Player Matchup

Artemis
Artemis
 
Artemis
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Belial2232
Gilgamesh
Level 62
God Stats
14W - 7L
1,763 SR
Queue Stats
359W - 355L
1,440 Elo+
Party 1
Sol
Sol
Habdula
Sol
Level 49
God Stats
4W - 0L
1,763 SR
Queue Stats
143W - 153L
1,473 Elo+
Party 1
Sobek
Sobek
Ripitried
Sobek
Level 117
God Stats
8W - 13L
1,554 SR
Queue Stats
335W - 337L
1,491 Elo+
Solo
Ravana
Ravana
The_Prodigio1
Ravana
Level 83
God Stats
13W - 31L
1,250 SR
Queue Stats
174W - 175L
1,436 Elo+
Solo
Team Averages
Level 108
1,566 SR
1,468 Elo+

VS

Team Averages
Level 74
1,547 SR
1,403 Elo+
Janus
Janus
GleeZee
Janus
Level 113
God Stats
2W - 1L
1,298 SR
Queue Stats
152W - 124L
1,513 Elo+
Solo
Anubis
Anubis
JOAOv-vG006
Anubis
Level 54
God Stats
7W - 13L
1,583 SR
Queue Stats
122W - 112L
1,282 Elo+
Solo
Amaterasu
Amaterasu
RuSHeR_NeXoS
Amaterasu
Level 47
God Stats
11W - 7L
1,565 SR
Queue Stats
31W - 21L
1,411 Elo+
Solo
Artemis
Artemis
dvdsnts
Artemis
Level 88
God Stats
149W - 147L
1,435 SR
Queue Stats
157W - 156L
1,398 Elo+
Solo
Nemesis
Nemesis
society_-2
Nemesis
Level 70
God Stats
2W - 1L
1,856 SR
Queue Stats
99W - 94L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
3 / 1 / 3
9,119
536
8,577
10,822
4,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Belial2232
Gilgamesh
15
7 / 1 / 3
9,423
554
14,927
17,584
17,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Sol
15
2 / 5 / 4
8,505
500
6,474
11,782
4,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sobek
Ripitried
Sobek
13
1 / 0 / 8
8,649
509
6,611
11,325
10,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 1 / 2
8,572
504
4,315
6,791
3,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GleeZee
Janus
15
2 / 3 / 2
8,763
515
8,807
10,666
4,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
13
1 / 2 / 1
7,351
432
2,881
8,998
4,588
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
RuSHeR_NeXoS
Amaterasu
13
1 / 5 / 1
7,670
451
8,117
19,553
11,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
dvdsnts
Artemis
15
0 / 2 / 1
7,953
468
3,991
10,977
4,758
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
society_-2
Nemesis
14
4 / 3 / 1
8,436
496
11,255
16,721
7,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
14
Kills
8
8
Deaths
15
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
1
3
4.5
W
Gilgamesh
Belial2232
Gilgamesh
7
1
3
8.5
L
Janus
GleeZee
Janus
2
3
2
1
W
Sol
2
5
4
0.8
L
Anubis
1
2
1
0.75
W
Sobek
Ripitried
Sobek
1
0
8
5
L
Amaterasu
RuSHeR_NeXoS
Amaterasu
1
5
1
0.3
W
1
1
2
2
L
Artemis
dvdsnts
Artemis
0
2
1
0.25
L
Nemesis
society_-2
Nemesis
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,904
Damage
35,051
58,304
Taken
66,915
40,000
Mitigated
33,446
18,821
Healing
21,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,577
3,873
0
2,833
10,822
4,522
1,128
1,834
8,988
0
80,331
W
Gilgamesh
Belial2232
Gilgamesh
14,927
3,785
0
4,476
17,584
17,124
129
1,239
16,237
0
60,887
L
Janus
GleeZee
Janus
8,807
501
0
1,500
10,666
4,921
0
3,554
7,063
75,408
0
W
Sol
6,474
1,644
0
3,095
11,782
4,399
216
4,004
7,370
50,475
9,364
L
Anubis
2,881
227
0
1,913
8,998
4,588
0
580
8,418
52,576
457
W
Sobek
Ripitried
Sobek
6,611
620
0
4,760
11,325
10,915
112
2,118
9,003
25,528
849
L
Amaterasu
RuSHeR_NeXoS
Amaterasu
8,117
4,246
0
8,410
19,553
11,389
0
3,018
15,617
0
53,103
W
4,315
1,390
0
3,657
6,791
3,040
315
1,441
5,138
0
65,019
L
Artemis
dvdsnts
Artemis
3,991
2,234
0
4,335
10,977
4,758
0
3,501
7,476
0
67,585
L
Nemesis
society_-2
Nemesis
11,255
5,166
0
5,628
16,721
7,790
0
2,010
14,231
0
57,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,268
Gold Earned
40,173
443
Minions Killed
468
0
Camps Cleared
0
1,581,124
Distance Traveled
1,689,575
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,119
536
125
7
0
268,864
0
W
Gilgamesh
9,423
554
82
5
0
320,937
0
L
Janus
8,763
515
141
8
0
329,745
4
W
Sol
8,505
500
102
6
0
301,536
2
L
Anubis
7,351
432
75
4
0
313,868
0
W
Sobek
8,649
509
38
2
0
344,687
4
L
Amaterasu
7,670
451
64
4
0
359,878
0
W
Ravana
8,572
504
96
6
0
345,100
0
L
Artemis
7,953
468
120
7
0
300,208
2
L
Nemesis
8,436
496
68
4
0
385,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role