Player Matchup

Ra
Ra
BBARRONN
Ra
Level 109
God Stats
1W - 1L
1,280 SR
Queue Stats
108W - 114L
1,571 Elo+
Solo
Sun Wukong
Sun Wukong
Mindshredder
Sun Wukong
Level 145
God Stats
1W - 1L
1,309 SR
Queue Stats
1W - 2L
1,148 Elo+
Solo
Heimdallr
Heimdallr
Winphrey
Heimdallr
Level 157
God Stats
7W - 4L
1,713 SR
Queue Stats
63W - 34L
1,686 Elo+
Solo
Team Averages
Level 137
1,434 SR
1,468 Elo+

VS

Team Averages
Level 119
1,630 SR
1,553 Elo+
Hun Batz
Hun Batz
Harith_suleiman
Hun Batz
Level 134
God Stats
46W - 38L
1,625 SR
Queue Stats
346W - 338L
1,560 Elo+
Solo
Medusa
Medusa
MRmortimerMan
Medusa
Level 124
God Stats
25W - 18L
1,593 SR
Queue Stats
332W - 350L
1,537 Elo+
Party 1
Cthulhu
Cthulhu
MrManifold
Cthulhu
Level 99
God Stats
58W - 35L
1,673 SR
Queue Stats
133W - 137L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 2
9,292
774
7,499
8,770
3,883
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Mindshredder
Sun Wukong
14
1 / 1 / 7
8,517
710
8,670
12,522
12,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Winphrey
Heimdallr
16
4 / 0 / 5
9,856
821
14,539
10,449
4,950
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
1 / 4 / 1
7,998
667
6,830
12,893
7,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
2 / 2 / 1
8,570
714
7,949
10,121
4,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
MrManifold
Cthulhu
14
0 / 3 / 3
8,320
693
10,668
12,445
10,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
9
Kills
3
3
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
Hun Batz
1
4
1
0.38
L
2
2
1
1.25
W
Sun Wukong
Mindshredder
Sun Wukong
1
1
7
4.5
L
Cthulhu
MrManifold
Cthulhu
0
3
3
0.5
W
Heimdallr
Winphrey
Heimdallr
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,708
Damage
25,447
31,741
Taken
35,459
20,945
Mitigated
22,924
5,228
Healing
5,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,499
468
1,211
1,429
8,770
3,883
551
2,662
5,601
31,007
493
L
Hun Batz
6,830
847
0
1,240
12,893
7,509
0
2,799
10,074
0
32,889
L
7,949
2,370
0
1,355
10,121
4,774
0
1,368
8,578
0
37,884
W
Sun Wukong
Mindshredder
Sun Wukong
8,670
1,261
0
682
12,522
12,112
105
2,900
9,064
0
25,159
L
Cthulhu
MrManifold
Cthulhu
10,668
0
179
2,428
12,445
10,641
0
2,827
9,414
29,775
398
W
Heimdallr
Winphrey
Heimdallr
14,539
6,228
0
1,906
10,449
4,950
2,207
3,444
6,511
0
55,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,665
Gold Earned
24,888
182
Minions Killed
164
0
Camps Cleared
0
714,858
Distance Traveled
813,271
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,292
774
50
4
0
238,022
0
L
Hun Batz
7,998
667
57
5
0
272,531
0
L
Medusa
8,570
714
44
4
0
294,159
3
W
Sun Wukong
8,517
710
38
3
0
246,537
0
L
Cthulhu
8,320
693
63
5
0
246,581
2
W
Heimdallr
9,856
821
94
8
0
230,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role