Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
 
He Bo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
云小奢X
Fenrir
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 32L
1,401 Elo+
Party 1
Hades
Hades
我一定要开淫趴
Hades
Level 66
God Stats
6W - 13L
1,317 SR
Queue Stats
150W - 160L
1,487 Elo+
Party 1
Artemis
Artemis
是芬兰空军
Artemis
Level 48
God Stats
12W - 6L
1,708 SR
Queue Stats
226W - 197L
1,455 Elo+
Party 1
Team Averages
Level 101
1,505 SR
1,469 Elo+

VS

Team Averages
Level 85
1,342 SR
1,407 Elo+
Scylla
Scylla
 
Scylla
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BEDArr
Hachiman
Level 29
God Stats
4W - 12L
1,310 SR
Queue Stats
32W - 42L
1,396 Elo+
Party 2
Anubis
Anubis
Ignited42
Anubis
Level 129
God Stats
0W - 4L
1,164 SR
Queue Stats
97W - 112L
1,394 Elo+
Solo
Anhur
Anhur
adrc08
Anhur
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 36L
1,352 Elo+
Solo
Cerberus
Cerberus
ejsii
Cerberus
Level 38
God Stats
0W - 3L
1,237 SR
Queue Stats
32W - 42L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
4 / 0 / 8
6,674
1,335
5,814
2,871
2,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
 
He Bo
11
3 / 0 / 7
6,451
1,290
4,313
2,501
830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
云小奢X
Fenrir
11
2 / 0 / 10
6,237
1,247
4,817
3,479
1,401
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

11
5 / 0 / 10
6,643
1,329
7,984
4,114
2,009
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 11
6,415
1,283
5,995
2,429
854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

427

VS

Team 2 Tickets

309

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 1 / 0
5,277
1,055
1,963
2,149
762
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
BEDArr
Hachiman
10
0 / 4 / 0
5,330
1,066
3,080
8,979
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Ignited42
Anubis
9
0 / 0 / 0
4,855
971
0
0
0
Anhur
adrc08
Anhur
9
0 / 6 / 0
5,245
1,049
2,518
8,670
3,024
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
ejsii
Cerberus
9
0 / 5 / 0
5,543
1,109
4,007
11,883
9,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
0
16
Kills
0
0
Deaths
16
46
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
0
8
8
W
He Bo
 
He Bo
3
0
7
6.5
L
Scylla
 
Scylla
0
1
0
0
L
Hachiman
BEDArr
Hachiman
0
4
0
0
L
Anubis
Ignited42
Anubis
0
0
0
0
L
Anhur
adrc08
Anhur
0
6
0
0
L
Cerberus
ejsii
Cerberus
0
5
0
0
W
Fenrir
云小奢X
Fenrir
2
0
10
7
W
5
0
10
10
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,923
Damage
11,568
15,394
Taken
31,681
7,672
Mitigated
16,997
3,864
Healing
3,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,814
842
0
678
2,871
2,578
0
1,401
1,461
7,689
1,216
W
He Bo
 
He Bo
4,313
227
0
0
2,501
830
0
677
1,824
13,962
0
L
Scylla
 
Scylla
1,963
110
0
0
2,149
762
0
1,417
691
10,402
0
L
Hachiman
BEDArr
Hachiman
3,080
2,463
0
478
8,979
3,421
0
4,852
4,007
0
10,330
L
Anubis
Ignited42
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
adrc08
Anhur
2,518
1,184
0
0
8,670
3,024
0
4,328
4,222
0
12,096
L
Cerberus
ejsii
Cerberus
4,007
320
173
2,489
11,883
9,790
0
6,466
5,207
11,945
0
W
Fenrir
云小奢X
Fenrir
4,817
1,000
0
469
3,479
1,401
0
813
2,632
0
10,371
W
7,984
454
110
1,790
4,114
2,009
0
1,369
2,745
14,818
0
W
5,995
2,407
0
817
2,429
854
0
1,710
719
0
13,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,420
Gold Earned
26,250
87
Minions Killed
86
7
Camps Cleared
4
519,095
Distance Traveled
301,885
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,674
1,335
9
2
2
103,831
0
W
He Bo
6,451
1,290
28
6
0
99,125
0
L
Scylla
5,277
1,055
16
3
1
63,841
0
L
Hachiman
5,330
1,066
26
5
0
80,598
0
L
Anubis
4,855
971
0
0
0
0
0
L
Anhur
5,245
1,049
17
3
1
71,602
0
L
Cerberus
5,543
1,109
27
5
2
85,844
0
W
Fenrir
6,237
1,247
18
4
2
120,405
0
W
Hades
6,643
1,329
20
4
3
103,576
0
W
Artemis
6,415
1,283
12
2
0
92,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role