Player Matchup

Susano
Susano
 
Susano
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Zhong Kui
Zhong Kui
Dizel163
Zhong Kui
Level 145
God Stats
6W - 2L
1,585 SR
Queue Stats
88W - 74L
1,543 Elo+
Party 2
Osiris
Osiris
TomooJohnson
Osiris
Level 156
God Stats
4W - 4L
1,447 SR
Queue Stats
82W - 76L
1,540 Elo+
Party 4
Ymir
Ymir
Toronto81
Ymir
Level 158
God Stats
8W - 3L
1,737 SR
Queue Stats
109W - 95L
1,576 Elo+
Party 2
Anhur
Anhur
Zakatakaa
Anhur
Level 156
God Stats
7W - 2L
1,491 SR
Queue Stats
55W - 35L
1,636 Elo+
Solo
Team Averages
Level 154
1,552 SR
1,559 Elo+

VS

Team Averages
Level 142
1,544 SR
1,548 Elo+
Loki
Loki
Bartalomeos
Loki
Level 154
God Stats
10W - 7L
1,602 SR
Queue Stats
248W - 231L
1,542 Elo+
Party 1
Ra
Ra
IHaveYouMuted_-
Ra
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 72L
1,546 Elo+
Party 3
Nut
Nut
Lippii
Nut
Level 159
God Stats
9W - 5L
1,703 SR
Queue Stats
78W - 49L
1,626 Elo+
Solo
Bellona
Bellona
StaR4E57
Bellona
Level 123
God Stats
18W - 12L
1,481 SR
Queue Stats
87W - 81L
1,484 Elo+
Party 1
Athena
Athena
TuPapitoLindo69
Athena
Level 107
God Stats
1W - 2L
1,436 SR
Queue Stats
99W - 96L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
9 / 3 / 1
8,735
672
7,739
12,929
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Dizel163
Zhong Kui
14
6 / 5 / 4
8,646
665
12,510
9,436
6,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Osiris
14
2 / 0 / 3
8,890
684
12,880
11,887
12,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
11
2 / 4 / 8
7,583
583
6,859
11,006
7,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Zakatakaa
Anhur
15
0 / 0 / 6
8,420
648
5,764
7,673
2,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 2
6,976
537
7,065
13,078
4,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 1
7,544
580
3,852
7,960
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nut
Lippii
Nut
13
3 / 5 / 5
7,800
600
8,367
11,820
5,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
StaR4E57
Bellona
12
0 / 4 / 1
7,116
547
7,434
16,077
15,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 3 / 7
7,410
570
3,796
14,209
13,229
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
27
19
Kills
11
12
Deaths
19
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
9
3
1
3.17
L
4
5
2
1
W
Zhong Kui
Dizel163
Zhong Kui
6
5
4
1.6
L
1
2
1
0.75
L
Nut
Lippii
Nut
3
5
5
1.1
L
Bellona
StaR4E57
Bellona
0
4
1
0.13
W
Osiris
2
0
3
3.5
W
Ymir
2
4
8
1.5
L
3
3
7
2.17
W
Anhur
Zakatakaa
Anhur
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,752
Damage
30,514
52,931
Taken
63,144
34,305
Mitigated
41,996
21,561
Healing
20,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
7,739
2,934
0
5,470
12,929
5,049
0
1,003
11,762
0
51,660
L
7,065
2,191
0
3,716
13,078
4,820
0
2,781
10,297
0
50,490
W
Zhong Kui
Dizel163
Zhong Kui
12,510
4,588
0
2,394
9,436
6,607
2,506
1,914
7,286
53,650
11,892
L
3,852
538
529
2,420
7,960
3,166
0
1,925
6,035
74,858
1,134
L
Nut
Lippii
Nut
8,367
5,247
0
4,323
11,820
5,077
402
6,859
4,961
0
60,871
L
Bellona
StaR4E57
Bellona
7,434
3,872
0
8,027
16,077
15,704
0
872
15,205
0
57,344
W
Osiris
12,880
6,518
0
7,952
11,887
12,147
145
42
10,920
0
72,504
W
Ymir
6,859
2,565
0
1,256
11,006
7,796
272
2,714
8,230
24,470
0
L
3,796
1,892
0
1,759
14,209
13,229
0
5,943
8,266
20,036
0
W
Anhur
Zakatakaa
Anhur
5,764
2,543
0
4,489
7,673
2,706
255
1,770
5,755
0
74,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,274
Gold Earned
36,846
436
Minions Killed
460
0
Camps Cleared
0
1,310,961
Distance Traveled
1,292,876
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,735
672
72
6
0
299,154
0
L
Loki
6,976
537
75
6
0
289,153
0
W
Zhong Kui
8,646
665
108
8
0
237,969
3
L
Ra
7,544
580
139
11
0
259,415
3
L
Nut
7,800
600
99
8
0
223,495
3
L
Bellona
7,116
547
115
9
0
236,503
0
W
Osiris
8,890
684
114
9
0
234,803
4
W
Ymir
7,583
583
21
2
0
269,138
5
L
Athena
7,410
570
32
2
0
284,310
0
W
Anhur
8,420
648
121
9
0
269,897
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role