Player Matchup

Susano
Susano
Silver III
CalzonsBatsy
Susano
Silver III
Level 180
God Stats
72W - 47L
1,609 SR
Queue Stats
299W - 309L
937 MMR
Solo
Izanami
Izanami
Silver I
KirinFFxi
Izanami
Silver I
Level 103
God Stats
11W - 6L
1,729 SR
Queue Stats
191W - 193L
1,088 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
PatMahomes22
Zhong Kui
Silver I
Level 104
God Stats
5W - 7L
1,297 SR
Queue Stats
147W - 170L
1,167 MMR
Solo
Cthulhu
Cthulhu
Silver III
antsnell_
Cthulhu
Silver III
Level 99
God Stats
17W - 15L
1,520 SR
Queue Stats
325W - 334L
877 MMR
Solo
Horus
Horus
Silver III
knavishman50
Horus
Silver III
Level 154
God Stats
1W - 1L
1,243 SR
Queue Stats
97W - 113L
939 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,480 SR
1,002 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,576 SR
1,002 MMR
Shiva
Shiva
Silver III
Atomic_L1nk
Shiva
Silver III
Level 133
God Stats
13W - 18L
1,462 SR
Queue Stats
279W - 302L
932 MMR
Solo
Agni
Agni
Silver I
Fame vs Reality
Agni
Silver I
Level 152
God Stats
5W - 14L
1,368 SR
Queue Stats
90W - 111L
1,187 MMR
Solo
Skadi
Skadi
Silver III
HarmanM44
Skadi
Silver III
Level 76
God Stats
8W - 13L
1,577 SR
Queue Stats
17W - 31L
1,102 MMR
Solo
Cerberus
Cerberus
Silver II
Marcholoma_Yt
Cerberus
Silver II
Level 109
God Stats
2W - 2L
1,785 SR
Queue Stats
90W - 105L
1,017 MMR
Solo
Erlang Shen
Erlang Shen
Silver V
Valordykai2020
Erlang Shen
Silver V
Level 129
God Stats
1W - 2L
1,688 SR
Queue Stats
28W - 52L
773 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
16
11 / 1 / 3
9,591
599
15,970
16,270
7,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Izanami
KirinFFxi
Izanami
16
2 / 1 / 4
10,126
633
4,019
8,906
3,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Zhong Kui
PatMahomes22
Zhong Kui
16
0 / 0 / 8
9,727
608
11,218
7,041
6,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
antsnell_
Cthulhu
15
1 / 1 / 2
9,243
578
8,036
10,662
12,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 0 / 5
9,029
564
5,958
10,035
9,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
Sun WukongGaneshaBellonaThanatos

VS

Bans
ArachneBacchusHeimdallrSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
9,345
584
7,839
14,502
8,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 5 / 0
7,038
440
7,842
10,903
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
HarmanM44
Skadi
12
1 / 4 / 0
7,206
450
5,404
11,774
3,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
Marcholoma_Yt
Cerberus
11
0 / 4 / 1
6,200
388
4,320
15,656
13,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Erlang Shen
Valordykai2020
Erlang Shen
14
1 / 2 / 0
7,572
473
3,125
18,251
8,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
17
Kills
3
3
Deaths
17
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Susano
11
1
3
12.5
L
0
5
0
0
L
Skadi
HarmanM44
Skadi
1
4
0
0.25
W
Izanami
KirinFFxi
Izanami
2
1
4
4
L
Cerberus
Marcholoma_Yt
Cerberus
0
4
1
0.13
W
Zhong Kui
PatMahomes22
Zhong Kui
0
0
8
4
L
Erlang Shen
Valordykai2020
Erlang Shen
1
2
0
0.5
W
Cthulhu
antsnell_
Cthulhu
1
1
2
2
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,201
Damage
28,530
52,914
Taken
71,086
39,046
Mitigated
37,324
17,627
Healing
24,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,839
1,338
560
3,950
14,502
8,548
100
6,946
7,556
0
81,501
W
Susano
15,970
4,145
0
6,178
16,270
7,686
447
3,770
12,500
0
78,822
L
7,842
207
0
2,860
10,903
3,022
0
0
10,903
52,991
0
L
Skadi
HarmanM44
Skadi
5,404
1,749
0
1,645
11,774
3,642
0
3,600
8,174
0
46,932
W
Izanami
KirinFFxi
Izanami
4,019
3,162
0
2,748
8,906
3,711
4,941
3,550
5,356
0
88,197
L
Cerberus
Marcholoma_Yt
Cerberus
4,320
497
391
3,429
15,656
13,524
0
5,821
9,835
30,585
0
W
Zhong Kui
PatMahomes22
Zhong Kui
11,218
3,732
0
3,415
7,041
6,126
3,284
1,454
5,587
79,527
16,340
L
Erlang Shen
Valordykai2020
Erlang Shen
3,125
1,816
0
11,761
18,251
8,588
0
1,702
16,549
0
72,644
W
Cthulhu
antsnell_
Cthulhu
8,036
754
194
750
10,662
12,027
0
816
9,846
63,919
157
W
5,958
3,050
991
3,351
10,035
9,496
73
3,068
6,967
0
19,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,716
Gold Earned
37,361
583
Minions Killed
480
0
Camps Cleared
0
1,586,898
Distance Traveled
1,521,639
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,345
584
165
10
0
302,364
6
W
Susano
9,591
599
98
6
0
382,214
3
L
Agni
7,038
440
83
5
0
324,275
0
L
Skadi
7,206
450
73
5
0
274,929
2
W
Izanami
10,126
633
166
10
0
274,780
2
L
Cerberus
6,200
388
67
4
0
311,501
0
W
Zhong Kui
9,727
608
169
11
0
289,637
6
L
Erlang Shen
7,572
473
92
6
0
308,570
0
W
Cthulhu
9,243
578
125
8
0
294,929
6
W
Horus
9,029
564
25
2
0
345,338
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role