Player Matchup

Hercules
Hercules
Im Beattle
Hercules
Level 152
God Stats
6W - 4L
1,607 SR
Queue Stats
100W - 91L
1,520 Elo+
Solo
Chaac
Chaac
KINGCOOKIEBABY
Chaac
Level 144
God Stats
5W - 6L
1,292 SR
Queue Stats
75W - 81L
1,412 Elo+
Solo
Cthulhu
Cthulhu
StayClassy015
Cthulhu
Level 149
God Stats
1W - 2L
1,531 SR
Queue Stats
16W - 13L
1,522 Elo+
Solo
Geb
Geb
TheElusiveJew
Geb
Level 58
God Stats
1W - 1L
1,178 SR
Queue Stats
1W - 1L
1,290 Elo+
Party 2
Artemis
Artemis
Yimmmyy
Artemis
Level 12
God Stats
1W - 1L
1,178 SR
Queue Stats
1W - 1L
1,290 Elo+
Party 2
Team Averages
Level 103
1,357 SR
1,407 Elo+

VS

Team Averages
Level 74
1,551 SR
1,390 Elo+
King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FoldedTape
Sol
Level 66
God Stats
133W - 141L
1,509 SR
Queue Stats
355W - 378L
1,488 Elo+
Solo
Ravana
Ravana
Jwash___
Ravana
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 44L
1,332 Elo+
Party 1
Anhur
Anhur
Xanny GreenZ
Anhur
Level 10
God Stats
4W - 8L
1,748 SR
Queue Stats
86W - 72L
1,332 Elo+
Party 1
Bellona
Bellona
fmjae
Bellona
Level 6
God Stats
9W - 11L
1,500 SR
Queue Stats
24W - 26L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Im Beattle
Hercules
10
6 / 1 / 1
5,581
698
2,768
7,603
3,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 2
5,161
645
4,025
5,506
3,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
10
1 / 0 / 3
5,536
692
4,441
4,532
3,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

7
0 / 0 / 1
4,553
569
746
3,796
2,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
Yimmmyy
Artemis
7
1 / 0 / 0
4,217
527
1,185
1,974
452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
7
0 / 1 / 0
4,323
540
2,510
5,617
3,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 2 / 2
4,696
587
2,458
5,162
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ravana
Jwash___
Ravana
8
2 / 3 / 0
4,895
612
4,088
6,101
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
4,127
516
789
1,106
281
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
fmjae
Bellona
7
0 / 3 / 0
4,175
522
1,277
7,714
3,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
9
Kills
2
2
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
1
0
0
L
0
2
2
0.5
W
Hercules
Im Beattle
Hercules
6
1
1
6.5
L
Ravana
Jwash___
Ravana
2
3
0
0.67
W
1
1
2
2
W
Cthulhu
1
0
3
2.5
W
0
0
1
0.5
L
0
0
0
0
W
Artemis
Yimmmyy
Artemis
1
0
0
1
L
Bellona
fmjae
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,165
Damage
11,122
23,411
Taken
25,700
12,796
Mitigated
10,644
8,807
Healing
7,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,510
199
0
1,080
5,617
3,227
0
410
5,207
0
21,196
L
2,458
1,403
0
2,042
5,162
1,245
0
0
5,162
23,171
1,789
W
Hercules
Im Beattle
Hercules
2,768
762
0
3,073
7,603
3,257
0
978
6,625
0
31,353
L
Ravana
Jwash___
Ravana
4,088
1,330
0
1,912
6,101
2,137
0
606
5,362
0
24,956
W
4,025
305
0
1,489
5,506
3,533
0
1,431
4,075
0
29,948
W
Cthulhu
4,441
84
30
1,659
4,532
3,373
0
0
4,532
32,054
2,808
W
746
109
0
2,136
3,796
2,181
0
0
3,796
16,309
0
L
789
655
0
479
1,106
281
0
191
915
0
17,714
W
Artemis
Yimmmyy
Artemis
1,185
750
0
420
1,974
452
172
0
1,974
0
21,203
L
Bellona
fmjae
Bellona
1,277
564
0
2,362
7,714
3,754
0
2,827
4,386
0
19,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,048
Gold Earned
22,216
201
Minions Killed
190
0
Camps Cleared
0
765,228
Distance Traveled
764,978
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,323
540
32
4
0
159,945
0
L
Sol
4,696
587
52
7
0
108,413
0
W
Hercules
5,581
698
52
7
0
165,414
0
L
Ravana
4,895
612
37
5
0
188,289
1
W
Chaac
5,161
645
41
5
0
155,662
2
W
Cthulhu
5,536
692
59
7
0
141,330
0
W
Geb
4,553
569
20
3
0
156,629
0
L
Anhur
4,127
516
32
4
0
165,717
0
W
Artemis
4,217
527
29
4
0
146,193
0
L
Bellona
4,175
522
37
5
0
142,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role