Player Matchup

Loki
Loki
InLxve_zZ
Loki
Level 66
God Stats
2W - 5L
1,500 SR
Queue Stats
69W - 62L
1,646 Elo+
Solo
Mulan
Mulan
KartoShk4
Mulan
Level 142
God Stats
0W - 2L
1,264 SR
Queue Stats
63W - 52L
1,490 Elo+
Party 1
Bacchus
Bacchus
Rastavaari
Bacchus
Level 37
God Stats
3W - 4L
1,486 SR
Queue Stats
14W - 24L
1,387 Elo+
Solo
Artemis
Artemis
RinTime
Artemis
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 107L
1,506 Elo+
Party 1
Ix Chel
Ix Chel
Weslex1
Ix Chel
Level 67
God Stats
3W - 10L
1,345 SR
Queue Stats
210W - 198L
1,488 Elo+
Solo
Team Averages
Level 92
1,419 SR
1,503 Elo+

VS

Team Averages
Level 113
1,486 SR
1,494 Elo+
Anhur
Anhur
 
Anhur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
HimiHorizon
Eset
Level 127
God Stats
2W - 5L
1,056 SR
Queue Stats
167W - 158L
1,542 Elo+
Solo
Anubis
Anubis
IshtarMD
Anubis
Level 64
God Stats
48W - 21L
1,710 SR
Queue Stats
78W - 61L
1,480 Elo+
Solo
Ymir
Ymir
SoulAcse-971
Ymir
Level 87
God Stats
24W - 22L
1,593 SR
Queue Stats
121W - 118L
1,444 Elo+
Solo
Heimdallr
Heimdallr
kreturnof
Heimdallr
Level 142
God Stats
3W - 2L
1,573 SR
Queue Stats
256W - 239L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
2 / 4 / 1
7,806
520
4,188
11,944
3,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
KartoShk4
Mulan
12
0 / 5 / 0
7,034
469
5,329
15,874
8,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Rastavaari
Bacchus
13
3 / 2 / 2
8,014
534
7,138
13,373
13,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
RinTime
Artemis
11
1 / 6 / 3
6,876
458
10,382
10,777
3,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
Weslex1
Ix Chel
11
0 / 3 / 1
6,375
425
3,825
8,374
2,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
2 / 2 / 4
8,101
540
6,243
10,386
3,933
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
8 / 2 / 5
9,589
639
12,233
10,890
4,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
IshtarMD
Anubis
15
3 / 1 / 4
9,413
628
7,613
9,145
4,814
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 2 / 7
8,033
536
5,001
12,707
8,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heimdallr
kreturnof
Heimdallr
16
4 / 0 / 1
9,962
664
11,583
9,865
5,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
19
20
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
2
4
2
W
8
2
5
5.25
L
Loki
2
4
1
0.63
W
Anubis
IshtarMD
Anubis
3
1
4
5
L
Mulan
KartoShk4
Mulan
0
5
0
0
L
Bacchus
Rastavaari
Bacchus
3
2
2
2
L
Artemis
RinTime
Artemis
1
6
3
0.42
W
2
2
7
2.75
L
Ix Chel
Weslex1
Ix Chel
0
3
1
0.17
W
Heimdallr
kreturnof
Heimdallr
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,862
Damage
42,673
60,342
Taken
52,993
32,167
Mitigated
26,856
13,350
Healing
20,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,243
3,003
0
4,194
10,386
3,933
352
3,054
7,332
0
51,114
W
12,233
830
136
5,373
10,890
4,138
532
2,365
8,525
82,307
0
L
Loki
4,188
824
0
4,317
11,944
3,975
0
4,692
7,214
0
51,537
W
Anubis
IshtarMD
Anubis
7,613
243
0
5,225
9,145
4,814
1,343
3,185
5,960
76,117
1,375
L
Mulan
KartoShk4
Mulan
5,329
679
0
3,316
15,874
8,648
0
3,307
12,518
0
49,492
L
Bacchus
Rastavaari
Bacchus
7,138
748
0
3,512
13,373
13,185
283
4,651
8,413
29,705
0
L
Artemis
RinTime
Artemis
10,382
4,454
0
1,199
10,777
3,670
646
5,480
5,161
0
49,128
W
5,001
1,028
285
2,300
12,707
8,969
561
2,363
10,344
36,563
0
L
Ix Chel
Weslex1
Ix Chel
3,825
465
147
859
8,374
2,689
0
5,871
2,467
35,060
1,039
W
Heimdallr
kreturnof
Heimdallr
11,583
5,702
0
3,446
9,865
5,002
0
680
9,185
0
75,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,105
Gold Earned
45,098
331
Minions Killed
479
0
Camps Cleared
0
1,426,165
Distance Traveled
1,483,975
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,101
540
68
5
0
295,180
0
W
Eset
9,589
639
105
7
0
332,590
3
L
Loki
7,806
520
78
5
0
350,161
4
W
Anubis
9,413
628
136
9
0
274,822
0
L
Mulan
7,034
469
90
6
0
308,114
0
L
Bacchus
8,014
534
43
3
0
303,677
2
L
Artemis
6,876
458
57
4
0
257,889
0
W
Ymir
8,033
536
60
4
0
319,705
0
L
Ix Chel
6,375
425
63
4
0
206,324
2
W
Heimdallr
9,962
664
110
7
0
261,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role