Player Matchup

Ra
Ra
Gx_RoseQtr
Ra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 74L
1,468 Elo+
Solo
He Bo
He Bo
JüstAiming
He Bo
Level 144
God Stats
1W - 2L
1,726 SR
Queue Stats
126W - 95L
1,542 Elo+
Solo
Erlang Shen
Erlang Shen
KobeForever
Erlang Shen
Level 100
God Stats
8W - 7L
1,533 SR
Queue Stats
57W - 61L
1,453 Elo+
Solo
Skadi
Skadi
Laenx
Skadi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 30L
1,613 Elo+
Solo
Bacchus
Bacchus
LmfromItaly
Bacchus
Level 144
God Stats
2W - 6L
1,356 SR
Queue Stats
349W - 326L
1,534 Elo+
Solo
Team Averages
Level 128
1,523 SR
1,522 Elo+

VS

Team Averages
Level 137
1,521 SR
1,469 Elo+
Agni
Agni
 
Agni
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Forestfr38
Sun Wukong
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,271 Elo+
Solo
Neith
Neith
Viriuss
Neith
Level 153
God Stats
3W - 1L
1,607 SR
Queue Stats
159W - 125L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
1,964
196
0
0
0
13
6 / 1 / 0
6,991
699
8,199
6,283
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Erlang Shen
KobeForever
Erlang Shen
10
0 / 2 / 0
5,756
576
4,223
9,321
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Skadi
Laenx
Skadi
11
1 / 1 / 0
6,389
639
5,307
6,061
2,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
LmfromItaly
Bacchus
9
0 / 0 / 1
5,597
560
5,445
5,892
5,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
2 / 3 / 1
6,020
602
2,294
6,091
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Geb
 
Geb
8
1 / 0 / 1
5,738
574
2,275
7,480
5,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
 
Fenrir
9
1 / 0 / 2
5,213
521
4,081
8,746
3,378
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Forestfr38
Sun Wukong
9
0 / 1 / 3
4,868
487
3,084
7,423
6,162
Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Neith
Viriuss
Neith
9
0 / 3 / 0
4,923
492
2,540
7,319
2,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
7
Kills
4
4
Deaths
7
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
3
1
0.83
W
Geb
 
Geb
1
0
1
1.5
W
Fenrir
 
Fenrir
1
0
2
2
W
Sun Wukong
Forestfr38
Sun Wukong
0
1
3
1.5
L
0
0
0
0
L
6
1
0
6
L
Erlang Shen
KobeForever
Erlang Shen
0
2
0
0
L
Skadi
Laenx
Skadi
1
1
0
1
L
Bacchus
LmfromItaly
Bacchus
0
0
1
0.5
W
Neith
Viriuss
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,174
Damage
14,274
27,557
Taken
37,059
14,503
Mitigated
19,322
12,178
Healing
13,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
2,294
216
0
617
6,091
2,195
0
3,453
2,638
47,047
0
W
Geb
 
Geb
2,275
503
140
2,820
7,480
5,214
0
3,669
3,811
8,231
0
W
Fenrir
 
Fenrir
4,081
1,977
0
5,003
8,746
3,378
0
2,899
5,847
0
27,161
W
Sun Wukong
Forestfr38
Sun Wukong
3,084
1,052
0
2,178
7,423
6,162
0
1,216
6,207
0
18,729
L
0
0
0
0
0
0
0
0
0
0
0
L
8,199
183
0
3,741
6,283
2,090
0
843
5,398
63,327
1,109
L
Erlang Shen
KobeForever
Erlang Shen
4,223
2,313
0
5,062
9,321
4,571
0
634
8,343
0
36,322
L
Skadi
Laenx
Skadi
5,307
884
0
1,259
6,061
2,329
281
952
5,109
0
54,304
L
Bacchus
LmfromItaly
Bacchus
5,445
809
0
2,116
5,892
5,513
0
2,140
3,714
21,340
2,953
W
Neith
Viriuss
Neith
2,540
870
0
2,302
7,319
2,373
0
2,023
5,296
0
38,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,697
Gold Earned
26,762
297
Minions Killed
231
0
Camps Cleared
0
901,033
Distance Traveled
1,080,860
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,020
602
85
9
0
233,925
2
W
Geb
5,738
574
9
1
0
219,781
0
W
Fenrir
5,213
521
50
5
0
246,825
1
W
Sun Wukong
4,868
487
25
3
0
193,370
0
L
Ra
1,964
196
0
0
0
0
0
L
He Bo
6,991
699
110
11
0
255,195
0
L
Erlang Shen
5,756
576
62
6
0
173,912
3
L
Skadi
6,389
639
96
10
0
221,135
1
L
Bacchus
5,597
560
29
3
0
250,791
1
W
Neith
4,923
492
62
6
0
186,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role