Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
AlvaroGAMER_69
Anubis
Level 77
God Stats
11W - 10L
1,527 SR
Queue Stats
48W - 53L
1,411 Elo+
Solo
Sobek
Sobek
Devino112
Sobek
Level 7
God Stats
5W - 0L
1,500 SR
Queue Stats
5W - 3L
1,135 Elo+
Party 1
Sol
Sol
Toshiru
Sol
Level 17
God Stats
3W - 2L
1,313 SR
Queue Stats
3W - 4L
1,135 Elo+
Party 1
Team Averages
Level 53
1,468 SR
1,336 Elo+

VS

Team Averages
Level 115
1,594 SR
1,493 Elo+
Thanatos
Thanatos
 
Thanatos
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
A7l2
Hel
Level 109
God Stats
27W - 21L
1,691 SR
Queue Stats
107W - 100L
1,434 Elo+
Solo
Zeus
Zeus
GoldBee77
Zeus
Level 174
God Stats
1W - 1L
1,781 SR
Queue Stats
291W - 279L
1,549 Elo+
Solo
Guan Yu
Guan Yu
奔马扬蹄
Guan Yu
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
81W - 83L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
8 / 0 / 1
6,700
670
6,565
6,750
2,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
 
King Arthur
11
2 / 0 / 0
5,808
581
5,434
8,128
5,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 1 / 5
5,692
569
1,774
3,945
1,674
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sobek
Devino112
Sobek
9
0 / 1 / 3
5,465
547
1,928
5,475
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
9
1 / 1 / 1
5,204
520
3,555
4,836
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
0 / 2 / 3
5,694
569
3,405
10,608
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Persephone
 
Persephone
9
0 / 3 / 1
5,402
540
2,121
4,835
1,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hel
A7l2
Hel
8
1 / 0 / 0
4,961
496
470
4,374
2,991
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zeus
9
2 / 3 / 1
5,185
519
3,448
5,931
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
奔马扬蹄
Guan Yu
9
0 / 2 / 0
5,427
543
3,469
8,503
6,337
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
3
3
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
0
1
8.5
W
King Arthur
 
King Arthur
2
0
0
2
L
Thanatos
 
Thanatos
0
2
3
0.75
L
Persephone
 
Persephone
0
3
1
0.17
L
Hel
A7l2
Hel
1
0
0
1
W
0
1
5
2.5
W
Sobek
Devino112
Sobek
0
1
3
1.5
L
Zeus
2
3
1
0.83
W
Sol
1
1
1
1.5
L
Guan Yu
奔马扬蹄
Guan Yu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,256
Damage
12,913
29,134
Taken
34,251
16,118
Mitigated
15,992
7,877
Healing
15,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,565
1,441
0
750
6,750
2,910
54
739
6,011
0
43,389
W
King Arthur
 
King Arthur
5,434
990
0
1,593
8,128
5,783
0
0
8,128
0
33,270
L
Thanatos
 
Thanatos
3,405
610
0
8,870
10,608
3,931
0
1,070
9,538
0
45,475
L
Persephone
 
Persephone
2,121
202
0
558
4,835
1,098
546
882
3,928
29,419
830
L
Hel
A7l2
Hel
470
160
455
2,468
4,374
2,991
0
2,456
1,918
8,400
0
W
1,774
327
0
1,352
3,945
1,674
44
1,710
2,235
32,301
587
W
Sobek
Devino112
Sobek
1,928
70
0
2,158
5,475
4,283
0
1,837
3,638
10,155
0
L
Zeus
3,448
858
0
250
5,931
1,635
0
2,775
3,156
29,435
0
W
Sol
3,555
1,448
0
2,024
4,836
1,468
0
1,419
3,417
38,066
5,041
L
Guan Yu
奔马扬蹄
Guan Yu
3,469
416
0
3,056
8,503
6,337
0
0
8,503
0
26,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,869
Gold Earned
26,669
256
Minions Killed
239
0
Camps Cleared
0
992,755
Distance Traveled
900,707
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,700
670
64
6
0
244,573
2
W
King Arthur
5,808
581
54
5
0
208,997
1
L
Thanatos
5,694
569
81
8
0
217,222
2
L
Persephone
5,402
540
48
5
0
164,371
0
L
Hel
4,961
496
16
2
0
189,303
0
W
Anubis
5,692
569
51
5
0
157,532
0
W
Sobek
5,465
547
13
1
0
192,283
1
L
Zeus
5,185
519
41
4
0
176,037
0
W
Sol
5,204
520
74
7
0
189,370
0
L
Guan Yu
5,427
543
53
5
0
153,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role