Player Matchup

Ares
Ares
 
Ares
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
CallMeTwoShot
Da Ji
Level 94
God Stats
26W - 26L
1,696 SR
Queue Stats
794W - 750L
1,589 Elo+
Solo
Surtr
Surtr
DevilPandaGames
Surtr
Level 126
God Stats
11W - 8L
1,602 SR
Queue Stats
174W - 125L
1,531 Elo+
Party 3
Danzaburou
Danzaburou
GlacierAce
Danzaburou
Level 126
God Stats
16W - 9L
1,763 SR
Queue Stats
492W - 451L
1,566 Elo+
Solo
Olorun
Olorun
MrStrawberryJam
Olorun
Level 149
God Stats
1W - 0L
1,256 SR
Queue Stats
178W - 151L
1,519 Elo+
Party 3
Team Averages
Level 130
1,563 SR
1,541 Elo+

VS

Team Averages
Level 124
1,472 SR
1,649 Elo+
Fenrir
Fenrir
BagSalesman
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,636 Elo+
Party 1
Osiris
Osiris
DrCΩCΩNUT
Osiris
Level 159
God Stats
1W - 1L
1,811 SR
Queue Stats
13W - 7L
1,687 Elo+
Party 1
Merlin
Merlin
Lycathon
Merlin
Level 157
God Stats
1W - 3L
1,259 SR
Queue Stats
60W - 54L
1,555 Elo+
Solo
Nut
Nut
PasteyPat
Nut
Level 122
God Stats
1W - 5L
1,443 SR
Queue Stats
132W - 111L
1,631 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ShadowWolf113
Kumbhakarna
Level 115
God Stats
0W - 3L
1,348 SR
Queue Stats
53W - 42L
1,735 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
2 / 0 / 9
6,414
641
5,336
8,814
6,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
4 / 2 / 5
6,257
626
3,708
8,878
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 1 / 2
6,827
683
8,404
10,657
7,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
GlacierAce
Danzaburou
12
6 / 0 / 2
7,537
754
8,414
5,453
3,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
2 / 2 / 5
6,022
602
3,299
5,836
2,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
3 / 4 / 0
5,517
552
3,790
9,878
4,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
10
1 / 4 / 0
5,934
593
6,272
12,971
7,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Lycathon
Merlin
10
1 / 4 / 3
5,910
591
3,851
5,095
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,172
517
3,629
7,421
2,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kumbhakarna
ShadowWolf113
Kumbhakarna
8
0 / 2 / 0
4,702
470
2,171
9,104
5,367
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
18
Kills
5
5
Deaths
18
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
0
9
6.5
L
Fenrir
3
4
0
0.75
W
4
2
5
3.25
W
4
1
2
5
L
Osiris
1
4
0
0.25
W
Danzaburou
GlacierAce
Danzaburou
6
0
2
7
L
Merlin
Lycathon
Merlin
1
4
3
0.63
W
2
2
5
2.25
L
0
4
0
0
L
Kumbhakarna
ShadowWolf113
Kumbhakarna
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,161
Damage
19,713
39,638
Taken
44,469
22,614
Mitigated
21,310
17,032
Healing
9,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,336
770
0
2,550
8,814
6,732
0
2,640
6,010
13,212
1,924
L
Fenrir
3,790
1,426
0
1,237
9,878
4,371
0
1,662
8,174
0
33,769
W
3,708
747
0
3,785
8,878
3,491
0
975
7,831
0
41,245
W
8,404
3,373
0
5,168
10,657
7,155
24
329
10,314
2,657
47,056
L
Osiris
6,272
2,794
0
5,649
12,971
7,373
0
503
11,677
0
48,331
W
Danzaburou
GlacierAce
Danzaburou
8,414
4,281
0
3,048
5,453
3,033
936
584
4,869
0
62,322
L
Merlin
Lycathon
Merlin
3,851
191
0
500
5,095
1,799
0
1,806
3,289
35,143
0
W
3,299
1,845
240
2,241
5,836
2,203
0
1,698
3,926
36,459
5,535
L
3,629
1,691
0
275
7,421
2,400
0
949
6,472
0
36,425
L
Kumbhakarna
ShadowWolf113
Kumbhakarna
2,171
162
0
1,753
9,104
5,367
0
3,721
5,383
9,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,057
Gold Earned
27,235
341
Minions Killed
306
0
Camps Cleared
0
969,881
Distance Traveled
968,235
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,414
641
19
2
0
190,540
2
L
Fenrir
5,517
552
55
6
0
201,128
0
W
Da Ji
6,257
626
72
7
0
211,153
0
W
Surtr
6,827
683
81
8
0
191,735
0
L
Osiris
5,934
593
87
9
0
194,345
0
W
Danzaburou
7,537
754
89
9
0
164,938
0
L
Merlin
5,910
591
78
8
0
172,835
1
W
Olorun
6,022
602
80
8
0
211,515
0
L
Nut
5,172
517
77
8
0
183,945
2
L
Kumbhakarna
4,702
470
9
1
0
215,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role