Player Matchup

Eset
Eset
 
Eset
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
KruczEEk
Heimdallr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,565 Elo+
Solo
Sol
Sol
Nadass24
Sol
Level 83
God Stats
7W - 9L
1,332 SR
Queue Stats
29W - 38L
1,351 Elo+
Solo
Thor
Thor
nareli1337
Thor
Level 32
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 121L
1,331 Elo+
Solo
Chaac
Chaac
xXG0TuCk3yPr0Xx
Chaac
Level 144
God Stats
9W - 7L
1,641 SR
Queue Stats
194W - 188L
1,454 Elo+
Solo
Team Averages
Level 91
1,495 SR
1,440 Elo+

VS

Team Averages
Level 62
1,549 SR
1,431 Elo+
Danzaburou
Danzaburou
Caamille
Danzaburou
Level 31
God Stats
1W - 0L
1,269 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Ch0c4p1cComL31te
Cliodhna
Level 30
God Stats
2W - 0L
1,749 SR
Queue Stats
229W - 240L
1,485 Elo+
Solo
Raijin
Raijin
PentoLaD
Raijin
Level 65
God Stats
4W - 1L
1,752 SR
Queue Stats
172W - 155L
1,441 Elo+
Solo
Yemoja
Yemoja
ShawkatHussain
Yemoja
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 61L
1,369 Elo+
Solo
Arachne
Arachne
whosyourbiscuit
Arachne
Level 142
God Stats
6W - 5L
1,474 SR
Queue Stats
78W - 69L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
5
0 / 1 / 0
3,223
537
2,044
3,600
849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
KruczEEk
Heimdallr
6
0 / 0 / 0
3,609
602
1,997
2,945
985
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

4
0 / 2 / 0
3,178
530
699
2,118
633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 1 / 0
3,862
644
108
3,920
1,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
1 / 0 / 0
4,428
738
2,488
4,282
1,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Caamille
Danzaburou
6
0 / 0 / 1
3,520
587
1,948
2,629
747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 1 / 0
4,062
677
2,245
5,015
1,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Raijin
PentoLaD
Raijin
8
3 / 0 / 0
5,021
837
2,531
2,340
780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

6
0 / 0 / 1
3,874
646
870
3,649
2,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 0
3,948
658
1,063
4,140
1,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
4
4
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
1
0
0
W
Danzaburou
Caamille
Danzaburou
0
0
1
0.5
W
0
1
0
0
L
Heimdallr
KruczEEk
Heimdallr
0
0
0
0
L
0
2
0
0
W
Raijin
PentoLaD
Raijin
3
0
0
3
W
0
0
1
0.5
L
0
1
0
0
W
1
0
0
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,336
Damage
8,657
16,865
Taken
17,773
5,962
Mitigated
6,256
3,680
Healing
6,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
2,044
33
0
571
3,600
849
0
1,624
1,976
8,703
257
W
Danzaburou
Caamille
Danzaburou
1,948
873
0
464
2,629
747
126
751
1,878
0
14,462
W
2,245
0
0
1,461
5,015
1,442
0
0
5,015
0
22,500
L
Heimdallr
KruczEEk
Heimdallr
1,997
674
0
1,009
2,945
985
0
359
2,586
0
19,053
L
699
407
0
342
2,118
633
0
1,398
720
7,754
1,845
W
Raijin
PentoLaD
Raijin
2,531
367
0
540
2,340
780
252
989
1,351
28,761
994
W
870
61
34
1,328
3,649
2,007
187
691
2,958
8,652
0
L
108
69
0
250
3,920
1,555
0
0
3,920
0
21,794
W
1,063
739
0
2,709
4,140
1,280
0
187
3,953
0
26,162
L
2,488
1,051
0
1,508
4,282
1,940
0
0
4,282
0
28,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,300
Gold Earned
20,425
179
Minions Killed
178
0
Camps Cleared
0
519,573
Distance Traveled
599,534
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
3,223
537
11
2
0
110,507
2
W
Danzaburou
3,520
587
22
4
0
132,283
0
W
Cliodhna
4,062
677
44
7
0
131,285
0
L
Heimdallr
3,609
602
43
7
0
120,506
0
L
Sol
3,178
530
16
3
0
44,189
0
W
Raijin
5,021
837
60
10
0
113,529
0
W
Yemoja
3,874
646
5
1
0
110,369
0
L
Thor
3,862
644
50
8
0
116,697
0
W
Arachne
3,948
658
47
8
0
112,068
0
L
Chaac
4,428
738
59
10
0
127,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role