Player Matchup

Rama
Rama
 
Rama
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Cheazsy
Bacchus
Level 107
God Stats
1W - 3L
1,634 SR
Queue Stats
38W - 35L
1,530 Elo+
Solo
Kukulkan
Kukulkan
DAVID_SRL
Kukulkan
Level 163
God Stats
11W - 15L
1,456 SR
Queue Stats
427W - 397L
1,456 Elo+
Solo
Amaterasu
Amaterasu
ElPiRaTa_AzUl
Amaterasu
Level 134
God Stats
8W - 8L
1,556 SR
Queue Stats
136W - 106L
1,591 Elo+
Solo
Thanatos
Thanatos
bbwithnomoney
Thanatos
Level 63
God Stats
14W - 15L
1,550 SR
Queue Stats
217W - 237L
1,456 Elo+
Solo
Team Averages
Level 129
1,539 SR
1,507 Elo+

VS

Team Averages
Level 153
1,537 SR
1,497 Elo+
Neith
Neith
 
Neith
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Daniha8
Ares
Level 158
God Stats
6W - 9L
1,495 SR
Queue Stats
122W - 129L
1,514 Elo+
Party 1
Nemesis
Nemesis
LoneDestruction
Nemesis
Level 156
God Stats
2W - 0L
1,716 SR
Queue Stats
41W - 52L
1,444 Elo+
Solo
Janus
Janus
LuisRisu
Janus
Level 156
God Stats
14W - 19L
1,476 SR
Queue Stats
182W - 184L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 3 / 1
6,667
556
6,582
10,621
4,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Cheazsy
Bacchus
11
1 / 0 / 1
6,579
548
5,469
10,435
9,524
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
DAVID_SRL
Kukulkan
10
0 / 2 / 0
5,834
486
4,114
6,185
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
ElPiRaTa_AzUl
Amaterasu
13
1 / 0 / 0
7,683
640
7,889
11,175
6,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
bbwithnomoney
Thanatos
3
0 / 1 / 0
4,124
344
314
2,045
641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 3 / 1
6,700
558
5,684
9,414
3,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
 
Hel
11
0 / 1 / 0
6,221
518
5,368
9,234
4,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ares
Daniha8
Ares
10
1 / 0 / 1
5,939
495
5,083
8,369
6,658
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
3 / 0 / 1
6,465
539
2,884
8,130
3,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
LuisRisu
Janus
13
0 / 0 / 3
7,018
585
5,572
6,351
2,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
4
Kills
6
6
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
3
1
0.83
W
Neith
 
Neith
2
3
1
0.83
W
Hel
 
Hel
0
1
0
0
L
Bacchus
Cheazsy
Bacchus
1
0
1
1.5
L
Kukulkan
DAVID_SRL
Kukulkan
0
2
0
0
W
Ares
Daniha8
Ares
1
0
1
1.5
L
Amaterasu
ElPiRaTa_AzUl
Amaterasu
1
0
0
1
W
3
0
1
3.5
W
Janus
LuisRisu
Janus
0
0
3
1.5
L
Thanatos
bbwithnomoney
Thanatos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,368
Damage
24,591
40,461
Taken
41,498
23,099
Mitigated
21,093
17,586
Healing
11,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,582
5,263
0
4,274
10,621
4,451
0
1,017
9,604
0
52,757
W
Neith
 
Neith
5,684
2,686
0
2,312
9,414
3,665
0
984
8,430
0
57,749
W
Hel
 
Hel
5,368
1,130
242
4,774
9,234
4,361
0
409
8,825
41,143
0
L
Bacchus
Cheazsy
Bacchus
5,469
1,137
0
2,704
10,435
9,524
0
3,977
6,298
33,026
2,979
L
Kukulkan
DAVID_SRL
Kukulkan
4,114
468
0
1,760
6,185
2,285
0
3,033
2,936
41,708
0
W
Ares
Daniha8
Ares
5,083
541
0
2,809
8,369
6,658
0
2,781
5,588
16,984
1,297
L
Amaterasu
ElPiRaTa_AzUl
Amaterasu
7,889
3,052
0
8,188
11,175
6,198
340
6,093
5,052
0
68,693
W
2,884
633
0
942
8,130
3,570
0
1,361
6,769
0
46,107
W
Janus
LuisRisu
Janus
5,572
605
0
682
6,351
2,839
0
3,957
2,394
66,323
945
L
Thanatos
bbwithnomoney
Thanatos
314
0
0
660
2,045
641
0
819
1,100
0
4,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,887
Gold Earned
32,343
312
Minions Killed
389
0
Camps Cleared
0
1,015,791
Distance Traveled
1,236,367
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,667
556
80
7
0
207,518
2
W
Neith
6,700
558
101
8
0
207,352
1
W
Hel
6,221
518
76
6
0
238,380
0
L
Bacchus
6,579
548
41
3
0
267,156
2
L
Kukulkan
5,834
486
74
6
0
197,762
4
W
Ares
5,939
495
15
1
0
239,107
0
L
Amaterasu
7,683
640
109
9
0
273,544
0
W
Nemesis
6,465
539
72
6
0
296,881
0
W
Janus
7,018
585
125
10
0
254,647
0
L
Thanatos
4,124
344
8
1
0
69,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role