Player Matchup

Medusa
Medusa
 
Medusa
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
KalexKing
Loki
Level 108
God Stats
3W - 1L
1,631 SR
Queue Stats
26W - 31L
1,405 Elo+
Solo
Horus
Horus
SlushyGryphon77
Horus
Level 124
God Stats
6W - 5L
1,628 SR
Queue Stats
296W - 277L
1,523 Elo+
Solo
Ra
Ra
sergito_44
Ra
Level 125
God Stats
2W - 1L
1,718 SR
Queue Stats
7W - 5L
1,444 Elo+
Party 2
Ymir
Ymir
x_AsunaBlade_x
Ymir
Level 107
God Stats
5W - 2L
1,673 SR
Queue Stats
29W - 30L
1,496 Elo+
Party 2
Team Averages
Level 123
1,630 SR
1,473 Elo+

VS

Team Averages
Level 110
1,541 SR
1,480 Elo+
Izanami
Izanami
Anöušhką
Izanami
Level 44
God Stats
7W - 1L
1,836 SR
Queue Stats
38W - 39L
1,499 Elo+
Solo
Pele
Pele
MICHAELxBLACKSON
Pele
Level 87
God Stats
2W - 1L
1,544 SR
Queue Stats
152W - 139L
1,489 Elo+
Solo
Lancelot
Lancelot
Nihilli
Lancelot
Level 145
God Stats
60W - 45L
1,592 SR
Queue Stats
154W - 158L
1,466 Elo+
Party 1
Ra
Ra
Runedarks
Ra
Level 193
God Stats
2W - 4L
1,226 SR
Queue Stats
117W - 132L
1,468 Elo+
Party 1
Aphrodite
Aphrodite
Unhappyines
Aphrodite
Level 83
God Stats
137W - 109L
1,508 SR
Queue Stats
184W - 173L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
0 / 0 / 1
5,615
562
4,440
5,700
2,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
6
0 / 3 / 0
4,396
440
1,221
6,114
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 4 / 1
5,475
548
5,518
13,369
8,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 0
5,892
589
3,207
5,738
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 1 / 0
5,848
585
2,142
7,923
5,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Anöušhką
Izanami
9
0 / 0 / 3
5,100
510
4,100
5,473
1,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
5 / 2 / 1
7,066
707
11,674
10,117
4,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Lancelot
Nihilli
Lancelot
11
3 / 2 / 5
6,216
622
4,468
6,699
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
2 / 0 / 1
6,420
642
3,882
4,564
1,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
Unhappyines
Aphrodite
9
0 / 0 / 0
5,425
543
1,236
3,608
2,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
10
10
Deaths
4
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
1
0.5
W
Izanami
Anöušhką
Izanami
0
0
3
1.5
L
Loki
0
3
0
0
W
5
2
1
2.75
W
Lancelot
Nihilli
Lancelot
3
2
5
2.75
W
2
0
1
2.5
L
2
4
1
0.63
W
Aphrodite
Unhappyines
Aphrodite
0
0
0
0
L
0
2
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,528
Damage
25,360
38,844
Taken
30,461
20,555
Mitigated
12,815
11,319
Healing
13,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,440
1,336
0
1,052
5,700
2,087
1,171
457
5,243
0
54,264
W
Izanami
Anöušhką
Izanami
4,100
3,338
0
1,073
5,473
1,883
131
1,402
4,031
0
28,686
L
Loki
1,221
78
0
500
6,114
1,997
0
975
5,096
0
20,701
W
11,674
4,099
0
4,152
10,117
4,263
165
456
9,045
0
57,399
W
Lancelot
Nihilli
Lancelot
4,468
861
0
2,305
6,699
2,827
0
373
6,262
0
30,686
W
3,882
240
273
1,843
4,564
1,458
0
2,013
2,237
48,689
1,355
L
5,518
3,149
140
4,265
13,369
8,470
0
0
12,716
0
29,407
W
Aphrodite
Unhappyines
Aphrodite
1,236
73
1,687
2,334
3,608
2,384
48
587
2,921
21,753
0
L
3,207
40
132
1,735
5,738
2,391
150
2,535
3,166
50,657
0
L
2,142
218
1,184
2,311
7,923
5,610
0
1,034
6,778
12,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,226
Gold Earned
30,227
272
Minions Killed
333
0
Camps Cleared
0
937,528
Distance Traveled
1,026,317
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,615
562
86
9
0
181,929
0
W
Izanami
5,100
510
65
7
0
175,560
0
L
Loki
4,396
440
35
4
0
168,573
0
W
Pele
7,066
707
85
9
0
179,864
0
W
Lancelot
6,216
622
57
6
0
254,346
0
W
Ra
6,420
642
93
9
0
223,174
0
L
Horus
5,475
548
42
4
0
180,576
0
W
Aphrodite
5,425
543
33
3
0
193,373
2
L
Ra
5,892
589
94
9
0
207,377
5
L
Ymir
5,848
585
15
2
0
199,073
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role