
1
0.3
W
Bastet
υzıı
Bastet
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,694
Damage
53,523
71,177
Taken
57,659
41,299
Mitigated
35,054
23,491
Healing
20,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,947
763
0
4,969
17,690
16,393
0
7,997
9,479
15,865
541
W
Skadi
BluBrry
Skadi
11,973
5,922
0
4,610
10,998
5,211
937
7,440
3,558
0
82,976
L
Poseidon
Inbowned
Poseidon
7,838
1,137
0
3,229
11,526
3,354
0
8,649
2,493
76,040
0
W
Baron Samedi
Incon
Baron Samedi
13,355
1,283
988
3,854
10,954
6,002
0
6,775
4,179
75,258
1,673
W
Bacchus
Lassiz
Bacchus
7,871
1,167
0
2,024
14,081
15,179
0
8,129
5,752
25,103
1,977
L
Surtr
Nika
Surtr
11,408
3,868
0
6,110
16,701
11,861
150
4,122
12,536
3,807
65,893
L
Sylvanus
RomeOdunzeSZN
Sylvanus
5,174
1,193
357
3,677
13,707
5,784
0
7,904
5,546
38,842
15,087
W
11,133
982
931
5,339
9,172
3,621
0
4,044
5,104
77,680
0
L
Sol
Tsu11s
Sol
9,327
4,109
0
5,149
11,553
3,907
806
2,708
8,845
71,482
8,347
W
Bastet
υzıı
Bastet
9,191
2,465
0
2,565
12,454
5,041
0
2,234
9,597
0
50,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,685
Gold Earned
44,996
463
Minions Killed
474
0
Camps Cleared
0
1,468,298
Distance Traveled
1,592,449
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,443
496
20
1
0
299,276
3
W
Skadi
9,254
617
134
9
0
294,358
4
L
Poseidon
8,613
574
129
9
0
295,299
1
W
Baron Samedi
10,480
699
135
9
0
329,815
3
W
Bacchus
8,744
583
27
2
0
320,002
4
L
Surtr
9,152
610
114
8
0
303,955
0
L
Sylvanus
7,680
512
82
5
0
285,803
0
W
Eset
8,752
583
111
7
0
344,012
0
L
Sol
7,797
520
118
8
0
283,965
0
W
Bastet
7,766
518
67
4
0
304,262
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role